#[repr(C)]pub struct MDLVoxelArray { /* private fields */ }
MDLObject
and MDLVoxelArray
only.Expand description
Voxel data represented on a three dimensional grid. Voxel data can include voxels considered to be on the surface of an object, and a series of shells on the outside and inside of the surface.
See also Apple’s documentation
Implementations§
Source§impl MDLVoxelArray
impl MDLVoxelArray
Sourcepub unsafe fn initWithAsset_divisions_patchRadius(
this: Allocated<Self>,
asset: &MDLAsset,
divisions: c_int,
patch_radius: c_float,
) -> Retained<Self>
Available on crate feature MDLAsset
only.
pub unsafe fn initWithAsset_divisions_patchRadius( this: Allocated<Self>, asset: &MDLAsset, divisions: c_int, patch_radius: c_float, ) -> Retained<Self>
MDLAsset
only.Initialize a voxel grid from an MDLAsset. Attempts to create a closed volume model by applying “patches” of radius patchRadius to any holes found in the orginal mesh. Choose a patch radius that will be large enough to fill in the largest hole in the model.
Sourcepub unsafe fn initWithAsset_divisions_interiorShells_exteriorShells_patchRadius(
this: Allocated<Self>,
asset: &MDLAsset,
divisions: c_int,
interior_shells: c_int,
exterior_shells: c_int,
patch_radius: c_float,
) -> Retained<Self>
👎DeprecatedAvailable on crate feature MDLAsset
only.
pub unsafe fn initWithAsset_divisions_interiorShells_exteriorShells_patchRadius( this: Allocated<Self>, asset: &MDLAsset, divisions: c_int, interior_shells: c_int, exterior_shells: c_int, patch_radius: c_float, ) -> Retained<Self>
MDLAsset
only.Initialize a voxel grid from an MDLAsset and dilate the resulting voxels by a number of interior and exterior shells. Routine will attempt to create a closed volume model by applying patches of a given radius to any holes it may find in the asset.
Parameter divisions
: The number of divisions to divide the vertical extent of the
model by.
Parameter interiorShells
: The number of shells to compute inside the surface shell
Parameter exteriorShells
: The number of shells to compute outside the surface shell
Parameter patchRadius
: The radius of the largest model mending patch in world space units
Sourcepub unsafe fn initWithAsset_divisions_interiorNBWidth_exteriorNBWidth_patchRadius(
this: Allocated<Self>,
asset: &MDLAsset,
divisions: c_int,
interior_nb_width: c_float,
exterior_nb_width: c_float,
patch_radius: c_float,
) -> Retained<Self>
👎DeprecatedAvailable on crate feature MDLAsset
only.
pub unsafe fn initWithAsset_divisions_interiorNBWidth_exteriorNBWidth_patchRadius( this: Allocated<Self>, asset: &MDLAsset, divisions: c_int, interior_nb_width: c_float, exterior_nb_width: c_float, patch_radius: c_float, ) -> Retained<Self>
MDLAsset
only.Initialize a voxel grid from an MDLAsset and dilate the resulting voxels by a spatial distance in the interior and exterior directions. Routine will attempt to create a closed volume model by applying “patches” of a given radius to any holes it may find in the asset.
Parameter divisions
: The number of divisions to divide the vertical extent of the
model by.
Parameter interiorNBWidth
: The interior narrow band width in world space units
Parameter exteriorNBWidth
: The exterior narrow band width in world space units
Parameter patchRadius
: The radius of the largest model mending patch in world space units
Sourcepub unsafe fn count(&self) -> NSUInteger
pub unsafe fn count(&self) -> NSUInteger
The number of voxels in the grid
Sourcepub unsafe fn voxelIndices(&self) -> Option<Retained<NSData>>
pub unsafe fn voxelIndices(&self) -> Option<Retained<NSData>>
Returns an NSData containing the indices of all voxels in the voxel grid
Sourcepub unsafe fn setVoxelsForMesh_divisions_patchRadius(
&self,
mesh: &MDLMesh,
divisions: c_int,
patch_radius: c_float,
)
Available on crate feature MDLMesh
only.
pub unsafe fn setVoxelsForMesh_divisions_patchRadius( &self, mesh: &MDLMesh, divisions: c_int, patch_radius: c_float, )
MDLMesh
only.Set voxels corresponding to a mesh. Routine will attempt to create a closed volume model by applying “patches” of a given radius to any holes it may find in the mesh.
Sourcepub unsafe fn setVoxelsForMesh_divisions_interiorShells_exteriorShells_patchRadius(
&self,
mesh: &MDLMesh,
divisions: c_int,
interior_shells: c_int,
exterior_shells: c_int,
patch_radius: c_float,
)
👎DeprecatedAvailable on crate feature MDLMesh
only.
pub unsafe fn setVoxelsForMesh_divisions_interiorShells_exteriorShells_patchRadius( &self, mesh: &MDLMesh, divisions: c_int, interior_shells: c_int, exterior_shells: c_int, patch_radius: c_float, )
MDLMesh
only.Set voxels corresponding to a mesh Routine will attempt to create a closed volume model by applying “patches” of a given radius to any holes it may find in the mesh.
Parameter divisions
: The number of divisions to divide the vertical extent of the
model by.
Parameter interiorShells
: The number of shells to compute inside the surface shell
Parameter exteriorShells
: The number of shells to compute outside the surface shell
Parameter patchRadius
: The radius of the largest model mending patch in world space units
Sourcepub unsafe fn setVoxelsForMesh_divisions_interiorNBWidth_exteriorNBWidth_patchRadius(
&self,
mesh: &MDLMesh,
divisions: c_int,
interior_nb_width: c_float,
exterior_nb_width: c_float,
patch_radius: c_float,
)
👎DeprecatedAvailable on crate feature MDLMesh
only.
pub unsafe fn setVoxelsForMesh_divisions_interiorNBWidth_exteriorNBWidth_patchRadius( &self, mesh: &MDLMesh, divisions: c_int, interior_nb_width: c_float, exterior_nb_width: c_float, patch_radius: c_float, )
MDLMesh
only.Set voxels corresponding to a mesh Routine will attempt to create a closed volume model by applying “patches” of a given radius to any holes it may find in the mesh.
Parameter divisions
: The number of divisions to divide the vertical extent of the
model by.
Parameter interiorNBWidth
: The interior narrow band width in world space units
Parameter exteriorNBWidth
: The exterior narrow band width in world space units
Parameter patchRadius
: The radius of the largest model mending patch in world space units
Sourcepub unsafe fn unionWithVoxels(&self, voxels: &MDLVoxelArray)
pub unsafe fn unionWithVoxels(&self, voxels: &MDLVoxelArray)
Union modifies the voxel grid to be the merger with the supplied voxel grid. It is assumed that the spatial voxel extent of one voxel in the supplied grid is the same as that of the voxel grid. Note that the shell level data will be cleared.
Sourcepub unsafe fn intersectWithVoxels(&self, voxels: &MDLVoxelArray)
pub unsafe fn intersectWithVoxels(&self, voxels: &MDLVoxelArray)
Intersection modifies the voxel grid so that only voxels that are also in the supplied voxel grid are retained. It is assumed that the spatial voxel extent of one voxel in the supplied grid is the same as that of the voxel grid. Note that the shell level data will be cleared.
Sourcepub unsafe fn differenceWithVoxels(&self, voxels: &MDLVoxelArray)
pub unsafe fn differenceWithVoxels(&self, voxels: &MDLVoxelArray)
Difference modifies the voxel grid so that voxels also in the supplied voxel grid are removed. It is assumed that the spatial voxel extent of one voxel in the supplied grid is the same as that of the voxel grid. Note that the shell level data will be cleared.
Sourcepub unsafe fn convertToSignedShellField(&self)
pub unsafe fn convertToSignedShellField(&self)
Converts volume grid into a signed shell field by surrounding the surface voxels, which have shell level values of zero, by an inner layer of voxels with shell level values of negative one and an outer layer of voxels with shell level values of positive one.
The volume model must be closed in order to generate a signed shell field.
Sourcepub unsafe fn isValidSignedShellField(&self) -> bool
pub unsafe fn isValidSignedShellField(&self) -> bool
Returns whether or not the volume grid is in a valid signed shell field form.
This property will be set to YES after calling generateSignedShellField. All other methods that modify the voxel grid will cause this property to be set to NO. Setting shellFieldInteriorThickness and shellFieldExteriorThickness will not affect the value of this property.
Sourcepub unsafe fn shellFieldInteriorThickness(&self) -> c_float
pub unsafe fn shellFieldInteriorThickness(&self) -> c_float
If voxel grid is in a valid signed shell field form, sets the interior thickness to the desired width, as measured from the model surface. If the voxel grid is not in a valid signed shell field form, the value of this property is zero.
Sourcepub unsafe fn setShellFieldInteriorThickness(
&self,
shell_field_interior_thickness: c_float,
)
pub unsafe fn setShellFieldInteriorThickness( &self, shell_field_interior_thickness: c_float, )
Setter for shellFieldInteriorThickness
.
Sourcepub unsafe fn shellFieldExteriorThickness(&self) -> c_float
pub unsafe fn shellFieldExteriorThickness(&self) -> c_float
If voxel grid is in a valid signed shell field form, sets the exterior thickness to the desired width, as measured from the model surface. If the voxel grid is not in a valid signed shell field form, the value of this property is zero.
Sourcepub unsafe fn setShellFieldExteriorThickness(
&self,
shell_field_exterior_thickness: c_float,
)
pub unsafe fn setShellFieldExteriorThickness( &self, shell_field_exterior_thickness: c_float, )
Setter for shellFieldExteriorThickness
.
Sourcepub unsafe fn coarseMesh(&self) -> Option<Retained<MDLMesh>>
Available on crate feature MDLMesh
only.
pub unsafe fn coarseMesh(&self) -> Option<Retained<MDLMesh>>
MDLMesh
only.Creates a coarse mesh from the voxel grid
pub unsafe fn coarseMeshUsingAllocator( &self, allocator: Option<&ProtocolObject<dyn MDLMeshBufferAllocator>>, ) -> Option<Retained<MDLMesh>>
MDLMesh
and MDLMeshBuffer
only.Sourcepub unsafe fn meshUsingAllocator(
&self,
allocator: Option<&ProtocolObject<dyn MDLMeshBufferAllocator>>,
) -> Option<Retained<MDLMesh>>
Available on crate features MDLMesh
and MDLMeshBuffer
only.
pub unsafe fn meshUsingAllocator( &self, allocator: Option<&ProtocolObject<dyn MDLMeshBufferAllocator>>, ) -> Option<Retained<MDLMesh>>
MDLMesh
and MDLMeshBuffer
only.Creates a smooth mesh from the voxel grid
Methods from Deref<Target = MDLObject>§
Sourcepub unsafe fn components(
&self,
) -> Retained<NSArray<ProtocolObject<dyn MDLComponent>>>
Available on crate feature MDLTypes
only.
pub unsafe fn components( &self, ) -> Retained<NSArray<ProtocolObject<dyn MDLComponent>>>
MDLTypes
only.Allows applications to introspect the components on the objects.
Sourcepub unsafe fn setComponent_forProtocol(
&self,
component: &ProtocolObject<dyn MDLComponent>,
protocol: &AnyProtocol,
)
Available on crate feature MDLTypes
only.
pub unsafe fn setComponent_forProtocol( &self, component: &ProtocolObject<dyn MDLComponent>, protocol: &AnyProtocol, )
MDLTypes
only.Extensible component support that allows user of ModelIO to customize MDLObjects to fit their format and workflow.
Sourcepub unsafe fn componentConformingToProtocol(
&self,
protocol: &AnyProtocol,
) -> Option<Retained<ProtocolObject<dyn MDLComponent>>>
Available on crate feature MDLTypes
only.
pub unsafe fn componentConformingToProtocol( &self, protocol: &AnyProtocol, ) -> Option<Retained<ProtocolObject<dyn MDLComponent>>>
MDLTypes
only.Extensible component support that allows user of ModelIO to customize MDLObjects to fit their format and workflow.
Sourcepub unsafe fn objectForKeyedSubscript(
&self,
key: &AnyProtocol,
) -> Option<Retained<ProtocolObject<dyn MDLComponent>>>
Available on crate feature MDLTypes
only.
pub unsafe fn objectForKeyedSubscript( &self, key: &AnyProtocol, ) -> Option<Retained<ProtocolObject<dyn MDLComponent>>>
MDLTypes
only.Allows shorthand [key] syntax for componentConformingToProtocol:.
Parameter key
: The protocol that the component conforms to.
See: componentConformingToProtocol:
Sourcepub unsafe fn setObject_forKeyedSubscript(
&self,
obj: Option<&ProtocolObject<dyn MDLComponent>>,
key: &AnyProtocol,
)
Available on crate feature MDLTypes
only.
pub unsafe fn setObject_forKeyedSubscript( &self, obj: Option<&ProtocolObject<dyn MDLComponent>>, key: &AnyProtocol, )
MDLTypes
only.Allows shorthand [key] syntax for setComponent:forProtocol:.
Parameter key
: The protocol that the component conforms to.
See: setComponent:forProtocol:
Sourcepub unsafe fn parent(&self) -> Option<Retained<MDLObject>>
pub unsafe fn parent(&self) -> Option<Retained<MDLObject>>
Parent object. Nil if no parent.
Set to nil when you remove this from an object container inside the parent object.
Sourcepub unsafe fn setParent(&self, parent: Option<&MDLObject>)
pub unsafe fn setParent(&self, parent: Option<&MDLObject>)
This is a weak property.
Setter for parent
.
Sourcepub unsafe fn instance(&self) -> Option<Retained<MDLObject>>
pub unsafe fn instance(&self) -> Option<Retained<MDLObject>>
Instance object
nil, unless this object refers to original data to be instanced. The original data object can be any MDLObject that does not have a parent. If an MDLAsset has been created from a data file, any original objects parsed from that file will be found in the originals property. A typical use of a original and instance might be to have one original chair MDLObject, and instance six chairs around a table. The transform of each chair would be found on the parent MDLObject, but the various items making up the chair would be found in the original object.
Sourcepub unsafe fn setInstance(&self, instance: Option<&MDLObject>)
pub unsafe fn setInstance(&self, instance: Option<&MDLObject>)
Setter for instance
.
Sourcepub unsafe fn path(&self) -> Retained<NSString>
pub unsafe fn path(&self) -> Retained<NSString>
a string representing a path to the object
a path is of the form /path/to/object where the path is formed by concatenating the names of the objects up the parent chain. Requesting a path will force any unnamed objects to became uniquely named. Any characters outside of [A-Z][a-z][0-9][:-_.] will be forced to underscore.
Sourcepub unsafe fn objectAtPath(&self, path: &NSString) -> Retained<MDLObject>
pub unsafe fn objectAtPath(&self, path: &NSString) -> Retained<MDLObject>
Return the object at the specified path, or nil if none exists there
pub unsafe fn enumerateChildObjectsOfClass_root_usingBlock_stopPointer( &self, object_class: &AnyClass, root: &MDLObject, block: &DynBlock<dyn Fn(NonNull<MDLObject>, NonNull<Bool>)>, stop_pointer: NonNull<Bool>, )
block2
only.Sourcepub unsafe fn transform(
&self,
) -> Option<Retained<ProtocolObject<dyn MDLTransformComponent>>>
Available on crate features MDLTransform
and MDLTypes
only.
pub unsafe fn transform( &self, ) -> Option<Retained<ProtocolObject<dyn MDLTransformComponent>>>
MDLTransform
and MDLTypes
only.Short hand property for the MDLTransformComponent.
The default value is nil
See: MDLTransformComponent
Sourcepub unsafe fn setTransform(
&self,
transform: Option<&ProtocolObject<dyn MDLTransformComponent>>,
)
Available on crate features MDLTransform
and MDLTypes
only.
pub unsafe fn setTransform( &self, transform: Option<&ProtocolObject<dyn MDLTransformComponent>>, )
MDLTransform
and MDLTypes
only.Setter for transform
.
Sourcepub unsafe fn children(
&self,
) -> Retained<ProtocolObject<dyn MDLObjectContainerComponent>>
Available on crate feature MDLTypes
only.
pub unsafe fn children( &self, ) -> Retained<ProtocolObject<dyn MDLObjectContainerComponent>>
MDLTypes
only.Short hand property for the MDLObjectContainerComponent.
The default value is an empty MDLObjectContainer
See: MDLObjectContainerComponent
Sourcepub unsafe fn setChildren(
&self,
children: &ProtocolObject<dyn MDLObjectContainerComponent>,
)
Available on crate feature MDLTypes
only.
pub unsafe fn setChildren( &self, children: &ProtocolObject<dyn MDLObjectContainerComponent>, )
MDLTypes
only.Setter for children
.
Visibility of the node
default is NO
Sourcepub unsafe fn addChild(&self, child: &MDLObject)
pub unsafe fn addChild(&self, child: &MDLObject)
Short hand for adding a child to the current container component and setting the parent to this object.
It will create a default container if none exists. If children are explicitly disallowed for an object, then add a container component that throws on addition.
See: MDLObjectContainer
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
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T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
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must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T
.
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if you want
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Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
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to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
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See Apple’s documentation on mutability and on
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for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
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type-parameters are AnyObject
.
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. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
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.
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Downcast when processing each element instead.
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let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl AsRef<AnyObject> for MDLVoxelArray
impl AsRef<AnyObject> for MDLVoxelArray
Source§impl AsRef<MDLObject> for MDLVoxelArray
impl AsRef<MDLObject> for MDLVoxelArray
Source§impl AsRef<MDLVoxelArray> for MDLVoxelArray
impl AsRef<MDLVoxelArray> for MDLVoxelArray
Source§impl AsRef<NSObject> for MDLVoxelArray
impl AsRef<NSObject> for MDLVoxelArray
Source§impl Borrow<AnyObject> for MDLVoxelArray
impl Borrow<AnyObject> for MDLVoxelArray
Source§impl Borrow<MDLObject> for MDLVoxelArray
impl Borrow<MDLObject> for MDLVoxelArray
Source§impl Borrow<NSObject> for MDLVoxelArray
impl Borrow<NSObject> for MDLVoxelArray
Source§impl ClassType for MDLVoxelArray
impl ClassType for MDLVoxelArray
Source§const NAME: &'static str = "MDLVoxelArray"
const NAME: &'static str = "MDLVoxelArray"
Source§type ThreadKind = <<MDLVoxelArray as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<MDLVoxelArray as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for MDLVoxelArray
impl Debug for MDLVoxelArray
Source§impl Deref for MDLVoxelArray
impl Deref for MDLVoxelArray
Source§impl Hash for MDLVoxelArray
impl Hash for MDLVoxelArray
Source§impl MDLNamed for MDLVoxelArray
impl MDLNamed for MDLVoxelArray
Source§impl Message for MDLVoxelArray
impl Message for MDLVoxelArray
Source§impl NSObjectProtocol for MDLVoxelArray
impl NSObjectProtocol for MDLVoxelArray
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref