#[repr(C)]pub struct MLCDevice { /* private fields */ }
MLCDevice
only.Expand description
A device that will be used to execute a neural network. If a MLCdevice is created with multiple devices using the [devicesWithType:selectMultipleDvices], on configurations where multiple GPUs are available such as on the Mac Pro, the framework may transparently schedule the execution across multiple GPUs. There are some requirements for a MLCDevice with multiple devices such as there can only be one training and/or inference graph associated with this device. If multiple graphs are used, they must be compiled using MLCGraphCompilationOptionsLinkGraphs specified in compileOptions and the multiple graphs should be linked together with linkWithGraphs.
See also Appleโs documentation
Implementationsยง
Sourceยงimpl MLCDevice
impl MLCDevice
Sourcepub unsafe fn type(&self) -> MLCDeviceType
๐DeprecatedAvailable on crate feature MLCTypes
only.
pub unsafe fn type(&self) -> MLCDeviceType
MLCTypes
only.The type specified when the device is created
Recommend that developers use MLCDeviceTypeAny as the device type. This will ensure that MLCompute will select the best device to execute the neural network. If developers want to be able to control device selection, they can select CPU or GPU and for the GPU, they can also select a specific Metal device.
Sourcepub unsafe fn actualDeviceType(&self) -> MLCDeviceType
Available on crate feature MLCTypes
only.
pub unsafe fn actualDeviceType(&self) -> MLCDeviceType
MLCTypes
only.The specific device selected.
This can be CPU, GPU or ANE. If type is MLCDeviceTypeAny, this property can be used to find out the specific device type that is selected.
pub unsafe fn gpuDevices( &self, ) -> Retained<NSArray<ProtocolObject<dyn MTLDevice>>>
objc2-metal
only.Sourcepub unsafe fn cpuDevice() -> Retained<Self>
๐Deprecated
pub unsafe fn cpuDevice() -> Retained<Self>
Creates a device which uses the CPU.
Returns: A new device.
Sourcepub unsafe fn gpuDevice() -> Option<Retained<Self>>
๐Deprecated
pub unsafe fn gpuDevice() -> Option<Retained<Self>>
Creates a device which uses a GPU, if any.
Returns: A new device, or nil
if no GPU exists.
Sourcepub unsafe fn aneDevice() -> Option<Retained<Self>>
pub unsafe fn aneDevice() -> Option<Retained<Self>>
Creates a device which uses the Apple Neural Engine, if any.
Returns: A new device, or nil
if no ANE exists.
Sourcepub unsafe fn deviceWithType(type: MLCDeviceType) -> Option<Retained<Self>>
๐DeprecatedAvailable on crate feature MLCTypes
only.
pub unsafe fn deviceWithType(type: MLCDeviceType) -> Option<Retained<Self>>
MLCTypes
only.Create a MLCDevice object
Parameter type
: A device type
Returns: A new device object
Sourcepub unsafe fn deviceWithType_selectsMultipleComputeDevices(
type: MLCDeviceType,
selects_multiple_compute_devices: bool,
) -> Option<Retained<Self>>
Available on crate feature MLCTypes
only.
pub unsafe fn deviceWithType_selectsMultipleComputeDevices( type: MLCDeviceType, selects_multiple_compute_devices: bool, ) -> Option<Retained<Self>>
MLCTypes
only.Create a MLCDevice object that uses multiple devices if available
Parameter type
: A device type
Parameter selectsMultipleComputeDevices
: A boolean to indicate whether to select multiple compute devices
Returns: A new device object
Sourcepub unsafe fn deviceWithGPUDevices(
gpus: &NSArray<ProtocolObject<dyn MTLDevice>>,
) -> Option<Retained<Self>>
๐DeprecatedAvailable on crate feature objc2-metal
only.
pub unsafe fn deviceWithGPUDevices( gpus: &NSArray<ProtocolObject<dyn MTLDevice>>, ) -> Option<Retained<Self>>
objc2-metal
only.Create a MLCDevice object
This method can be used by developers to select specific GPUs
Parameter gpus
: List of Metal devices
Returns: A new device object
Methods from Deref<Target = NSObject>ยง
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesnโt recognize.
See Appleโs documentation for details.
Methods from Deref<Target = AnyObject>ยง
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
ยงPanics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
ยงExample
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
๐Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
ยงSafety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
ยงMutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable โunder the hoodโ.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Appleโs documentation on mutability and on
isKindOfClass:
for more details.
ยงGeneric classes
Objective-C generics are called โlightweight genericsโ, and thatโs because they arenโt exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
ยงPanics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you donโt need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
ยงExamples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementationsยง
Sourceยงimpl ClassType for MLCDevice
impl ClassType for MLCDevice
Sourceยงconst NAME: &'static str = "MLCDevice"
const NAME: &'static str = "MLCDevice"
Sourceยงtype ThreadKind = <<MLCDevice as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<MLCDevice as ClassType>::Super as ClassType>::ThreadKind
Sourceยงimpl CopyingHelper for MLCDevice
impl CopyingHelper for MLCDevice
Sourceยงimpl NSCopying for MLCDevice
impl NSCopying for MLCDevice
Sourceยงimpl NSObjectProtocol for MLCDevice
impl NSObjectProtocol for MLCDevice
Sourceยงfn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Sourceยงfn hash(&self) -> usize
fn hash(&self) -> usize
Sourceยงfn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Sourceยงfn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref