#[repr(C)]pub struct SCNIKConstraint { /* private fields */ }SCNConstraint only.Expand description
A SCNIKConstraint applies an inverse kinematics constraint
See also Apple’s documentation
Implementations§
Source§impl SCNIKConstraint
impl SCNIKConstraint
Sourcepub unsafe fn initWithChainRootNode(
this: Allocated<Self>,
chain_root_node: &SCNNode,
) -> Retained<Self>
Available on crate feature SCNNode only.
pub unsafe fn initWithChainRootNode( this: Allocated<Self>, chain_root_node: &SCNNode, ) -> Retained<Self>
SCNNode only.Creates and returns a SCNIKConstraint object with the specified parameter.
Parameter chainRootNode: The root node of the kinematic chain.
“chainRootNode” must be an ancestor of the node on which the constraint is applied.
Sourcepub unsafe fn inverseKinematicsConstraintWithChainRootNode(
chain_root_node: &SCNNode,
) -> Retained<Self>
Available on crate feature SCNNode only.
pub unsafe fn inverseKinematicsConstraintWithChainRootNode( chain_root_node: &SCNNode, ) -> Retained<Self>
SCNNode only.Creates and returns a SCNIKConstraint object with the specified parameter.
Parameter chainRootNode: The root node of the kinematic chain.
“chainRootNode” must be an ancestor of the node on which the constraint is applied.
Sourcepub unsafe fn chainRootNode(&self) -> Retained<SCNNode>
Available on crate feature SCNNode only.
pub unsafe fn chainRootNode(&self) -> Retained<SCNNode>
SCNNode only.Specifies the root node of the kinematic chain.
Sourcepub unsafe fn targetPosition(&self) -> SCNVector3
Available on crate features SceneKitTypes and objc2-core-foundation only.
pub unsafe fn targetPosition(&self) -> SCNVector3
SceneKitTypes and objc2-core-foundation only.Specifies the target position (in world space coordinates) of the end joint (i.e the node that owns the IK constraint). Defaults to (0,0,0). Animatable.
Sourcepub unsafe fn setTargetPosition(&self, target_position: SCNVector3)
Available on crate features SceneKitTypes and objc2-core-foundation only.
pub unsafe fn setTargetPosition(&self, target_position: SCNVector3)
SceneKitTypes and objc2-core-foundation only.Setter for targetPosition.
Sourcepub unsafe fn setMaxAllowedRotationAngle_forJoint(
&self,
angle: CGFloat,
node: &SCNNode,
)
Available on crate features SCNNode and objc2-core-foundation only.
pub unsafe fn setMaxAllowedRotationAngle_forJoint( &self, angle: CGFloat, node: &SCNNode, )
SCNNode and objc2-core-foundation only.Specifies the maximum rotation allowed (in degrees) for the specified joint from its initial orientation. Defaults to 180.
pub unsafe fn maxAllowedRotationAngleForJoint(&self, node: &SCNNode) -> CGFloat
SCNNode and objc2-core-foundation only.Methods from Deref<Target = SCNConstraint>§
Sourcepub unsafe fn isEnabled(&self) -> bool
pub unsafe fn isEnabled(&self) -> bool
Determines whether the constraint is enabled or not. Defaults to YES.
Sourcepub unsafe fn setEnabled(&self, enabled: bool)
pub unsafe fn setEnabled(&self, enabled: bool)
Setter for isEnabled.
Sourcepub unsafe fn influenceFactor(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn influenceFactor(&self) -> CGFloat
objc2-core-foundation only.Specifies the inflence factor of the receiver. Defaults to 1. Animatable
Sourcepub unsafe fn setInfluenceFactor(&self, influence_factor: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setInfluenceFactor(&self, influence_factor: CGFloat)
objc2-core-foundation only.Setter for influenceFactor.
Sourcepub unsafe fn isIncremental(&self) -> bool
pub unsafe fn isIncremental(&self) -> bool
Specifies whether or not the contraint should applies incrementally and have it’s effect being cumulated over the rendered frames. Defaults to YES starting macOS 10.13, iOS 11, tvOS 11 and watchOS 4. Defaults to NO in previous versions.
Sourcepub unsafe fn setIncremental(&self, incremental: bool)
pub unsafe fn setIncremental(&self, incremental: bool)
Setter for isIncremental.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for SCNIKConstraint
impl AsRef<AnyObject> for SCNIKConstraint
Source§impl AsRef<NSObject> for SCNIKConstraint
impl AsRef<NSObject> for SCNIKConstraint
Source§impl AsRef<SCNConstraint> for SCNIKConstraint
impl AsRef<SCNConstraint> for SCNIKConstraint
Source§fn as_ref(&self) -> &SCNConstraint
fn as_ref(&self) -> &SCNConstraint
Source§impl AsRef<SCNIKConstraint> for SCNIKConstraint
impl AsRef<SCNIKConstraint> for SCNIKConstraint
Source§impl Borrow<AnyObject> for SCNIKConstraint
impl Borrow<AnyObject> for SCNIKConstraint
Source§impl Borrow<NSObject> for SCNIKConstraint
impl Borrow<NSObject> for SCNIKConstraint
Source§impl Borrow<SCNConstraint> for SCNIKConstraint
impl Borrow<SCNConstraint> for SCNIKConstraint
Source§fn borrow(&self) -> &SCNConstraint
fn borrow(&self) -> &SCNConstraint
Source§impl ClassType for SCNIKConstraint
impl ClassType for SCNIKConstraint
Source§const NAME: &'static str = "SCNIKConstraint"
const NAME: &'static str = "SCNIKConstraint"
Source§type Super = SCNConstraint
type Super = SCNConstraint
Source§type ThreadKind = <<SCNIKConstraint as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNIKConstraint as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for SCNIKConstraint
impl CopyingHelper for SCNIKConstraint
Source§type Result = SCNIKConstraint
type Result = SCNIKConstraint
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for SCNIKConstraint
impl Debug for SCNIKConstraint
Source§impl Deref for SCNIKConstraint
impl Deref for SCNIKConstraint
Source§impl Hash for SCNIKConstraint
impl Hash for SCNIKConstraint
Source§impl Message for SCNIKConstraint
impl Message for SCNIKConstraint
Source§impl NSCoding for SCNIKConstraint
impl NSCoding for SCNIKConstraint
Source§impl NSCopying for SCNIKConstraint
impl NSCopying for SCNIKConstraint
Source§impl NSObjectProtocol for SCNIKConstraint
impl NSObjectProtocol for SCNIKConstraint
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl NSSecureCoding for SCNIKConstraint
impl NSSecureCoding for SCNIKConstraint
Source§impl PartialEq for SCNIKConstraint
impl PartialEq for SCNIKConstraint
Source§impl RefEncode for SCNIKConstraint
impl RefEncode for SCNIKConstraint
Source§const ENCODING_REF: Encoding = <SCNConstraint as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <SCNConstraint as ::objc2::RefEncode>::ENCODING_REF
Source§impl SCNAnimatable for SCNIKConstraint
Available on crate feature SCNAnimation only.
impl SCNAnimatable for SCNIKConstraint
SCNAnimation only.Source§unsafe fn addAnimation_forKey(
&self,
animation: &ProtocolObject<dyn SCNAnimationProtocol>,
key: Option<&NSString>,
)
unsafe fn addAnimation_forKey( &self, animation: &ProtocolObject<dyn SCNAnimationProtocol>, key: Option<&NSString>, )
Source§unsafe fn addAnimationPlayer_forKey(
&self,
player: &SCNAnimationPlayer,
key: Option<&NSString>,
)
unsafe fn addAnimationPlayer_forKey( &self, player: &SCNAnimationPlayer, key: Option<&NSString>, )
Source§unsafe fn removeAllAnimations(&self)
unsafe fn removeAllAnimations(&self)
Source§unsafe fn removeAllAnimationsWithBlendOutDuration(&self, duration: CGFloat)
unsafe fn removeAllAnimationsWithBlendOutDuration(&self, duration: CGFloat)
objc2-core-foundation only.Source§unsafe fn removeAnimationForKey(&self, key: &NSString)
unsafe fn removeAnimationForKey(&self, key: &NSString)
Source§unsafe fn removeAnimationForKey_blendOutDuration(
&self,
key: &NSString,
duration: CGFloat,
)
unsafe fn removeAnimationForKey_blendOutDuration( &self, key: &NSString, duration: CGFloat, )
objc2-core-foundation only.Source§unsafe fn animationKeys(&self) -> Retained<NSArray<NSString>>
unsafe fn animationKeys(&self) -> Retained<NSArray<NSString>>
Source§unsafe fn animationPlayerForKey(
&self,
key: &NSString,
) -> Option<Retained<SCNAnimationPlayer>>
unsafe fn animationPlayerForKey( &self, key: &NSString, ) -> Option<Retained<SCNAnimationPlayer>>
Source§unsafe fn removeAnimationForKey_fadeOutDuration(
&self,
key: &NSString,
duration: CGFloat,
)
unsafe fn removeAnimationForKey_fadeOutDuration( &self, key: &NSString, duration: CGFloat, )
objc2-core-foundation only.Source§unsafe fn animationForKey(
&self,
key: &NSString,
) -> Option<Retained<CAAnimation>>
unsafe fn animationForKey( &self, key: &NSString, ) -> Option<Retained<CAAnimation>>
objc2-quartz-core and non-watchOS only.