#[repr(C)]pub struct SCNAudioPlayer { /* private fields */ }SCNAudioSource only.Expand description
Implementations§
Source§impl SCNAudioPlayer
impl SCNAudioPlayer
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
Sourcepub unsafe fn initWithSource(
this: Allocated<Self>,
source: &SCNAudioSource,
) -> Retained<Self>
pub unsafe fn initWithSource( this: Allocated<Self>, source: &SCNAudioSource, ) -> Retained<Self>
Init an audio player with a source. Most people should use audioPlayerWithSource as it permits to recycle previous players instead of creating new ones for each instance.
Sourcepub unsafe fn initWithAVAudioNode(
this: Allocated<Self>,
audio_node: &AVAudioNode,
) -> Retained<Self>
Available on crate feature objc2-avf-audio only.
pub unsafe fn initWithAVAudioNode( this: Allocated<Self>, audio_node: &AVAudioNode, ) -> Retained<Self>
objc2-avf-audio only.Init an audio player with an AVAudioNode. Most people should use audioPlayerWithAVAudioNode as it permits to recycle previous players instead of creating new ones for each instance.
Sourcepub unsafe fn audioPlayerWithSource(source: &SCNAudioSource) -> Retained<Self>
pub unsafe fn audioPlayerWithSource(source: &SCNAudioSource) -> Retained<Self>
Create an audio player with a source.
Sourcepub unsafe fn audioPlayerWithAVAudioNode(
audio_node: &AVAudioNode,
) -> Retained<Self>
Available on crate feature objc2-avf-audio only.
pub unsafe fn audioPlayerWithAVAudioNode( audio_node: &AVAudioNode, ) -> Retained<Self>
objc2-avf-audio only.Create an audio player with a custom AVAudioNode instance.
Sourcepub unsafe fn willStartPlayback(&self) -> *mut Block<dyn Fn()>
Available on crate feature block2 only.
pub unsafe fn willStartPlayback(&self) -> *mut Block<dyn Fn()>
block2 only.This block is called when the playback starts in case a valid audio source is present.
Sourcepub unsafe fn setWillStartPlayback(
&self,
will_start_playback: Option<&Block<dyn Fn()>>,
)
Available on crate feature block2 only.
pub unsafe fn setWillStartPlayback( &self, will_start_playback: Option<&Block<dyn Fn()>>, )
block2 only.Setter for willStartPlayback.
Sourcepub unsafe fn didFinishPlayback(&self) -> *mut Block<dyn Fn()>
Available on crate feature block2 only.
pub unsafe fn didFinishPlayback(&self) -> *mut Block<dyn Fn()>
block2 only.This block is called when the playback stops in case a valid audio source is present.
Sourcepub unsafe fn setDidFinishPlayback(
&self,
did_finish_playback: Option<&Block<dyn Fn()>>,
)
Available on crate feature block2 only.
pub unsafe fn setDidFinishPlayback( &self, did_finish_playback: Option<&Block<dyn Fn()>>, )
block2 only.Setter for didFinishPlayback.
Sourcepub unsafe fn audioNode(&self) -> Option<Retained<AVAudioNode>>
Available on crate feature objc2-avf-audio only.
pub unsafe fn audioNode(&self) -> Option<Retained<AVAudioNode>>
objc2-avf-audio only.The audioNode. If this player was not initialised with a custom AVAudioNode this contains the internal audio player node used by scene kit internally.
Sourcepub unsafe fn audioSource(&self) -> Option<Retained<SCNAudioSource>>
pub unsafe fn audioSource(&self) -> Option<Retained<SCNAudioSource>>
The audioSource if there is one.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for SCNAudioPlayer
impl AsRef<AnyObject> for SCNAudioPlayer
Source§impl AsRef<NSObject> for SCNAudioPlayer
impl AsRef<NSObject> for SCNAudioPlayer
Source§impl AsRef<SCNAudioPlayer> for SCNAudioPlayer
impl AsRef<SCNAudioPlayer> for SCNAudioPlayer
Source§impl Borrow<AnyObject> for SCNAudioPlayer
impl Borrow<AnyObject> for SCNAudioPlayer
Source§impl Borrow<NSObject> for SCNAudioPlayer
impl Borrow<NSObject> for SCNAudioPlayer
Source§impl ClassType for SCNAudioPlayer
impl ClassType for SCNAudioPlayer
Source§const NAME: &'static str = "SCNAudioPlayer"
const NAME: &'static str = "SCNAudioPlayer"
Source§type ThreadKind = <<SCNAudioPlayer as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNAudioPlayer as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for SCNAudioPlayer
impl Debug for SCNAudioPlayer
Source§impl Deref for SCNAudioPlayer
impl Deref for SCNAudioPlayer
Source§impl Hash for SCNAudioPlayer
impl Hash for SCNAudioPlayer
Source§impl Message for SCNAudioPlayer
impl Message for SCNAudioPlayer
Source§impl NSObjectProtocol for SCNAudioPlayer
impl NSObjectProtocol for SCNAudioPlayer
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref