pub struct PHASESoundEvent { /* private fields */ }PHASESoundEvent only.Expand description
A PHASESoundEvent is an object that represents a playable sound event in the PHASE system.
See also Apple’s documentation
Implementations§
Source§impl PHASESoundEvent
impl PHASESoundEvent
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
pub unsafe fn new() -> Retained<Self>
Sourcepub unsafe fn initWithEngine_assetIdentifier_mixerParameters_error(
this: Allocated<Self>,
engine: &PHASEEngine,
asset_identifier: &NSString,
mixer_parameters: &PHASEMixerParameters,
) -> Result<Retained<Self>, Retained<NSError>>
Available on crate features PHASEEngine and PHASEMixer only.
pub unsafe fn initWithEngine_assetIdentifier_mixerParameters_error( this: Allocated<Self>, engine: &PHASEEngine, asset_identifier: &NSString, mixer_parameters: &PHASEMixerParameters, ) -> Result<Retained<Self>, Retained<NSError>>
PHASEEngine and PHASEMixer only.Creates a new sound event instance
Parameter engine: The PHASEEngine object that the sound event will be played by.
Parameter assetIdentifier: The identifier registered with the Asset Registry for the particular PHASESoundEventNodeAsset that this sound instance will play.
If the asset identifier is not registered, this function will fail.
Parameter mixerParameters: A dictionary of PHASEMixerParameters objects with keys that match the identifiers of the spatial mixers in the sound event
This will look up the asset in the asset registry and create the necessary objects to play the sound event
Sourcepub unsafe fn initWithEngine_assetIdentifier_error(
this: Allocated<Self>,
engine: &PHASEEngine,
asset_identifier: &NSString,
) -> Result<Retained<Self>, Retained<NSError>>
Available on crate feature PHASEEngine only.
pub unsafe fn initWithEngine_assetIdentifier_error( this: Allocated<Self>, engine: &PHASEEngine, asset_identifier: &NSString, ) -> Result<Retained<Self>, Retained<NSError>>
PHASEEngine only.Creates a new sound event instance
Parameter engine: The PHASEEngine object that the sound event will be played by.
Parameter assetIdentifier: The identifier registered with the Asset Registry for the particular PHASESoundEventNodeAsset that this sound event will play.
If the asset identifier is not registered, this function will fail.
This will look up the asset in the asset registry and create the necessary objects to play the sound event
Sourcepub unsafe fn prepareWithCompletion(
&self,
handler: Option<&DynBlock<dyn Fn(PHASESoundEventPrepareHandlerReason)>>,
)
Available on crate features PHASETypes and block2 only.
pub unsafe fn prepareWithCompletion( &self, handler: Option<&DynBlock<dyn Fn(PHASESoundEventPrepareHandlerReason)>>, )
PHASETypes and block2 only.Prepare the sound event
Parameter handler: The block that will be called when the PHASESoundEvent has finished preparing and is ready to start. Pass in nil for no handler.
This function notifies the engine to begin preparing a sound event, then returns immediately. Once the sound event is prepared (or has failed to prepare), you will receive a callback via the completion. If you call startWithCompletion() before receiving the callback, the sound event will start as soon as it’s prepared.
Sourcepub unsafe fn startWithCompletion(
&self,
handler: Option<&DynBlock<dyn Fn(PHASESoundEventStartHandlerReason)>>,
)
Available on crate features PHASETypes and block2 only.
pub unsafe fn startWithCompletion( &self, handler: Option<&DynBlock<dyn Fn(PHASESoundEventStartHandlerReason)>>, )
PHASETypes and block2 only.Start the sound event
Parameter handler: The block that will be called when the sound event has stopped.
This function notifies the engine to start the sound event, then returns immediately. Once the sound event is playing (or has failed to start), you will receive a callback via the completion. Playback will begin immediately if the sound event has been prepared; otherwise, it will start as soon as it is finished preparing.
Sourcepub unsafe fn startAtTime_completion(
&self,
when: Option<&AVAudioTime>,
handler: Option<&DynBlock<dyn Fn(PHASESoundEventStartHandlerReason)>>,
)
Available on crate features PHASETypes and block2 and objc2-avf-audio only.
pub unsafe fn startAtTime_completion( &self, when: Option<&AVAudioTime>, handler: Option<&DynBlock<dyn Fn(PHASESoundEventStartHandlerReason)>>, )
PHASETypes and block2 and objc2-avf-audio only.Start the sound event
Parameter when: The desired start time based on the engine time retrieved from [PHASEEngine lastRenderTime]
If the sound event starts immediately with an audible sound, it will begin rendering at this time. The sound event will otherwise begin operating at this time.
A nil value will start the sound event immediately
This time is not scaled by unitsPerSecond.
Parameter handler: The block that will be called when the sound event has stopped.
This function notifies the engine to start the sound event, then returns immediately. Once the sound event is playing (or has failed to start), you will receive a callback via the completion. Playback will begin at the requested time if the sound event has finished preparing in time. You may wait for preparation to finish with the [PHASESoundEvent prepare:completion] method before calling startAtTime, to ensure that the sound event will start at the desired time. However if the desired time is far enough into the future to allow for preparation to happen, you may skip calling prepare entirely and just call startAtTime.
Sourcepub unsafe fn seekToTime_completion(
&self,
time: c_double,
handler: Option<&DynBlock<dyn Fn(PHASESoundEventSeekHandlerReason)>>,
)
Available on crate features PHASETypes and block2 only.
pub unsafe fn seekToTime_completion( &self, time: c_double, handler: Option<&DynBlock<dyn Fn(PHASESoundEventSeekHandlerReason)>>, )
PHASETypes and block2 only.Seeks all leaf nodes in a PHASESoundEvent to a specified time relative to the start of the sound event.
This function notifies the engine to seek the sound event, then returns immediately. Once the sound event has seeked to the new offset (or has failed to seek), you will receive a callback via the completion. If any leaf nodes do not support seeking, those nodes will ignore this command. Nodes that have finished playing or have stopped will not seek. Nodes that are sleeping will seek, and will resume at the correct time when they wake up.
Note: The time is scaled by unitsPerSecond internally, so can be provided at the client’s native time scale.
Sourcepub unsafe fn seekToTime_resumeAtEngineTime_completion(
&self,
time: c_double,
engine_time: &AVAudioTime,
handler: Option<&DynBlock<dyn Fn(PHASESoundEventSeekHandlerReason)>>,
)
Available on crate features PHASETypes and block2 and objc2-avf-audio only.
pub unsafe fn seekToTime_resumeAtEngineTime_completion( &self, time: c_double, engine_time: &AVAudioTime, handler: Option<&DynBlock<dyn Fn(PHASESoundEventSeekHandlerReason)>>, )
PHASETypes and block2 and objc2-avf-audio only.Seeks all leaf nodes in a PHASESoundEvent to the specified time, and automatically resumes playback at the specified engine time.
Parameter time: The desired time position in seconds to seek the nodes to.
Parameter engineTime: The engine time to resume playback.
Parameter handler: The completion callback that will be called when seeking is complete.
This is a low latency convenience method that allows for tight deadlines to be met. However if the seek fails the node state will not be changed. You should check the callback and handle the failure appropriately. The time parameter will seek the nodes to the equivalent sample position based on the sample rate of the asset. The engineTime parameter is the engine timestamp to resume rendering at, based off of [PHASEEngine lastRenderTime]. If any leaf nodes do not support seeking, those nodes will ignore this command. Nodes that have finished playing or have stopped will not seek. The time parameter is in seconds and will be scaled by unitsPerSecond. The time in the AVAudioTime structure is not scaled by unitsPerSecond. The engineTime parameter will use the sample time if valid, if not, then the host time if valid.
Sourcepub unsafe fn resumeAtTime(&self, time: Option<&AVAudioTime>)
Available on crate feature objc2-avf-audio only.
pub unsafe fn resumeAtTime(&self, time: Option<&AVAudioTime>)
objc2-avf-audio only.Resume the sound event at a specific time
Parameter time: The desired start time based on the engine time retrieved from [PHASEEngine lastRenderTime]
A nil time parameter will resume immediately. The device time is not scaled by UnitsPerSecond and is in seconds.
Sourcepub unsafe fn stopAndInvalidate(&self)
pub unsafe fn stopAndInvalidate(&self)
stop and invalidate the sound event
Sourcepub unsafe fn renderingState(&self) -> PHASERenderingState
Available on crate feature PHASETypes only.
pub unsafe fn renderingState(&self) -> PHASERenderingState
PHASETypes only.Sound Event’s current rendering state
Sourcepub unsafe fn prepareState(&self) -> PHASESoundEventPrepareState
Available on crate feature PHASETypes only.
pub unsafe fn prepareState(&self) -> PHASESoundEventPrepareState
PHASETypes only.Sound Event’s current preparation state
Sourcepub unsafe fn metaParameters(
&self,
) -> Retained<NSDictionary<NSString, PHASEMetaParameter>>
Available on crate feature PHASEMetaParameter only.
pub unsafe fn metaParameters( &self, ) -> Retained<NSDictionary<NSString, PHASEMetaParameter>>
PHASEMetaParameter only.A Dictionary containing the MetaParameters associated with this sound event
Sourcepub unsafe fn mixers(&self) -> Retained<NSDictionary<NSString, PHASEMixer>>
Available on crate feature PHASEMixer only.
pub unsafe fn mixers(&self) -> Retained<NSDictionary<NSString, PHASEMixer>>
PHASEMixer only.A Dictionary containing the mix nodes associated with this sound event
Sourcepub unsafe fn pushStreamNodes(
&self,
) -> Retained<NSDictionary<NSString, PHASEPushStreamNode>>
Available on crate feature PHASESoundEventNodes only.
pub unsafe fn pushStreamNodes( &self, ) -> Retained<NSDictionary<NSString, PHASEPushStreamNode>>
PHASESoundEventNodes only.A Dictionary containing the push stream nodes associated with this sound event, for pushing buffers to.
Sourcepub unsafe fn pullStreamNodes(
&self,
) -> Retained<NSDictionary<NSString, PHASEPullStreamNode>>
Available on crate feature PHASESoundEventNodes only.
pub unsafe fn pullStreamNodes( &self, ) -> Retained<NSDictionary<NSString, PHASEPullStreamNode>>
PHASESoundEventNodes only.A Dictionary containing the pull stream nodes associated with this sound event, for setting renderBlocks on.
Sourcepub unsafe fn isIndefinite(&self) -> bool
pub unsafe fn isIndefinite(&self) -> bool
A boolean that tell if this sound event will run indefinitely, or finish executing on its own
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for PHASESoundEvent
impl AsRef<AnyObject> for PHASESoundEvent
Source§impl AsRef<NSObject> for PHASESoundEvent
impl AsRef<NSObject> for PHASESoundEvent
Source§impl AsRef<PHASESoundEvent> for PHASESoundEvent
impl AsRef<PHASESoundEvent> for PHASESoundEvent
Source§impl Borrow<AnyObject> for PHASESoundEvent
impl Borrow<AnyObject> for PHASESoundEvent
Source§impl Borrow<NSObject> for PHASESoundEvent
impl Borrow<NSObject> for PHASESoundEvent
Source§impl ClassType for PHASESoundEvent
impl ClassType for PHASESoundEvent
Source§const NAME: &'static str = "PHASESoundEvent"
const NAME: &'static str = "PHASESoundEvent"
Source§type ThreadKind = <<PHASESoundEvent as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<PHASESoundEvent as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for PHASESoundEvent
impl Debug for PHASESoundEvent
Source§impl Deref for PHASESoundEvent
impl Deref for PHASESoundEvent
Source§impl Hash for PHASESoundEvent
impl Hash for PHASESoundEvent
Source§impl Message for PHASESoundEvent
impl Message for PHASESoundEvent
Source§impl NSObjectProtocol for PHASESoundEvent
impl NSObjectProtocol for PHASESoundEvent
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref