Struct SCNPhysicsBody

Source
#[repr(C)]
pub struct SCNPhysicsBody { /* private fields */ }
Available on crate feature SCNPhysicsBody only.
Expand description

The SCNPhysicsBody class describes the physics properties (such as mass, friction…) of a node.

See also Apple’s documentation

Implementations§

Source§

impl SCNPhysicsBody

Source

pub unsafe fn staticBody() -> Retained<Self>

Source

pub unsafe fn dynamicBody() -> Retained<Self>

Source

pub unsafe fn kinematicBody() -> Retained<Self>

Source

pub unsafe fn bodyWithType_shape( type: SCNPhysicsBodyType, shape: Option<&SCNPhysicsShape>, ) -> Retained<Self>

Available on crate feature SCNPhysicsShape only.
Source

pub unsafe fn type(&self) -> SCNPhysicsBodyType

Source

pub unsafe fn setType(&self, type: SCNPhysicsBodyType)

Setter for type.

Source

pub unsafe fn mass(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setMass(&self, mass: CGFloat)

Available on crate feature objc2-core-foundation only.

Setter for mass.

Source

pub unsafe fn momentOfInertia(&self) -> SCNVector3

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn setMomentOfInertia(&self, moment_of_inertia: SCNVector3)

Available on crate features SceneKitTypes and objc2-core-foundation only.

Setter for momentOfInertia.

Source

pub unsafe fn usesDefaultMomentOfInertia(&self) -> bool

Source

pub unsafe fn setUsesDefaultMomentOfInertia( &self, uses_default_moment_of_inertia: bool, )

Source

pub unsafe fn charge(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setCharge(&self, charge: CGFloat)

Available on crate feature objc2-core-foundation only.

Setter for charge.

Source

pub unsafe fn friction(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setFriction(&self, friction: CGFloat)

Available on crate feature objc2-core-foundation only.

Setter for friction.

Source

pub unsafe fn restitution(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setRestitution(&self, restitution: CGFloat)

Available on crate feature objc2-core-foundation only.

Setter for restitution.

Source

pub unsafe fn rollingFriction(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setRollingFriction(&self, rolling_friction: CGFloat)

Available on crate feature objc2-core-foundation only.

Setter for rollingFriction.

Source

pub unsafe fn physicsShape(&self) -> Option<Retained<SCNPhysicsShape>>

Available on crate feature SCNPhysicsShape only.
Source

pub unsafe fn setPhysicsShape(&self, physics_shape: Option<&SCNPhysicsShape>)

Available on crate feature SCNPhysicsShape only.

Setter for physicsShape.

Source

pub unsafe fn isResting(&self) -> bool

Source

pub unsafe fn allowsResting(&self) -> bool

Source

pub unsafe fn setAllowsResting(&self, allows_resting: bool)

Setter for allowsResting.

Source

pub unsafe fn velocity(&self) -> SCNVector3

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn setVelocity(&self, velocity: SCNVector3)

Available on crate features SceneKitTypes and objc2-core-foundation only.

Setter for velocity.

Source

pub unsafe fn angularVelocity(&self) -> SCNVector4

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn setAngularVelocity(&self, angular_velocity: SCNVector4)

Available on crate features SceneKitTypes and objc2-core-foundation only.

Setter for angularVelocity.

Source

pub unsafe fn damping(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setDamping(&self, damping: CGFloat)

Available on crate feature objc2-core-foundation only.

Setter for damping.

Source

pub unsafe fn angularDamping(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setAngularDamping(&self, angular_damping: CGFloat)

Available on crate feature objc2-core-foundation only.

Setter for angularDamping.

Source

pub unsafe fn velocityFactor(&self) -> SCNVector3

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn setVelocityFactor(&self, velocity_factor: SCNVector3)

Available on crate features SceneKitTypes and objc2-core-foundation only.

Setter for velocityFactor.

Source

pub unsafe fn angularVelocityFactor(&self) -> SCNVector3

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn setAngularVelocityFactor( &self, angular_velocity_factor: SCNVector3, )

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn categoryBitMask(&self) -> NSUInteger

Source

pub unsafe fn setCategoryBitMask(&self, category_bit_mask: NSUInteger)

Setter for categoryBitMask.

Source

pub unsafe fn collisionBitMask(&self) -> NSUInteger

Source

pub unsafe fn setCollisionBitMask(&self, collision_bit_mask: NSUInteger)

Setter for collisionBitMask.

Source

pub unsafe fn contactTestBitMask(&self) -> NSUInteger

Source

pub unsafe fn setContactTestBitMask(&self, contact_test_bit_mask: NSUInteger)

Setter for contactTestBitMask.

Source

pub unsafe fn isAffectedByGravity(&self) -> bool

Source

pub unsafe fn setAffectedByGravity(&self, affected_by_gravity: bool)

Setter for isAffectedByGravity.

Source

pub unsafe fn applyForce_impulse(&self, direction: SCNVector3, impulse: bool)

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn applyForce_atPosition_impulse( &self, direction: SCNVector3, position: SCNVector3, impulse: bool, )

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn applyTorque_impulse(&self, torque: SCNVector4, impulse: bool)

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn clearAllForces(&self)

Source

pub unsafe fn resetTransform(&self)

Source

pub unsafe fn setResting(&self, resting: bool)

Source

pub unsafe fn continuousCollisionDetectionThreshold(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setContinuousCollisionDetectionThreshold( &self, continuous_collision_detection_threshold: CGFloat, )

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn centerOfMassOffset(&self) -> SCNVector3

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn setCenterOfMassOffset(&self, center_of_mass_offset: SCNVector3)

Available on crate features SceneKitTypes and objc2-core-foundation only.

Setter for centerOfMassOffset.

Source

pub unsafe fn linearRestingThreshold(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setLinearRestingThreshold( &self, linear_resting_threshold: CGFloat, )

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn angularRestingThreshold(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setAngularRestingThreshold( &self, angular_resting_threshold: CGFloat, )

Available on crate feature objc2-core-foundation only.
Source§

impl SCNPhysicsBody

Methods declared on superclass NSObject.

Source

pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>

Source

pub unsafe fn new() -> Retained<Self>

Methods from Deref<Target = NSObject>§

Source

pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Handle messages the object doesn’t recognize.

See Apple’s documentation for details.

Methods from Deref<Target = AnyObject>§

Source

pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

§Example

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Source

pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

Source

pub fn downcast_ref<T>(&self) -> Option<&T>
where T: DowncastTarget,

Attempt to downcast the object to a class of type T.

This is the reference-variant. Use Retained::downcast if you want to convert a retained object to another type.

§Mutable classes

Some classes have immutable and mutable variants, such as NSString and NSMutableString.

When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.

So using this method to convert a NSString to a NSMutableString, while not unsound, is generally frowned upon unless you created the string yourself, or the API explicitly documents the string to be mutable.

See Apple’s documentation on mutability and on isKindOfClass: for more details.

§Generic classes

Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.

You can, however, safely downcast to generic collections where all the type-parameters are AnyObject.

§Panics

This works internally by calling isKindOfClass:. That means that the object must have the instance method of that name, and an exception will be thrown (if CoreFoundation is linked) or the process will abort if that is not the case. In the vast majority of cases, you don’t need to worry about this, since both root objects NSObject and NSProxy implement this method.

§Examples

Cast an NSString back and forth from NSObject.

use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};

let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();

Try (and fail) to cast an NSObject to an NSString.

use objc2_foundation::{NSObject, NSString};

let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());

Try to cast to an array of strings.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();

This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.

Downcast when processing each element instead.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);

for elem in arr {
    if let Some(data) = elem.downcast_ref::<NSString>() {
        // handle `data`
    }
}

Trait Implementations§

Source§

impl AsRef<AnyObject> for SCNPhysicsBody

Source§

fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
Source§

impl AsRef<NSObject> for SCNPhysicsBody

Source§

fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
Source§

impl AsRef<SCNPhysicsBody> for SCNPhysicsBody

Source§

fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
Source§

impl Borrow<AnyObject> for SCNPhysicsBody

Source§

fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
Source§

impl Borrow<NSObject> for SCNPhysicsBody

Source§

fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
Source§

impl ClassType for SCNPhysicsBody

Source§

const NAME: &'static str = "SCNPhysicsBody"

The name of the Objective-C class that this type represents. Read more
Source§

type Super = NSObject

The superclass of this class. Read more
Source§

type ThreadKind = <<SCNPhysicsBody as ClassType>::Super as ClassType>::ThreadKind

Whether the type can be used from any thread, or from only the main thread. Read more
Source§

fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
Source§

fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
Source§

impl CopyingHelper for SCNPhysicsBody

Source§

type Result = SCNPhysicsBody

The immutable counterpart of the type, or Self if the type has no immutable counterpart. Read more
Source§

impl Debug for SCNPhysicsBody

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Deref for SCNPhysicsBody

Source§

type Target = NSObject

The resulting type after dereferencing.
Source§

fn deref(&self) -> &Self::Target

Dereferences the value.
Source§

impl Hash for SCNPhysicsBody

Source§

fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl Message for SCNPhysicsBody

Source§

fn retain(&self) -> Retained<Self>
where Self: Sized,

Increment the reference count of the receiver. Read more
Source§

impl NSCoding for SCNPhysicsBody

Source§

unsafe fn encodeWithCoder(&self, coder: &NSCoder)
where Self: Sized + Message,

Available on crate feature NSCoder only.
Source§

unsafe fn initWithCoder( this: Allocated<Self>, coder: &NSCoder, ) -> Option<Retained<Self>>
where Self: Sized + Message,

Available on crate feature NSCoder only.
Source§

impl NSCopying for SCNPhysicsBody

Source§

fn copy(&self) -> Retained<Self::Result>
where Self: Sized + Message + CopyingHelper,

Returns a new instance that’s a copy of the receiver. Read more
Source§

unsafe fn copyWithZone(&self, zone: *mut NSZone) -> Retained<Self::Result>
where Self: Sized + Message + CopyingHelper,

Returns a new instance that’s a copy of the receiver. Read more
Source§

impl NSObjectProtocol for SCNPhysicsBody

Source§

fn isEqual(&self, other: Option<&AnyObject>) -> bool
where Self: Sized + Message,

Check whether the object is equal to an arbitrary other object. Read more
Source§

fn hash(&self) -> usize
where Self: Sized + Message,

An integer that can be used as a table address in a hash table structure. Read more
Source§

fn isKindOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of the class, or one of its subclasses. Read more
Source§

fn is_kind_of<T>(&self) -> bool
where T: ClassType, Self: Sized + Message,

👎Deprecated: use isKindOfClass directly, or cast your objects with AnyObject::downcast_ref
Check if the object is an instance of the class type, or one of its subclasses. Read more
Source§

fn isMemberOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of a specific class, without checking subclasses. Read more
Source§

fn respondsToSelector(&self, aSelector: Sel) -> bool
where Self: Sized + Message,

Check whether the object implements or inherits a method with the given selector. Read more
Source§

fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
where Self: Sized + Message,

Check whether the object conforms to a given protocol. Read more
Source§

fn description(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object. Read more
Source§

fn debugDescription(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object to use when debugging. Read more
Source§

fn isProxy(&self) -> bool
where Self: Sized + Message,

Check whether the receiver is a subclass of the NSProxy root class instead of the usual NSObject. Read more
Source§

fn retainCount(&self) -> usize
where Self: Sized + Message,

The reference count of the object. Read more
Source§

impl NSSecureCoding for SCNPhysicsBody

Source§

unsafe fn supportsSecureCoding() -> bool
where Self: Sized + ClassType,

Source§

impl PartialEq for SCNPhysicsBody

Source§

fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl RefEncode for SCNPhysicsBody

Source§

const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
Source§

impl DowncastTarget for SCNPhysicsBody

Source§

impl Eq for SCNPhysicsBody

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<'a, T> AllocAnyThread for T
where T: ClassType<ThreadKind = dyn AllocAnyThread + 'a> + ?Sized,

Source§

fn alloc() -> Allocated<Self>
where Self: Sized + ClassType,

Allocate a new instance of the class. Read more
Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

Source§

type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> AutoreleaseSafe for T
where T: ?Sized,