pub struct MDLVertexDescriptor { /* private fields */ }MDLVertexDescriptor only.Expand description
Describes the layout of vertex buffers in MDLMesh objects
This object is a property of MDLMesh describing the current state of attributes and buffer layouts of the vertex buffers in the mesh. This must be immutable otherwise even small changes could cause the buffers to be out of sync with the layout described here.
Designed to be very similar to MTLVertexDescriptor to ease creation of one from the other
See also Apple’s documentation
Implementations§
Source§impl MDLVertexDescriptor
impl MDLVertexDescriptor
Sourcepub unsafe fn initWithVertexDescriptor(
this: Allocated<Self>,
vertex_descriptor: &MDLVertexDescriptor,
) -> Retained<Self>
pub unsafe fn initWithVertexDescriptor( this: Allocated<Self>, vertex_descriptor: &MDLVertexDescriptor, ) -> Retained<Self>
Initializes the object with values from supplied vertexDescriptor
This performs a deep copy of all data in the supplied descriptor.
Sourcepub unsafe fn attributeNamed(
&self,
name: &NSString,
) -> Option<Retained<MDLVertexAttribute>>
pub unsafe fn attributeNamed( &self, name: &NSString, ) -> Option<Retained<MDLVertexAttribute>>
Retrieves the attribute with the given name
Returns: The attribute with the supplied name or nil if attribute with the given name does not exist in the descriptor object
Sourcepub unsafe fn addOrReplaceAttribute(&self, attribute: &MDLVertexAttribute)
pub unsafe fn addOrReplaceAttribute(&self, attribute: &MDLVertexAttribute)
Replace any attribute with the same name and time, or add it if it does not already exist.
Sourcepub unsafe fn removeAttributeNamed(&self, name: &NSString)
pub unsafe fn removeAttributeNamed(&self, name: &NSString)
Remove the named attribute if it exists
Sourcepub unsafe fn attributes(&self) -> Retained<NSMutableArray<MDLVertexAttribute>>
pub unsafe fn attributes(&self) -> Retained<NSMutableArray<MDLVertexAttribute>>
An array of MDLVertexAttribute objects
ay describing the current attribute state of vertex buffers in an MDLMesh mesh
Sourcepub unsafe fn setAttributes(
&self,
attributes: &NSMutableArray<MDLVertexAttribute>,
)
pub unsafe fn setAttributes( &self, attributes: &NSMutableArray<MDLVertexAttribute>, )
Setter for attributes.
Sourcepub unsafe fn layouts(&self) -> Retained<NSMutableArray<MDLVertexBufferLayout>>
pub unsafe fn layouts(&self) -> Retained<NSMutableArray<MDLVertexBufferLayout>>
An array of MDLVertexBufferLayout
An array describing the current layout state of vertex buffers in an MDLMesh mesh
Sourcepub unsafe fn setLayouts(&self, layouts: &NSMutableArray<MDLVertexBufferLayout>)
pub unsafe fn setLayouts(&self, layouts: &NSMutableArray<MDLVertexBufferLayout>)
Setter for layouts.
Sourcepub unsafe fn setPackedStrides(&self)
pub unsafe fn setPackedStrides(&self)
Sets the stride in each VertexBufferLout in the layouts array to the minimum value encompassing all attributes in the vertex buffer
Sourcepub unsafe fn setPackedOffsets(&self)
pub unsafe fn setPackedOffsets(&self)
Sets the stride in each VertexAttribute in the attributes array to the minimum value to pack each attribute next to each other in its vertexbuffer
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for MDLVertexDescriptor
impl AsRef<AnyObject> for MDLVertexDescriptor
Source§impl AsRef<NSObject> for MDLVertexDescriptor
impl AsRef<NSObject> for MDLVertexDescriptor
Source§impl Borrow<AnyObject> for MDLVertexDescriptor
impl Borrow<AnyObject> for MDLVertexDescriptor
Source§impl Borrow<NSObject> for MDLVertexDescriptor
impl Borrow<NSObject> for MDLVertexDescriptor
Source§impl ClassType for MDLVertexDescriptor
impl ClassType for MDLVertexDescriptor
Source§const NAME: &'static str = "MDLVertexDescriptor"
const NAME: &'static str = "MDLVertexDescriptor"
Source§type ThreadKind = <<MDLVertexDescriptor as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<MDLVertexDescriptor as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for MDLVertexDescriptor
impl CopyingHelper for MDLVertexDescriptor
Source§type Result = MDLVertexDescriptor
type Result = MDLVertexDescriptor
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for MDLVertexDescriptor
impl Debug for MDLVertexDescriptor
Source§impl Deref for MDLVertexDescriptor
impl Deref for MDLVertexDescriptor
Source§impl Hash for MDLVertexDescriptor
impl Hash for MDLVertexDescriptor
Source§impl Message for MDLVertexDescriptor
impl Message for MDLVertexDescriptor
Source§impl NSCopying for MDLVertexDescriptor
impl NSCopying for MDLVertexDescriptor
Source§impl NSObjectProtocol for MDLVertexDescriptor
impl NSObjectProtocol for MDLVertexDescriptor
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref