PHASESoundEvent

Struct PHASESoundEvent 

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pub struct PHASESoundEvent { /* private fields */ }
Available on crate feature PHASESoundEvent only.
Expand description

A PHASESoundEvent is an object that represents a playable sound event in the PHASE system.

See also Apple’s documentation

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impl PHASESoundEvent

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pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>

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pub unsafe fn new() -> Retained<Self>

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pub unsafe fn initWithEngine_assetIdentifier_mixerParameters_error( this: Allocated<Self>, engine: &PHASEEngine, asset_identifier: &NSString, mixer_parameters: &PHASEMixerParameters, ) -> Result<Retained<Self>, Retained<NSError>>

Available on crate features PHASEEngine and PHASEMixer only.

Creates a new sound event instance

Parameter engine: The PHASEEngine object that the sound event will be played by.

Parameter assetIdentifier: The identifier registered with the Asset Registry for the particular PHASESoundEventNodeAsset that this sound instance will play. If the asset identifier is not registered, this function will fail.

Parameter mixerParameters: A dictionary of PHASEMixerParameters objects with keys that match the identifiers of the spatial mixers in the sound event

This will look up the asset in the asset registry and create the necessary objects to play the sound event

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pub unsafe fn initWithEngine_assetIdentifier_error( this: Allocated<Self>, engine: &PHASEEngine, asset_identifier: &NSString, ) -> Result<Retained<Self>, Retained<NSError>>

Available on crate feature PHASEEngine only.

Creates a new sound event instance

Parameter engine: The PHASEEngine object that the sound event will be played by.

Parameter assetIdentifier: The identifier registered with the Asset Registry for the particular PHASESoundEventNodeAsset that this sound event will play. If the asset identifier is not registered, this function will fail.

This will look up the asset in the asset registry and create the necessary objects to play the sound event

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pub unsafe fn prepareWithCompletion( &self, handler: Option<&DynBlock<dyn Fn(PHASESoundEventPrepareHandlerReason)>>, )

Available on crate features PHASETypes and block2 only.

Prepare the sound event

Parameter handler: The block that will be called when the PHASESoundEvent has finished preparing and is ready to start. Pass in nil for no handler.

This function notifies the engine to begin preparing a sound event, then returns immediately. Once the sound event is prepared (or has failed to prepare), you will receive a callback via the completion. If you call startWithCompletion() before receiving the callback, the sound event will start as soon as it’s prepared.

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pub unsafe fn startWithCompletion( &self, handler: Option<&DynBlock<dyn Fn(PHASESoundEventStartHandlerReason)>>, )

Available on crate features PHASETypes and block2 only.

Start the sound event

Parameter handler: The block that will be called when the sound event has stopped.

This function notifies the engine to start the sound event, then returns immediately. Once the sound event is playing (or has failed to start), you will receive a callback via the completion. Playback will begin immediately if the sound event has been prepared; otherwise, it will start as soon as it is finished preparing.

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pub unsafe fn startAtTime_completion( &self, when: Option<&AVAudioTime>, handler: Option<&DynBlock<dyn Fn(PHASESoundEventStartHandlerReason)>>, )

Available on crate features PHASETypes and block2 and objc2-avf-audio only.

Start the sound event

Parameter when: The desired start time based on the engine time retrieved from [PHASEEngine lastRenderTime] If the sound event starts immediately with an audible sound, it will begin rendering at this time. The sound event will otherwise begin operating at this time. A nil value will start the sound event immediately This time is not scaled by unitsPerSecond.

Parameter handler: The block that will be called when the sound event has stopped.

This function notifies the engine to start the sound event, then returns immediately. Once the sound event is playing (or has failed to start), you will receive a callback via the completion. Playback will begin at the requested time if the sound event has finished preparing in time. You may wait for preparation to finish with the [PHASESoundEvent prepare:completion] method before calling startAtTime, to ensure that the sound event will start at the desired time. However if the desired time is far enough into the future to allow for preparation to happen, you may skip calling prepare entirely and just call startAtTime.

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pub unsafe fn seekToTime_completion( &self, time: c_double, handler: Option<&DynBlock<dyn Fn(PHASESoundEventSeekHandlerReason)>>, )

Available on crate features PHASETypes and block2 only.

Seeks all leaf nodes in a PHASESoundEvent to a specified time relative to the start of the sound event.

This function notifies the engine to seek the sound event, then returns immediately. Once the sound event has seeked to the new offset (or has failed to seek), you will receive a callback via the completion. If any leaf nodes do not support seeking, those nodes will ignore this command. Nodes that have finished playing or have stopped will not seek. Nodes that are sleeping will seek, and will resume at the correct time when they wake up.

Note: The time is scaled by unitsPerSecond internally, so can be provided at the client’s native time scale.

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pub unsafe fn seekToTime_resumeAtEngineTime_completion( &self, time: c_double, engine_time: &AVAudioTime, handler: Option<&DynBlock<dyn Fn(PHASESoundEventSeekHandlerReason)>>, )

Available on crate features PHASETypes and block2 and objc2-avf-audio only.

Seeks all leaf nodes in a PHASESoundEvent to the specified time, and automatically resumes playback at the specified engine time.

Parameter time: The desired time position in seconds to seek the nodes to.

Parameter engineTime: The engine time to resume playback.

Parameter handler: The completion callback that will be called when seeking is complete.

This is a low latency convenience method that allows for tight deadlines to be met. However if the seek fails the node state will not be changed. You should check the callback and handle the failure appropriately. The time parameter will seek the nodes to the equivalent sample position based on the sample rate of the asset. The engineTime parameter is the engine timestamp to resume rendering at, based off of [PHASEEngine lastRenderTime]. If any leaf nodes do not support seeking, those nodes will ignore this command. Nodes that have finished playing or have stopped will not seek. The time parameter is in seconds and will be scaled by unitsPerSecond. The time in the AVAudioTime structure is not scaled by unitsPerSecond. The engineTime parameter will use the sample time if valid, if not, then the host time if valid.

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pub unsafe fn pause(&self)

Pause the sound event.

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pub unsafe fn resume(&self)

Resume the sound event.

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pub unsafe fn resumeAtTime(&self, time: Option<&AVAudioTime>)

Available on crate feature objc2-avf-audio only.

Resume the sound event at a specific time

Parameter time: The desired start time based on the engine time retrieved from [PHASEEngine lastRenderTime]

A nil time parameter will resume immediately. The device time is not scaled by UnitsPerSecond and is in seconds.

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pub unsafe fn stopAndInvalidate(&self)

stop and invalidate the sound event

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pub unsafe fn renderingState(&self) -> PHASERenderingState

Available on crate feature PHASETypes only.

Sound Event’s current rendering state

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pub unsafe fn prepareState(&self) -> PHASESoundEventPrepareState

Available on crate feature PHASETypes only.

Sound Event’s current preparation state

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pub unsafe fn metaParameters( &self, ) -> Retained<NSDictionary<NSString, PHASEMetaParameter>>

Available on crate feature PHASEMetaParameter only.

A Dictionary containing the MetaParameters associated with this sound event

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pub unsafe fn mixers(&self) -> Retained<NSDictionary<NSString, PHASEMixer>>

Available on crate feature PHASEMixer only.

A Dictionary containing the mix nodes associated with this sound event

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pub unsafe fn pushStreamNodes( &self, ) -> Retained<NSDictionary<NSString, PHASEPushStreamNode>>

Available on crate feature PHASESoundEventNodes only.

A Dictionary containing the push stream nodes associated with this sound event, for pushing buffers to.

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pub unsafe fn pullStreamNodes( &self, ) -> Retained<NSDictionary<NSString, PHASEPullStreamNode>>

Available on crate feature PHASESoundEventNodes only.

A Dictionary containing the pull stream nodes associated with this sound event, for setting renderBlocks on.

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pub unsafe fn isIndefinite(&self) -> bool

A boolean that tell if this sound event will run indefinitely, or finish executing on its own

Methods from Deref<Target = NSObject>§

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pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Handle messages the object doesn’t recognize.

See Apple’s documentation for details.

Methods from Deref<Target = AnyObject>§

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pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

§Panics

May panic if the object is invalid (which may be the case for objects returned from unavailable init/new methods).

§Example

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
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pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

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pub fn downcast_ref<T>(&self) -> Option<&T>
where T: DowncastTarget,

Attempt to downcast the object to a class of type T.

This is the reference-variant. Use Retained::downcast if you want to convert a retained object to another type.

§Mutable classes

Some classes have immutable and mutable variants, such as NSString and NSMutableString.

When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.

So using this method to convert a NSString to a NSMutableString, while not unsound, is generally frowned upon unless you created the string yourself, or the API explicitly documents the string to be mutable.

See Apple’s documentation on mutability and on isKindOfClass: for more details.

§Generic classes

Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.

You can, however, safely downcast to generic collections where all the type-parameters are AnyObject.

§Panics

This works internally by calling isKindOfClass:. That means that the object must have the instance method of that name, and an exception will be thrown (if CoreFoundation is linked) or the process will abort if that is not the case. In the vast majority of cases, you don’t need to worry about this, since both root objects NSObject and NSProxy implement this method.

§Examples

Cast an NSString back and forth from NSObject.

use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};

let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();

Try (and fail) to cast an NSObject to an NSString.

use objc2_foundation::{NSObject, NSString};

let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());

Try to cast to an array of strings.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();

This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.

Downcast when processing each element instead.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);

for elem in arr {
    if let Some(data) = elem.downcast_ref::<NSString>() {
        // handle `data`
    }
}

Trait Implementations§

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impl AsRef<AnyObject> for PHASESoundEvent

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fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<NSObject> for PHASESoundEvent

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fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<PHASESoundEvent> for PHASESoundEvent

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fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
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impl Borrow<AnyObject> for PHASESoundEvent

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fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
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impl Borrow<NSObject> for PHASESoundEvent

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fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
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impl ClassType for PHASESoundEvent

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const NAME: &'static str = "PHASESoundEvent"

The name of the Objective-C class that this type represents. Read more
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type Super = NSObject

The superclass of this class. Read more
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type ThreadKind = <<PHASESoundEvent as ClassType>::Super as ClassType>::ThreadKind

Whether the type can be used from any thread, or from only the main thread. Read more
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fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
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fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
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impl Debug for PHASESoundEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for PHASESoundEvent

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type Target = NSObject

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl Hash for PHASESoundEvent

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Message for PHASESoundEvent

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fn retain(&self) -> Retained<Self>
where Self: Sized,

Increment the reference count of the receiver. Read more
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impl NSObjectProtocol for PHASESoundEvent

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fn isEqual(&self, other: Option<&AnyObject>) -> bool
where Self: Sized + Message,

Check whether the object is equal to an arbitrary other object. Read more
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fn hash(&self) -> usize
where Self: Sized + Message,

An integer that can be used as a table address in a hash table structure. Read more
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fn isKindOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of the class, or one of its subclasses. Read more
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fn is_kind_of<T>(&self) -> bool
where T: ClassType, Self: Sized + Message,

👎Deprecated: use isKindOfClass directly, or cast your objects with AnyObject::downcast_ref
Check if the object is an instance of the class type, or one of its subclasses. Read more
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fn isMemberOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of a specific class, without checking subclasses. Read more
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fn respondsToSelector(&self, aSelector: Sel) -> bool
where Self: Sized + Message,

Check whether the object implements or inherits a method with the given selector. Read more
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fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
where Self: Sized + Message,

Check whether the object conforms to a given protocol. Read more
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fn description(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object. Read more
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fn debugDescription(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object to use when debugging. Read more
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fn isProxy(&self) -> bool
where Self: Sized + Message,

Check whether the receiver is a subclass of the NSProxy root class instead of the usual NSObject. Read more
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fn retainCount(&self) -> usize
where Self: Sized + Message,

The reference count of the object. Read more
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impl PartialEq for PHASESoundEvent

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefEncode for PHASESoundEvent

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const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
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impl DowncastTarget for PHASESoundEvent

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impl Eq for PHASESoundEvent

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<'a, T> AnyThread for T
where T: ClassType<ThreadKind = dyn AnyThread + 'a> + ?Sized,

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fn alloc() -> Allocated<Self>
where Self: Sized + ClassType,

Allocate a new instance of the class. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,