#[repr(C)]pub struct SCNPhysicsField { /* private fields */ }SCNPhysicsField only.Expand description
SCNPhysicsField is an abstract class that describes a force field that applies in the physics world.
See also Apple’s documentation
Implementations§
Source§impl SCNPhysicsField
impl SCNPhysicsField
pub unsafe fn strength(&self) -> CGFloat
objc2-core-foundation only.Sourcepub unsafe fn setStrength(&self, strength: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setStrength(&self, strength: CGFloat)
objc2-core-foundation only.Setter for strength.
pub unsafe fn falloffExponent(&self) -> CGFloat
objc2-core-foundation only.Sourcepub unsafe fn setFalloffExponent(&self, falloff_exponent: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setFalloffExponent(&self, falloff_exponent: CGFloat)
objc2-core-foundation only.Setter for falloffExponent.
pub unsafe fn minimumDistance(&self) -> CGFloat
objc2-core-foundation only.Sourcepub unsafe fn setMinimumDistance(&self, minimum_distance: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setMinimumDistance(&self, minimum_distance: CGFloat)
objc2-core-foundation only.Setter for minimumDistance.
pub unsafe fn isActive(&self) -> bool
pub unsafe fn isExclusive(&self) -> bool
Sourcepub unsafe fn setExclusive(&self, exclusive: bool)
pub unsafe fn setExclusive(&self, exclusive: bool)
Setter for isExclusive.
pub unsafe fn halfExtent(&self) -> SCNVector3
SceneKitTypes and objc2-core-foundation only.Sourcepub unsafe fn setHalfExtent(&self, half_extent: SCNVector3)
Available on crate features SceneKitTypes and objc2-core-foundation only.
pub unsafe fn setHalfExtent(&self, half_extent: SCNVector3)
SceneKitTypes and objc2-core-foundation only.Setter for halfExtent.
pub unsafe fn usesEllipsoidalExtent(&self) -> bool
Sourcepub unsafe fn setUsesEllipsoidalExtent(&self, uses_ellipsoidal_extent: bool)
pub unsafe fn setUsesEllipsoidalExtent(&self, uses_ellipsoidal_extent: bool)
Setter for usesEllipsoidalExtent.
pub unsafe fn scope(&self) -> SCNPhysicsFieldScope
Sourcepub unsafe fn setScope(&self, scope: SCNPhysicsFieldScope)
pub unsafe fn setScope(&self, scope: SCNPhysicsFieldScope)
Setter for scope.
pub unsafe fn offset(&self) -> SCNVector3
SceneKitTypes and objc2-core-foundation only.Sourcepub unsafe fn setOffset(&self, offset: SCNVector3)
Available on crate features SceneKitTypes and objc2-core-foundation only.
pub unsafe fn setOffset(&self, offset: SCNVector3)
SceneKitTypes and objc2-core-foundation only.Setter for offset.
pub unsafe fn direction(&self) -> SCNVector3
SceneKitTypes and objc2-core-foundation only.Sourcepub unsafe fn setDirection(&self, direction: SCNVector3)
Available on crate features SceneKitTypes and objc2-core-foundation only.
pub unsafe fn setDirection(&self, direction: SCNVector3)
SceneKitTypes and objc2-core-foundation only.Setter for direction.
Sourcepub unsafe fn categoryBitMask(&self) -> NSUInteger
pub unsafe fn categoryBitMask(&self) -> NSUInteger
Determines the node physicsBody’s categories that will be influenced by the receiver. Defaults to all bit set.
Sourcepub unsafe fn setCategoryBitMask(&self, category_bit_mask: NSUInteger)
pub unsafe fn setCategoryBitMask(&self, category_bit_mask: NSUInteger)
Setter for categoryBitMask.
Sourcepub unsafe fn dragField() -> Retained<SCNPhysicsField>
pub unsafe fn dragField() -> Retained<SCNPhysicsField>
Slows an object proportionally to the object’s velocity. Use this to simulate effects such as friction from motion through the air.
Sourcepub unsafe fn vortexField() -> Retained<SCNPhysicsField>
pub unsafe fn vortexField() -> Retained<SCNPhysicsField>
Applies a force tangential to the direction from the sample point to the field’s position. The force will be CCW to the direction. Make the strength negative to apply force in the CW direction. Amount is proportional to distance from center and the object’s mass. Use this to create effects such as tornadoes.
Sourcepub unsafe fn radialGravityField() -> Retained<SCNPhysicsField>
pub unsafe fn radialGravityField() -> Retained<SCNPhysicsField>
Applies a force in the direction of the origin of the field in local space. To repel objects, use a negative strength. The force is proportional to the distance from the field origin. Varies with the mass of the object according to F = ma The field node’s rotation property can be used to orient the gravity in a particular direction.
Sourcepub unsafe fn linearGravityField() -> Retained<SCNPhysicsField>
pub unsafe fn linearGravityField() -> Retained<SCNPhysicsField>
Applies a force in the direction of the “direction” vector in the local space. To repel objects, use a negative strength. The force is the same everywhere in the field. Varies with the mass of the object according to F = ma The field node’s rotation property can be used to orient the gravity in a particular direction.
Sourcepub unsafe fn noiseFieldWithSmoothness_animationSpeed(
smoothness: CGFloat,
speed: CGFloat,
) -> Retained<SCNPhysicsField>
Available on crate feature objc2-core-foundation only.
pub unsafe fn noiseFieldWithSmoothness_animationSpeed( smoothness: CGFloat, speed: CGFloat, ) -> Retained<SCNPhysicsField>
objc2-core-foundation only.A time varying differentiable Perlin simplex noise field. A smoothness of 0 means as noisy as possible. Use this to simulate such effects as fireflies, or snow. To freeze the noise in place, set animationSpeed to 0.0. Mass is ignored. You can change the “smoothness” and “animationSpeed” using KVC.
Sourcepub unsafe fn turbulenceFieldWithSmoothness_animationSpeed(
smoothness: CGFloat,
speed: CGFloat,
) -> Retained<SCNPhysicsField>
Available on crate feature objc2-core-foundation only.
pub unsafe fn turbulenceFieldWithSmoothness_animationSpeed( smoothness: CGFloat, speed: CGFloat, ) -> Retained<SCNPhysicsField>
objc2-core-foundation only.Just like Noise, except the strength of the noise is proportional to the velocity of the object in the field.
Sourcepub unsafe fn springField() -> Retained<SCNPhysicsField>
pub unsafe fn springField() -> Retained<SCNPhysicsField>
A Hooke’s law force - a force linearly proportional to distance from the center of the field. An object in this field will oscillate with a period proportional to the inverse of the mass. An example use is to keep objects confined to a particular region.
Sourcepub unsafe fn electricField() -> Retained<SCNPhysicsField>
pub unsafe fn electricField() -> Retained<SCNPhysicsField>
A force proportional to the charge on the object. An example use of this field is to make objects behavior differently from one another when they enter a region, or to make an object’s behavior different than its mass based behavior This field models the first part of the Lorentz equation, F = qE
Sourcepub unsafe fn magneticField() -> Retained<SCNPhysicsField>
pub unsafe fn magneticField() -> Retained<SCNPhysicsField>
A force proportional to the charge on the object and the object’s velocity. An example use of this field is to make objects behavior differently from one another when they enter a region, or to make an object’s behavior different than its mass based behavior This field models the second part of the Lorentz equation, F = qvB
Sourcepub unsafe fn customFieldWithEvaluationBlock(
block: SCNFieldForceEvaluator,
) -> Retained<SCNPhysicsField>
Available on crate features SceneKitTypes and block2 and objc2-core-foundation only.
pub unsafe fn customFieldWithEvaluationBlock( block: SCNFieldForceEvaluator, ) -> Retained<SCNPhysicsField>
SceneKitTypes and block2 and objc2-core-foundation only.A field force with a custom force evaluator.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for SCNPhysicsField
impl AsRef<AnyObject> for SCNPhysicsField
Source§impl AsRef<NSObject> for SCNPhysicsField
impl AsRef<NSObject> for SCNPhysicsField
Source§impl AsRef<SCNPhysicsField> for SCNPhysicsField
impl AsRef<SCNPhysicsField> for SCNPhysicsField
Source§impl Borrow<AnyObject> for SCNPhysicsField
impl Borrow<AnyObject> for SCNPhysicsField
Source§impl Borrow<NSObject> for SCNPhysicsField
impl Borrow<NSObject> for SCNPhysicsField
Source§impl ClassType for SCNPhysicsField
impl ClassType for SCNPhysicsField
Source§const NAME: &'static str = "SCNPhysicsField"
const NAME: &'static str = "SCNPhysicsField"
Source§type ThreadKind = <<SCNPhysicsField as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNPhysicsField as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for SCNPhysicsField
impl CopyingHelper for SCNPhysicsField
Source§type Result = SCNPhysicsField
type Result = SCNPhysicsField
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for SCNPhysicsField
impl Debug for SCNPhysicsField
Source§impl Deref for SCNPhysicsField
impl Deref for SCNPhysicsField
Source§impl Hash for SCNPhysicsField
impl Hash for SCNPhysicsField
Source§impl Message for SCNPhysicsField
impl Message for SCNPhysicsField
Source§impl NSCoding for SCNPhysicsField
impl NSCoding for SCNPhysicsField
Source§impl NSCopying for SCNPhysicsField
impl NSCopying for SCNPhysicsField
Source§impl NSObjectProtocol for SCNPhysicsField
impl NSObjectProtocol for SCNPhysicsField
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref