#[repr(C)]pub struct MDLNormalMapTexture { /* private fields */ }
MDLTexture
only.Expand description
Implementations§
Source§impl MDLNormalMapTexture
impl MDLNormalMapTexture
pub unsafe fn initByGeneratingNormalMapWithTexture_name_smoothness_contrast( this: Allocated<Self>, source_texture: &MDLTexture, name: Option<&NSString>, smoothness: c_float, contrast: c_float, ) -> Retained<Self>
Source§impl MDLNormalMapTexture
Methods declared on superclass MDLTexture
.
impl MDLNormalMapTexture
Methods declared on superclass MDLTexture
.
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
Sourcepub unsafe fn textureNamed(name: &NSString) -> Option<Retained<Self>>
pub unsafe fn textureNamed(name: &NSString) -> Option<Retained<Self>>
Creates a texture from a source in the main bundle named in a manner matching name.
pub unsafe fn textureNamed_bundle( name: &NSString, bundle_or_nil: Option<&NSBundle>, ) -> Option<Retained<Self>>
pub unsafe fn textureNamed_assetResolver( name: &NSString, resolver: &ProtocolObject<dyn MDLAssetResolver>, ) -> Option<Retained<Self>>
MDLAssetResolver
only.Sourcepub unsafe fn textureCubeWithImagesNamed(
names: &NSArray<NSString>,
) -> Option<Retained<Self>>
pub unsafe fn textureCubeWithImagesNamed( names: &NSArray<NSString>, ) -> Option<Retained<Self>>
Creates a cube texture map image using 6 faces of the same dimensions, ordered +X,-X,+Y,-Y,+Z,-Z If the data is read back the image will be compacted into a single vertical stack where dimensions.y = 6 * dimensions.x isCube will return YES
Parameter names
: a collection of mosaiced images in a cross formation or column or row.
- If 6 individual images are given they are assumed to be in order and will be loaded as is.
- if 3 images of double height or width are given they will be treated as pairs of + and - in each axis, the order is must be x, then y, then z.
- if 2 images of triple height or width are given they will be treates as a positive set and a negative set in the order +x, +y, +z, then -x, -y, -z.
- if a single image is given it will be used without conversion if in column orientation and demosaiced in all other instances.
pub unsafe fn textureCubeWithImagesNamed_bundle( names: &NSArray<NSString>, bundle_or_nil: Option<&NSBundle>, ) -> Option<Retained<Self>>
Methods from Deref<Target = MDLTexture>§
Sourcepub unsafe fn writeToURL(&self, url: &NSURL) -> bool
pub unsafe fn writeToURL(&self, url: &NSURL) -> bool
write a texture to URL, deducing type from path extension
Sourcepub unsafe fn writeToURL_level(&self, url: &NSURL, level: NSUInteger) -> bool
pub unsafe fn writeToURL_level(&self, url: &NSURL, level: NSUInteger) -> bool
write a particular level of a mipped texture to URL, deducing type from path extension
Sourcepub unsafe fn writeToURL_type(&self, nsurl: &NSURL, type: &CFString) -> bool
Available on crate feature objc2-core-foundation
only.
pub unsafe fn writeToURL_type(&self, nsurl: &NSURL, type: &CFString) -> bool
objc2-core-foundation
only.write a texture to URL, using a specific UT type
Sourcepub unsafe fn writeToURL_type_level(
&self,
nsurl: &NSURL,
type: &CFString,
level: NSUInteger,
) -> bool
Available on crate feature objc2-core-foundation
only.
pub unsafe fn writeToURL_type_level( &self, nsurl: &NSURL, type: &CFString, level: NSUInteger, ) -> bool
objc2-core-foundation
only.write a particular level of a mipped texture to URL, using a specific UT type
pub unsafe fn imageFromTexture(&self) -> Option<Retained<CGImage>>
objc2-core-graphics
only.pub unsafe fn imageFromTextureAtLevel( &self, level: NSUInteger, ) -> Option<Retained<CGImage>>
objc2-core-graphics
only.pub unsafe fn texelDataWithTopLeftOrigin(&self) -> Option<Retained<NSData>>
pub unsafe fn texelDataWithBottomLeftOrigin(&self) -> Option<Retained<NSData>>
pub unsafe fn texelDataWithTopLeftOriginAtMipLevel_create( &self, level: NSInteger, create: bool, ) -> Option<Retained<NSData>>
pub unsafe fn texelDataWithBottomLeftOriginAtMipLevel_create( &self, level: NSInteger, create: bool, ) -> Option<Retained<NSData>>
pub unsafe fn rowStride(&self) -> NSInteger
pub unsafe fn channelCount(&self) -> NSUInteger
pub unsafe fn mipLevelCount(&self) -> NSUInteger
pub unsafe fn channelEncoding(&self) -> MDLTextureChannelEncoding
pub unsafe fn isCube(&self) -> bool
Sourcepub unsafe fn hasAlphaValues(&self) -> bool
pub unsafe fn hasAlphaValues(&self) -> bool
hasAlphaValues Can be overridden. If not overridden, hasAlpha will be NO if the texture does not have an alpha channel. It wil be YES if the texture has an alpha channel and there is at least one non-opaque texel in it.
Sourcepub unsafe fn setHasAlphaValues(&self, has_alpha_values: bool)
pub unsafe fn setHasAlphaValues(&self, has_alpha_values: bool)
Setter for hasAlphaValues
.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass:
for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
§Panics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl AsRef<AnyObject> for MDLNormalMapTexture
impl AsRef<AnyObject> for MDLNormalMapTexture
Source§impl AsRef<MDLTexture> for MDLNormalMapTexture
impl AsRef<MDLTexture> for MDLNormalMapTexture
Source§fn as_ref(&self) -> &MDLTexture
fn as_ref(&self) -> &MDLTexture
Source§impl AsRef<NSObject> for MDLNormalMapTexture
impl AsRef<NSObject> for MDLNormalMapTexture
Source§impl Borrow<AnyObject> for MDLNormalMapTexture
impl Borrow<AnyObject> for MDLNormalMapTexture
Source§impl Borrow<MDLTexture> for MDLNormalMapTexture
impl Borrow<MDLTexture> for MDLNormalMapTexture
Source§fn borrow(&self) -> &MDLTexture
fn borrow(&self) -> &MDLTexture
Source§impl Borrow<NSObject> for MDLNormalMapTexture
impl Borrow<NSObject> for MDLNormalMapTexture
Source§impl ClassType for MDLNormalMapTexture
impl ClassType for MDLNormalMapTexture
Source§const NAME: &'static str = "MDLNormalMapTexture"
const NAME: &'static str = "MDLNormalMapTexture"
Source§type Super = MDLTexture
type Super = MDLTexture
Source§type ThreadKind = <<MDLNormalMapTexture as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<MDLNormalMapTexture as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for MDLNormalMapTexture
impl Debug for MDLNormalMapTexture
Source§impl Deref for MDLNormalMapTexture
impl Deref for MDLNormalMapTexture
Source§impl Hash for MDLNormalMapTexture
impl Hash for MDLNormalMapTexture
Source§impl MDLNamed for MDLNormalMapTexture
impl MDLNamed for MDLNormalMapTexture
Source§impl Message for MDLNormalMapTexture
impl Message for MDLNormalMapTexture
Source§impl NSObjectProtocol for MDLNormalMapTexture
impl NSObjectProtocol for MDLNormalMapTexture
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref