#[repr(C)]pub struct MDLSubmesh { /* private fields */ }
MDLSubmesh
only.Expand description
A drawable subset of an MDLMesh, with its own material
See also Apple’s documentation
Implementations§
Source§impl MDLSubmesh
impl MDLSubmesh
Sourcepub unsafe fn initWithName_indexBuffer_indexCount_indexType_geometryType_material(
this: Allocated<Self>,
name: &NSString,
index_buffer: &ProtocolObject<dyn MDLMeshBuffer>,
index_count: NSUInteger,
index_type: MDLIndexBitDepth,
geometry_type: MDLGeometryType,
material: Option<&MDLMaterial>,
) -> Retained<Self>
Available on crate features MDLMaterial
and MDLMeshBuffer
and MDLTypes
only.
pub unsafe fn initWithName_indexBuffer_indexCount_indexType_geometryType_material( this: Allocated<Self>, name: &NSString, index_buffer: &ProtocolObject<dyn MDLMeshBuffer>, index_count: NSUInteger, index_type: MDLIndexBitDepth, geometry_type: MDLGeometryType, material: Option<&MDLMaterial>, ) -> Retained<Self>
MDLMaterial
and MDLMeshBuffer
and MDLTypes
only.Initialize submesh with all data necessary to make properties valid
Sourcepub unsafe fn initWithIndexBuffer_indexCount_indexType_geometryType_material(
this: Allocated<Self>,
index_buffer: &ProtocolObject<dyn MDLMeshBuffer>,
index_count: NSUInteger,
index_type: MDLIndexBitDepth,
geometry_type: MDLGeometryType,
material: Option<&MDLMaterial>,
) -> Retained<Self>
Available on crate features MDLMaterial
and MDLMeshBuffer
and MDLTypes
only.
pub unsafe fn initWithIndexBuffer_indexCount_indexType_geometryType_material( this: Allocated<Self>, index_buffer: &ProtocolObject<dyn MDLMeshBuffer>, index_count: NSUInteger, index_type: MDLIndexBitDepth, geometry_type: MDLGeometryType, material: Option<&MDLMaterial>, ) -> Retained<Self>
MDLMaterial
and MDLMeshBuffer
and MDLTypes
only.Initialize submesh with all data necessary to make properties valid
Sourcepub unsafe fn initWithName_indexBuffer_indexCount_indexType_geometryType_material_topology(
this: Allocated<Self>,
name: &NSString,
index_buffer: &ProtocolObject<dyn MDLMeshBuffer>,
index_count: NSUInteger,
index_type: MDLIndexBitDepth,
geometry_type: MDLGeometryType,
material: Option<&MDLMaterial>,
topology: Option<&MDLSubmeshTopology>,
) -> Retained<Self>
Available on crate features MDLMaterial
and MDLMeshBuffer
and MDLTypes
only.
pub unsafe fn initWithName_indexBuffer_indexCount_indexType_geometryType_material_topology( this: Allocated<Self>, name: &NSString, index_buffer: &ProtocolObject<dyn MDLMeshBuffer>, index_count: NSUInteger, index_type: MDLIndexBitDepth, geometry_type: MDLGeometryType, material: Option<&MDLMaterial>, topology: Option<&MDLSubmeshTopology>, ) -> Retained<Self>
MDLMaterial
and MDLMeshBuffer
and MDLTypes
only.Initialize submesh with all data necessary to make properties valid
The geometry type will typically be MDLGeometryTypeVariableTopology, if other types are used the faceTopologyBuffer contents should reflect that.
Sourcepub unsafe fn initWithMDLSubmesh_indexType_geometryType(
this: Allocated<Self>,
submesh: &MDLSubmesh,
index_type: MDLIndexBitDepth,
geometry_type: MDLGeometryType,
) -> Option<Retained<Self>>
Available on crate feature MDLTypes
only.
pub unsafe fn initWithMDLSubmesh_indexType_geometryType( this: Allocated<Self>, submesh: &MDLSubmesh, index_type: MDLIndexBitDepth, geometry_type: MDLGeometryType, ) -> Option<Retained<Self>>
MDLTypes
only.Initialize submesh using another submesh as input.
the resulting submesh will have a new index type if necessary. If a conversion from the source submesh’s geometry type to the requested geometry type is possible, conversion will be performed. Otherwise nil will be returned.
Sourcepub unsafe fn indexBuffer(&self) -> Retained<ProtocolObject<dyn MDLMeshBuffer>>
Available on crate feature MDLMeshBuffer
only.
pub unsafe fn indexBuffer(&self) -> Retained<ProtocolObject<dyn MDLMeshBuffer>>
MDLMeshBuffer
only.Index data referencing vertex data in parent mesh
pub unsafe fn indexBufferAsIndexType( &self, index_type: MDLIndexBitDepth, ) -> Retained<ProtocolObject<dyn MDLMeshBuffer>>
MDLMeshBuffer
and MDLTypes
only.Sourcepub unsafe fn indexCount(&self) -> NSUInteger
pub unsafe fn indexCount(&self) -> NSUInteger
Number of indices in the indexBuffer
Sourcepub unsafe fn indexType(&self) -> MDLIndexBitDepth
Available on crate feature MDLTypes
only.
pub unsafe fn indexType(&self) -> MDLIndexBitDepth
MDLTypes
only.Data type of indices in indexBuffer
Support 8, 16, and 32 bit unsigned integer values
Sourcepub unsafe fn geometryType(&self) -> MDLGeometryType
Available on crate feature MDLTypes
only.
pub unsafe fn geometryType(&self) -> MDLGeometryType
MDLTypes
only.Type of primitive that vertices referenced by the indexBuffer are assembled into
Sourcepub unsafe fn material(&self) -> Option<Retained<MDLMaterial>>
Available on crate feature MDLMaterial
only.
pub unsafe fn material(&self) -> Option<Retained<MDLMaterial>>
MDLMaterial
only.Material to apply when rendering this object
Sourcepub unsafe fn setMaterial(&self, material: Option<&MDLMaterial>)
Available on crate feature MDLMaterial
only.
pub unsafe fn setMaterial(&self, material: Option<&MDLMaterial>)
MDLMaterial
only.Setter for material
.
Sourcepub unsafe fn topology(&self) -> Option<Retained<MDLSubmeshTopology>>
pub unsafe fn topology(&self) -> Option<Retained<MDLSubmeshTopology>>
Topology data structure for use with MDLGeometryTypeVariableTopology
ignored for geometry types other than MDLGeometryTypeVariableTopology. A submesh of type MDLGeometryTypeVariableTopology with no topology data is an empty submesh.
Sourcepub unsafe fn setTopology(&self, topology: Option<&MDLSubmeshTopology>)
pub unsafe fn setTopology(&self, topology: Option<&MDLSubmeshTopology>)
Setter for topology
.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass:
for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
§Panics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl AsRef<AnyObject> for MDLSubmesh
impl AsRef<AnyObject> for MDLSubmesh
Source§impl AsRef<MDLSubmesh> for MDLSubmesh
impl AsRef<MDLSubmesh> for MDLSubmesh
Source§impl AsRef<NSObject> for MDLSubmesh
impl AsRef<NSObject> for MDLSubmesh
Source§impl Borrow<AnyObject> for MDLSubmesh
impl Borrow<AnyObject> for MDLSubmesh
Source§impl Borrow<NSObject> for MDLSubmesh
impl Borrow<NSObject> for MDLSubmesh
Source§impl ClassType for MDLSubmesh
impl ClassType for MDLSubmesh
Source§const NAME: &'static str = "MDLSubmesh"
const NAME: &'static str = "MDLSubmesh"
Source§type ThreadKind = <<MDLSubmesh as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<MDLSubmesh as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for MDLSubmesh
impl Debug for MDLSubmesh
Source§impl Deref for MDLSubmesh
impl Deref for MDLSubmesh
Source§impl Hash for MDLSubmesh
impl Hash for MDLSubmesh
Source§impl MDLNamed for MDLSubmesh
impl MDLNamed for MDLSubmesh
Source§impl Message for MDLSubmesh
impl Message for MDLSubmesh
Source§impl NSObjectProtocol for MDLSubmesh
impl NSObjectProtocol for MDLSubmesh
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref