A local engine is connected to an audio device and renders audio in real-time in the application process.
In this mode the engine receives all its inputs from the client such as acoustic configuration.
Updating an engine configured with PHASERenderingModeLocal executes any pending API commands locally.
A client engine is connected to an audio device and renders audio in real-time in a secure process.
In this mode the engine receives inputs from the client and renders in a server.
In supported platforms this allows the server to apply privacy sensitive effects such as room virtual acoustics, low latency head-tracking and personalized Spatial Audio.
Updating an engine configured with PHASERenderingModeClient syncs any pending API commands to the server for processing.