pub struct PHASEShape { /* private fields */ }PHASEShape only.Expand description
The physical representation of an object within the simulated acoustic scene.
See also Apple’s documentation
Implementations§
Source§impl PHASEShape
impl PHASEShape
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
pub unsafe fn new() -> Retained<Self>
Sourcepub unsafe fn initWithEngine_mesh(
this: Allocated<Self>,
engine: &PHASEEngine,
mesh: &MDLMesh,
) -> Retained<Self>
Available on crate features PHASEEngine and objc2-model-io only.
pub unsafe fn initWithEngine_mesh( this: Allocated<Self>, engine: &PHASEEngine, mesh: &MDLMesh, ) -> Retained<Self>
PHASEEngine and objc2-model-io only.Initialize a shape from a mesh.
One PHASEShapeElement will be created for every submesh within the mesh.
Note: A single shape can be used to create multiple instances of sources and occluders. For example, a client could create a single shape for a window, then create multiple occluders from it. The same can be done with with sources.
Parameter engine: The engine this shape will be used with.
Parameter mesh: A Model I/O mesh object.
Returns: A new shape object
Sourcepub unsafe fn initWithEngine_mesh_materials(
this: Allocated<Self>,
engine: &PHASEEngine,
mesh: &MDLMesh,
materials: &NSArray<PHASEMaterial>,
) -> Retained<Self>
Available on crate features PHASEEngine and PHASEMaterial and objc2-model-io only.
pub unsafe fn initWithEngine_mesh_materials( this: Allocated<Self>, engine: &PHASEEngine, mesh: &MDLMesh, materials: &NSArray<PHASEMaterial>, ) -> Retained<Self>
PHASEEngine and PHASEMaterial and objc2-model-io only.Initialize a shape from an MDLMesh and a list of materials
Parameter engine: The engine this shape will be used with
Parameter mesh: A Model I/O mesh object.
Parameter materials: An array of PHASEMaterial objects that overrides any acoustical materials within the mesh object
Returns: A new shape object
The materials array cannot be empty and cannot contain nil entries, otherwise an exception is thrown. If the number of submeshes within the mesh are less than or equal to the size of the material array, the material will be assigned to the corresponding element. If the number of submeshes within the mesh is greater than the size of the material array, the material assigned to the element will be the index of the element modulo the number of materials. IE: given a mesh with 6 submeshes and an array of 3 materials, the element at index 5 will be assigned the material at index: 5 % 3 = 2.
Sourcepub unsafe fn elements(&self) -> Retained<NSArray<PHASEShapeElement>>
pub unsafe fn elements(&self) -> Retained<NSArray<PHASEShapeElement>>
List of all the shape elements associated with this shape.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for PHASEShape
impl AsRef<AnyObject> for PHASEShape
Source§impl AsRef<NSObject> for PHASEShape
impl AsRef<NSObject> for PHASEShape
Source§impl AsRef<PHASEShape> for PHASEShape
impl AsRef<PHASEShape> for PHASEShape
Source§impl Borrow<AnyObject> for PHASEShape
impl Borrow<AnyObject> for PHASEShape
Source§impl Borrow<NSObject> for PHASEShape
impl Borrow<NSObject> for PHASEShape
Source§impl ClassType for PHASEShape
impl ClassType for PHASEShape
Source§const NAME: &'static str = "PHASEShape"
const NAME: &'static str = "PHASEShape"
Source§type ThreadKind = <<PHASEShape as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<PHASEShape as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for PHASEShape
impl CopyingHelper for PHASEShape
Source§type Result = PHASEShape
type Result = PHASEShape
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for PHASEShape
impl Debug for PHASEShape
Source§impl Deref for PHASEShape
impl Deref for PHASEShape
Source§impl Hash for PHASEShape
impl Hash for PHASEShape
Source§impl Message for PHASEShape
impl Message for PHASEShape
Source§impl NSCopying for PHASEShape
impl NSCopying for PHASEShape
Source§impl NSObjectProtocol for PHASEShape
impl NSObjectProtocol for PHASEShape
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref