pub struct MTL4RenderPipelineDescriptor { /* private fields */ }MTL4PipelineState and MTL4RenderPipeline only.Expand description
Groups together properties to create a render pipeline state object.
Compared to MTLRenderPipelineDescriptor, this interface doesn’t offer a mechanism to hint to Metal mutability of
vertex and fragment buffers. Additionally, using this descriptor, you don’t specify binary archives.
See also Apple’s documentation
Implementations§
Source§impl MTL4RenderPipelineDescriptor
impl MTL4RenderPipelineDescriptor
Sourcepub fn vertexFunctionDescriptor(
&self,
) -> Option<Retained<MTL4FunctionDescriptor>>
Available on crate feature MTL4FunctionDescriptor only.
pub fn vertexFunctionDescriptor( &self, ) -> Option<Retained<MTL4FunctionDescriptor>>
MTL4FunctionDescriptor only.Assigns the shader function that this pipeline executes for each vertex.
Sourcepub fn setVertexFunctionDescriptor(
&self,
vertex_function_descriptor: Option<&MTL4FunctionDescriptor>,
)
Available on crate feature MTL4FunctionDescriptor only.
pub fn setVertexFunctionDescriptor( &self, vertex_function_descriptor: Option<&MTL4FunctionDescriptor>, )
MTL4FunctionDescriptor only.Setter for vertexFunctionDescriptor.
This is copied when set.
Sourcepub fn fragmentFunctionDescriptor(
&self,
) -> Option<Retained<MTL4FunctionDescriptor>>
Available on crate feature MTL4FunctionDescriptor only.
pub fn fragmentFunctionDescriptor( &self, ) -> Option<Retained<MTL4FunctionDescriptor>>
MTL4FunctionDescriptor only.Assigns the shader function that this pipeline executes for each fragment.
When you don’t specify a fragment function, you need to disable rasterization by setting property
rasterizationEnabled to false.
Sourcepub fn setFragmentFunctionDescriptor(
&self,
fragment_function_descriptor: Option<&MTL4FunctionDescriptor>,
)
Available on crate feature MTL4FunctionDescriptor only.
pub fn setFragmentFunctionDescriptor( &self, fragment_function_descriptor: Option<&MTL4FunctionDescriptor>, )
MTL4FunctionDescriptor only.Setter for fragmentFunctionDescriptor.
This is copied when set.
Sourcepub fn vertexDescriptor(&self) -> Option<Retained<MTLVertexDescriptor>>
Available on crate feature MTLVertexDescriptor only.
pub fn vertexDescriptor(&self) -> Option<Retained<MTLVertexDescriptor>>
MTLVertexDescriptor only.Configures an optional vertex descriptor for the vertex input.
A vertex descriptor specifies the layout of your vertex data, allowing your vertex shaders to access the content
in your vertex arrays via the [[stage_in]] attribute in Metal Shading Language.
Sourcepub fn setVertexDescriptor(
&self,
vertex_descriptor: Option<&MTLVertexDescriptor>,
)
Available on crate feature MTLVertexDescriptor only.
pub fn setVertexDescriptor( &self, vertex_descriptor: Option<&MTLVertexDescriptor>, )
MTLVertexDescriptor only.Setter for vertexDescriptor.
This is copied when set.
Sourcepub fn rasterSampleCount(&self) -> NSUInteger
pub fn rasterSampleCount(&self) -> NSUInteger
Controls the number of samples this pipeline applies for each fragment.
Sourcepub unsafe fn setRasterSampleCount(&self, raster_sample_count: NSUInteger)
pub unsafe fn setRasterSampleCount(&self, raster_sample_count: NSUInteger)
Sourcepub fn alphaToCoverageState(&self) -> MTL4AlphaToCoverageState
pub fn alphaToCoverageState(&self) -> MTL4AlphaToCoverageState
Indicates whether to read and use the alpha channel fragment output of color attachments to compute a sample coverage mask.
Sourcepub fn setAlphaToCoverageState(
&self,
alpha_to_coverage_state: MTL4AlphaToCoverageState,
)
pub fn setAlphaToCoverageState( &self, alpha_to_coverage_state: MTL4AlphaToCoverageState, )
Setter for alphaToCoverageState.
Sourcepub fn alphaToOneState(&self) -> MTL4AlphaToOneState
pub fn alphaToOneState(&self) -> MTL4AlphaToOneState
Indicates whether the pipeline forces alpha channel values of color attachments to the largest representable value.
Sourcepub fn setAlphaToOneState(&self, alpha_to_one_state: MTL4AlphaToOneState)
pub fn setAlphaToOneState(&self, alpha_to_one_state: MTL4AlphaToOneState)
Setter for alphaToOneState.
Sourcepub fn isRasterizationEnabled(&self) -> bool
pub fn isRasterizationEnabled(&self) -> bool
Determines whether the pipeline rasterizes primitives.
By default, this value is
<doc
://com.apple.documentation/documentation/swift/true>, specifying that this pipeline
rasterizes primitives. Set this property to
<doc
://com.apple.documentation/documentation/swift/false> when you
don’t provide a fragment shader function via function fragmentFunctionDescriptor.
Sourcepub fn setRasterizationEnabled(&self, rasterization_enabled: bool)
pub fn setRasterizationEnabled(&self, rasterization_enabled: bool)
Setter for isRasterizationEnabled.
Sourcepub fn maxVertexAmplificationCount(&self) -> NSUInteger
pub fn maxVertexAmplificationCount(&self) -> NSUInteger
Determines the maximum value that can you can pass as the pipeline’s amplification count.
This property controls the maximum count you pass to MTL4RenderCommandEncoder/setVertexAmplificationCount:viewMappings:
when using vertex amplification with this pipeline.
Sourcepub unsafe fn setMaxVertexAmplificationCount(
&self,
max_vertex_amplification_count: NSUInteger,
)
pub unsafe fn setMaxVertexAmplificationCount( &self, max_vertex_amplification_count: NSUInteger, )
Sourcepub fn colorAttachments(
&self,
) -> Retained<MTL4RenderPipelineColorAttachmentDescriptorArray>
pub fn colorAttachments( &self, ) -> Retained<MTL4RenderPipelineColorAttachmentDescriptorArray>
Accesses an array containing descriptions of the color attachments this pipeline writes to.
Sourcepub fn inputPrimitiveTopology(&self) -> MTLPrimitiveTopologyClass
Available on crate feature MTLRenderPipeline only.
pub fn inputPrimitiveTopology(&self) -> MTLPrimitiveTopologyClass
MTLRenderPipeline only.Assigns type of primitive topology this pipeline renders.
Sourcepub fn setInputPrimitiveTopology(
&self,
input_primitive_topology: MTLPrimitiveTopologyClass,
)
Available on crate feature MTLRenderPipeline only.
pub fn setInputPrimitiveTopology( &self, input_primitive_topology: MTLPrimitiveTopologyClass, )
MTLRenderPipeline only.Setter for inputPrimitiveTopology.
Sourcepub fn vertexStaticLinkingDescriptor(
&self,
) -> Retained<MTL4StaticLinkingDescriptor>
Available on crate feature MTL4LinkingDescriptor only.
pub fn vertexStaticLinkingDescriptor( &self, ) -> Retained<MTL4StaticLinkingDescriptor>
MTL4LinkingDescriptor only.Provides static linking information for the vertex stage of the render pipeline.
Use this property to link extra shader functions to the vertex stage of the render pipeline.
Sourcepub fn setVertexStaticLinkingDescriptor(
&self,
vertex_static_linking_descriptor: Option<&MTL4StaticLinkingDescriptor>,
)
Available on crate feature MTL4LinkingDescriptor only.
pub fn setVertexStaticLinkingDescriptor( &self, vertex_static_linking_descriptor: Option<&MTL4StaticLinkingDescriptor>, )
MTL4LinkingDescriptor only.Setter for vertexStaticLinkingDescriptor.
This is copied when set.
Sourcepub fn fragmentStaticLinkingDescriptor(
&self,
) -> Retained<MTL4StaticLinkingDescriptor>
Available on crate feature MTL4LinkingDescriptor only.
pub fn fragmentStaticLinkingDescriptor( &self, ) -> Retained<MTL4StaticLinkingDescriptor>
MTL4LinkingDescriptor only.Provides static linking information for the fragment stage of the render pipeline.
Use this property to link extra shader functions to the fragment stage of the render pipeline.
Sourcepub fn setFragmentStaticLinkingDescriptor(
&self,
fragment_static_linking_descriptor: Option<&MTL4StaticLinkingDescriptor>,
)
Available on crate feature MTL4LinkingDescriptor only.
pub fn setFragmentStaticLinkingDescriptor( &self, fragment_static_linking_descriptor: Option<&MTL4StaticLinkingDescriptor>, )
MTL4LinkingDescriptor only.Setter for fragmentStaticLinkingDescriptor.
This is copied when set.
Sourcepub fn supportVertexBinaryLinking(&self) -> bool
pub fn supportVertexBinaryLinking(&self) -> bool
Indicates whether you can use the render pipeline to create new pipelines by adding binary functions to the vertex shader function’s callable functions list.
Sourcepub fn setSupportVertexBinaryLinking(&self, support_vertex_binary_linking: bool)
pub fn setSupportVertexBinaryLinking(&self, support_vertex_binary_linking: bool)
Setter for supportVertexBinaryLinking.
Sourcepub fn supportFragmentBinaryLinking(&self) -> bool
pub fn supportFragmentBinaryLinking(&self) -> bool
Indicates whether you can use the pipeline to create new pipelines by adding binary functions to the fragment shader function’s callable functions list.
Sourcepub fn setSupportFragmentBinaryLinking(
&self,
support_fragment_binary_linking: bool,
)
pub fn setSupportFragmentBinaryLinking( &self, support_fragment_binary_linking: bool, )
Setter for supportFragmentBinaryLinking.
Sourcepub fn colorAttachmentMappingState(
&self,
) -> MTL4LogicalToPhysicalColorAttachmentMappingState
pub fn colorAttachmentMappingState( &self, ) -> MTL4LogicalToPhysicalColorAttachmentMappingState
Configures a logical-to-physical rendering remap state.
Use this property to assign how a MTL4RenderCommandEncoder instance maps the output of your fragment shader to
physical color attachments.
Sourcepub fn setColorAttachmentMappingState(
&self,
color_attachment_mapping_state: MTL4LogicalToPhysicalColorAttachmentMappingState,
)
pub fn setColorAttachmentMappingState( &self, color_attachment_mapping_state: MTL4LogicalToPhysicalColorAttachmentMappingState, )
Setter for colorAttachmentMappingState.
Sourcepub fn supportIndirectCommandBuffers(
&self,
) -> MTL4IndirectCommandBufferSupportState
pub fn supportIndirectCommandBuffers( &self, ) -> MTL4IndirectCommandBufferSupportState
Indicates whether the pipeline supports indirect command buffers.
Sourcepub fn setSupportIndirectCommandBuffers(
&self,
support_indirect_command_buffers: MTL4IndirectCommandBufferSupportState,
)
pub fn setSupportIndirectCommandBuffers( &self, support_indirect_command_buffers: MTL4IndirectCommandBufferSupportState, )
Setter for supportIndirectCommandBuffers.
Methods from Deref<Target = MTL4PipelineDescriptor>§
Sourcepub fn label(&self) -> Option<Retained<NSString>>
pub fn label(&self) -> Option<Retained<NSString>>
Assigns an optional string that uniquely identifies a pipeline descriptor.
After you provide this label, you can use it to look up a pipeline state object by name in a binary archive.
Sourcepub fn options(&self) -> Option<Retained<MTL4PipelineOptions>>
pub fn options(&self) -> Option<Retained<MTL4PipelineOptions>>
Provides compile-time options when you build the pipeline.
Sourcepub fn setOptions(&self, options: Option<&MTL4PipelineOptions>)
pub fn setOptions(&self, options: Option<&MTL4PipelineOptions>)
Setter for options.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<MTL4PipelineDescriptor> for MTL4RenderPipelineDescriptor
impl AsRef<MTL4PipelineDescriptor> for MTL4RenderPipelineDescriptor
Source§fn as_ref(&self) -> &MTL4PipelineDescriptor
fn as_ref(&self) -> &MTL4PipelineDescriptor
Source§impl AsRef<NSObject> for MTL4RenderPipelineDescriptor
impl AsRef<NSObject> for MTL4RenderPipelineDescriptor
Source§impl Borrow<MTL4PipelineDescriptor> for MTL4RenderPipelineDescriptor
impl Borrow<MTL4PipelineDescriptor> for MTL4RenderPipelineDescriptor
Source§fn borrow(&self) -> &MTL4PipelineDescriptor
fn borrow(&self) -> &MTL4PipelineDescriptor
Source§impl ClassType for MTL4RenderPipelineDescriptor
impl ClassType for MTL4RenderPipelineDescriptor
Source§const NAME: &'static str = "MTL4RenderPipelineDescriptor"
const NAME: &'static str = "MTL4RenderPipelineDescriptor"
Source§type Super = MTL4PipelineDescriptor
type Super = MTL4PipelineDescriptor
Source§type ThreadKind = <<MTL4RenderPipelineDescriptor as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<MTL4RenderPipelineDescriptor as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for MTL4RenderPipelineDescriptor
impl CopyingHelper for MTL4RenderPipelineDescriptor
Source§type Result = MTL4RenderPipelineDescriptor
type Result = MTL4RenderPipelineDescriptor
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for MTL4RenderPipelineDescriptor
impl Debug for MTL4RenderPipelineDescriptor
Source§impl Deref for MTL4RenderPipelineDescriptor
impl Deref for MTL4RenderPipelineDescriptor
Source§impl Hash for MTL4RenderPipelineDescriptor
impl Hash for MTL4RenderPipelineDescriptor
Source§impl NSCopying for MTL4RenderPipelineDescriptor
impl NSCopying for MTL4RenderPipelineDescriptor
Source§impl NSObjectProtocol for MTL4RenderPipelineDescriptor
impl NSObjectProtocol for MTL4RenderPipelineDescriptor
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref