MDLMaterialSemantic

Struct MDLMaterialSemantic 

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#[repr(transparent)]
pub struct MDLMaterialSemantic(pub NSUInteger);
Available on crate feature MDLMaterial only.
Expand description

MDLMaterialSemantic

The material semantics are identifiers for material properties formally identified by one of the standard material descriptors.

When files containing material properties are loaded and translated by ModelIO, an appropriate standard material descriptor will be chosen, and any properties translated from the loaded file can be retrieved using one of these semantics.

MDLMaterialSemanticBaseColor The inherent color of a surface to be used as a modulator during shading. Default is 50% gray

MDLMaterialSemanticSubsurface, The degree to which light scatters under the surface of a material

MDLMaterialSemanticMetallic A blend between a material behaving as a dielectric material at zero, and a metal at one.

MDLMaterialSemanticSpecular Specular response to incident light

MDLMaterialSemanticSpecularExponent Power of the specular exponent in the case that a Blinn/Phong BSDF is in use.

MDLMaterialSemanticSpecularTint At zero, the specular highlight will use the hue, saturation, and intensity of incoming light to color the specular response; at one, the material’s base color, and the light’s intensity will be used.

MDLMaterialSemanticRoughness Controls diffuse and specular response. A value of zero is smooth and shiny. At one, a diffuse material will retroreflect, and the specular highlight will be very spread out.

MDLMaterialSemanticAnisotropic The degree to which the specular highlight is elongated in the direction of the local tangent basis. A mesh that does not have a tangent basis will not respond to this parameter.

MDLMaterialSemanticAnisotropicRotation The degree to which the anisotropy is rotated relative to the direction of the local tangent basis. Values from zero to one are mapped to zero to two PI.

MDLMaterialSemanticSheen A specular tint that appears at glancing angles on an object

MDLMaterialSemanticSheenTint At zero, the specular highlight will use the hue, saturation, and intensity of incoming light to color the specular response; at one, the material’s base color, and the light’s intensity will be used.

MDLMaterialSemanticClearcoat A second specular highlight, much like the gloss that results from a clear coat on an automotive finish

MDLMaterialSemanticClearcoatGloss The glossiness of the clear coat highlight.

MDLMaterialSemanticEmission A value that is to be emitted as radiance by a surface

MDLMaterialSemanticBump A value that perturbs surface normals according to the local gradient of the property

MDLMaterialSemanticOpacity The opacity of the surface

MDLMaterialSemanticInterfaceIndexOfRefraction n1 in Schlick’s equation, typically 1.0 for air

MDLMaterialSemanticMaterialIndexOfRefraction n2 in Schlick’s equation

MDLMaterialSemanticObjectSpaceNormal A value that perturbs surface normals in object space

MDLMaterialSemanticTangentSpaceNormal A value that perturbs surface normals in a local tangent space

MDLMaterialSemanticDisplacement Displacement of a surface relative to surface normal

MDLMaterialSemanticDisplacementScale Scaling factor for displacement

MDLMaterialSemanticAmbientOcclusion Ambient occlusion describes the accessibility of the surface to the surrounding radiant environment and is typically used to attenuate it. It is not intended to attenuate direct illumination sources.

MDLMaterialSemanticAmbientOcclusionScale The degree to which the ambient occlusion values are applied

MDLMaterialSemanticUserDefined = 0x8000 Properties with this value are created when material properties are translated for which no known semantic applies. Semantics defined at greater than this value are available to be user defined. The first value is also used to indicate

See also Apple’s documentation

Tuple Fields§

§0: NSUInteger

Implementations§

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impl MDLMaterialSemantic

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pub const BaseColor: Self

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pub const Subsurface: Self

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pub const Metallic: Self

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pub const Specular: Self

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pub const SpecularExponent: Self

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pub const SpecularTint: Self

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pub const Roughness: Self

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pub const Anisotropic: Self

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pub const AnisotropicRotation: Self

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pub const Sheen: Self

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pub const SheenTint: Self

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pub const Clearcoat: Self

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pub const ClearcoatGloss: Self

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pub const Emission: Self

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pub const Bump: Self

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pub const Opacity: Self

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pub const InterfaceIndexOfRefraction: Self

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pub const MaterialIndexOfRefraction: Self

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pub const ObjectSpaceNormal: Self

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pub const TangentSpaceNormal: Self

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pub const Displacement: Self

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pub const DisplacementScale: Self

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pub const AmbientOcclusion: Self

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pub const AmbientOcclusionScale: Self

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pub const None: Self

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pub const UserDefined: Self

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impl Clone for MDLMaterialSemantic

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fn clone(&self) -> MDLMaterialSemantic

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MDLMaterialSemantic

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Encode for MDLMaterialSemantic

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const ENCODING: Encoding = NSUInteger::ENCODING

The Objective-C type-encoding for this type.
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impl Hash for MDLMaterialSemantic

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for MDLMaterialSemantic

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fn cmp(&self, other: &MDLMaterialSemantic) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for MDLMaterialSemantic

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fn eq(&self, other: &MDLMaterialSemantic) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for MDLMaterialSemantic

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fn partial_cmp(&self, other: &MDLMaterialSemantic) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl RefEncode for MDLMaterialSemantic

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const ENCODING_REF: Encoding

The Objective-C type-encoding for a reference of this type. Read more
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impl Copy for MDLMaterialSemantic

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impl Eq for MDLMaterialSemantic

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impl StructuralPartialEq for MDLMaterialSemantic

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> EncodeArgument for T
where T: Encode,

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const ENCODING_ARGUMENT: Encoding = T::ENCODING

The Objective-C type-encoding for this type.
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impl<T> EncodeReturn for T
where T: Encode,

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const ENCODING_RETURN: Encoding = T::ENCODING

The Objective-C type-encoding for this type.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,