MTL4MeshRenderPipelineDescriptor

Struct MTL4MeshRenderPipelineDescriptor 

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pub struct MTL4MeshRenderPipelineDescriptor { /* private fields */ }
Available on crate features MTL4MeshRenderPipeline and MTL4PipelineState only.
Expand description

Groups together properties you use to create a mesh render pipeline state object.

Compared to MTLMeshRenderPipelineDescriptor, this interface doesn’t offer a mechanism to hint to Metal mutability of object, mesh, or fragment buffers. Additionally, when you use this descriptor, you don’t specify binary archives.

See also Apple’s documentation

Implementations§

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impl MTL4MeshRenderPipelineDescriptor

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pub fn objectFunctionDescriptor( &self, ) -> Option<Retained<MTL4FunctionDescriptor>>

Available on crate feature MTL4FunctionDescriptor only.

Assigns a function descriptor representing the function this pipeline executes for each object in the object shader stage.

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pub fn setObjectFunctionDescriptor( &self, object_function_descriptor: Option<&MTL4FunctionDescriptor>, )

Available on crate feature MTL4FunctionDescriptor only.

Setter for objectFunctionDescriptor.

This is copied when set.

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pub fn meshFunctionDescriptor(&self) -> Option<Retained<MTL4FunctionDescriptor>>

Available on crate feature MTL4FunctionDescriptor only.

Assigns a function descriptor representing the function this pipeline executes for each primitive in the mesh shader stage.

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pub fn setMeshFunctionDescriptor( &self, mesh_function_descriptor: Option<&MTL4FunctionDescriptor>, )

Available on crate feature MTL4FunctionDescriptor only.

Setter for meshFunctionDescriptor.

This is copied when set.

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pub fn fragmentFunctionDescriptor( &self, ) -> Option<Retained<MTL4FunctionDescriptor>>

Available on crate feature MTL4FunctionDescriptor only.

Assigns a function descriptor representing the function this pipeline executes for each fragment.

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pub fn setFragmentFunctionDescriptor( &self, fragment_function_descriptor: Option<&MTL4FunctionDescriptor>, )

Available on crate feature MTL4FunctionDescriptor only.

Setter for fragmentFunctionDescriptor.

This is copied when set.

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pub fn maxTotalThreadsPerObjectThreadgroup(&self) -> NSUInteger

Controls the largest number of threads the pipeline state can execute in a single object shader threadgroup dispatch.

This number represents the maximum size of the product of the components of parameter threadsPerObjectThreadgroup that Metal can use when drawing with this pipeline in mesh shader dispatch methods, such as MTL4RenderCommandEncoder/drawMeshThreadgroups:threadsPerObjectThreadgroup:threadsPerMeshThreadgroup:.

The compiler’s optimizer can use the value of this property to generate more efficient code, specifically when the value doesn’t exceed the thread execution width of the underlying GPU.

The default value of this property is 0, which indicates that the number you pass to attribute [[max_total_threads_per_threadgroup(N)]] of the pipeline’s object function determines the maximum total threads per threadgroup.

When you specify both the [[max_total_threads_per_threadgroup(N)]] attribute and this property, you are responsible for making sure these values match.

Additionally, you are responsible for ensuring this value doesn’t exceed the “maximum threads per threadgroup” device limit documented in the “Metal Feature Set Tables” PDF: <https ://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf>.

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pub fn setMaxTotalThreadsPerObjectThreadgroup( &self, max_total_threads_per_object_threadgroup: NSUInteger, )

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pub fn maxTotalThreadsPerMeshThreadgroup(&self) -> NSUInteger

Controls the largest number of threads the pipeline state can execute in a single mesh shader threadgroup dispatch.

This number represents the maximum size of the product of the components of parameter threadsPerMeshThreadgroup that Metal can use when drawing with this pipeline in mesh shader dispatch methods, such as MTL4RenderCommandEncoder/drawMeshThreadgroups:threadsPerObjectThreadgroup:threadsPerMeshThreadgroup:.

The compiler’s optimizer can use the value of this property to generate more efficient code, specifically when the value doesn’t exceed the thread execution width of the underlying GPU.

The default value of this property is 0, thish indicates that the Metal Shader Language attribute [[max_total_threads_per_threadgroup]] you attache to the pipeline’s mesh shader function determines the value of this property.

When you specify both the [[max_total_threads_per_threadgroup(N)]] attribute and this property, you are responsible for making sure these values match.

Additionally, you are responsible for ensuring this value doesn’t exceed the “maximum threads per threadgroup” device limit documented in the “Metal Feature Set Tables” PDF: <https ://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf>.

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pub fn setMaxTotalThreadsPerMeshThreadgroup( &self, max_total_threads_per_mesh_threadgroup: NSUInteger, )

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pub fn requiredThreadsPerObjectThreadgroup(&self) -> MTLSize

Available on crate feature MTLTypes only.

Controls the required number of object threads-per-threadgroup when drawing with a mesh shader pipeline you create from this descriptor.

This argument is optional, unless this pipeline uses CooperativeTensors, in which case you are responsible for providing it.

When this value is set to non-zero, you are responsible for ensuring the parameter threadsPerObjectThreadgroup in any mesh dispatch draw calls that use this mesh render pipeline, such as MTL4RenderCommandEncoder/drawMeshThreadgroups:threadsPerObjectThreadgroup:threadsPerMeshThreadgroup:, match it.

Setting this value to a size of 0 in every dimension disables this property.

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pub fn setRequiredThreadsPerObjectThreadgroup( &self, required_threads_per_object_threadgroup: MTLSize, )

Available on crate feature MTLTypes only.
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pub fn requiredThreadsPerMeshThreadgroup(&self) -> MTLSize

Available on crate feature MTLTypes only.

Controls the required number of mesh threads-per-threadgroup when drawing with a mesh shader pipeline you create from this descriptor.

This argument is optional, unless this pipeline uses CooperativeTensors, in which case you are responsible for providing it.

When this value is set to non-zero, you are responsible for ensuring the parameter threadsPerMeshThreadgroup in any mesh dispatch draw calls that use this mesh render pipeline, such as MTL4RenderCommandEncoder/drawMeshThreadgroups:threadsPerObjectThreadgroup:threadsPerMeshThreadgroup:, match it.

Setting this value to a size of 0 in every dimension disables this property.

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pub fn setRequiredThreadsPerMeshThreadgroup( &self, required_threads_per_mesh_threadgroup: MTLSize, )

Available on crate feature MTLTypes only.
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pub fn objectThreadgroupSizeIsMultipleOfThreadExecutionWidth(&self) -> bool

Provides a guarantee to Metal regarding the number of threadgroup threads for the object stage of a pipeline you create from this descriptor.

If you set this property to <doc ://com.apple.documentation/documentation/swift/true>, you state to Metal that when you use a mesh render pipeline you create from this descriptor, the number of threadgroup threads you dispatch for the object stage is a multiple of its MTLRenderPipelineState/objectThreadExecutionWidth. The compiler’s optimizer can use this guarantee to generate more efficient code.

This property’s default value is <doc ://com.apple.documentation/documentation/swift/false>.

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pub fn setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth( &self, object_threadgroup_size_is_multiple_of_thread_execution_width: bool, )

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pub fn meshThreadgroupSizeIsMultipleOfThreadExecutionWidth(&self) -> bool

Provides a guarantee to Metal regarding the number of threadgroup threads for the mesh stage of a pipeline you create from this descriptor.

If you set this property to <doc ://com.apple.documentation/documentation/swift/true>, you state to Metal that when you use a mesh render pipeline you create from this descriptor, the number of threadgroup threads you dispatch for the mesh stage is a multiple of its MTLRenderPipelineState/meshThreadExecutionWidth. The compiler’s optimizer can use this guarantee to generate more efficient code.

This property’s default value is <doc ://com.apple.documentation/documentation/swift/false>.

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pub fn setMeshThreadgroupSizeIsMultipleOfThreadExecutionWidth( &self, mesh_threadgroup_size_is_multiple_of_thread_execution_width: bool, )

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pub fn payloadMemoryLength(&self) -> NSUInteger

Reserves storage for the object-to-mesh stage payload.

This property determines the size, in bytes, of the buffer you indicate via the Metal Shading Language [[payload]] attribute in the object and mesh shader functions of the mesh render pipeline.

If this value is 0, Metal derives the size from the (dereferenced) type you declare for the payload in the object shader function. If the type is a pointer, Metal reserves space for a single element.

The default value is 0.

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pub fn setPayloadMemoryLength(&self, payload_memory_length: NSUInteger)

Setter for payloadMemoryLength.

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pub fn maxTotalThreadgroupsPerMeshGrid(&self) -> NSUInteger

Controls the largest number of threads the pipeline state can execute when the object stage of a mesh render pipeline you create from this descriptor dispatches its mesh stage.

This number represents the maximum size of the product of the components of the parameter you pass to Metal Shading Language’s built-in function mesh_grid_properties::set_threadgroups_per_grid.

The default value of this property is 0, which indicates that the Metal Shading Language attribute [[max_total_threadgroups_per_mesh_grid(N)]] you attach to the pipeline’s mesh shader function determines the value of this property.

When you specify both the [[max_total_threadgroups_per_mesh_grid(N)]] attribute and this property, you are responsible for making sure these values match.

Additionally, you are responsible for ensuring this value doesn’t exceed the “maximum threads per mesh grid” device limit documented in the “Metal Feature Set Tables” PDF: <https ://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf>.

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pub fn setMaxTotalThreadgroupsPerMeshGrid( &self, max_total_threadgroups_per_mesh_grid: NSUInteger, )

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pub fn rasterSampleCount(&self) -> NSUInteger

Sets number of samples this pipeline applies for each fragment.

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pub unsafe fn setRasterSampleCount(&self, raster_sample_count: NSUInteger)

Setter for rasterSampleCount.

§Safety

This might not be bounds-checked.

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pub fn alphaToCoverageState(&self) -> MTL4AlphaToCoverageState

Indicates whether to read and use the alpha channel fragment output of color attachments to compute a sample coverage mask.

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pub fn setAlphaToCoverageState( &self, alpha_to_coverage_state: MTL4AlphaToCoverageState, )

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pub fn alphaToOneState(&self) -> MTL4AlphaToOneState

Indicates whether the pipeline forces alpha channel values of color attachments to the largest representable value.

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pub fn setAlphaToOneState(&self, alpha_to_one_state: MTL4AlphaToOneState)

Setter for alphaToOneState.

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pub fn isRasterizationEnabled(&self) -> bool

Determines whether the pipeline rasterizes primitives.

By default, this value is <doc ://com.apple.documentation/documentation/swift/true>, specifying that this pipeline rasterizes primitives. Set this property to <doc ://com.apple.documentation/documentation/swift/false> when you don’t provide a fragment shader function via function fragmentFunctionDescriptor.

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pub fn setRasterizationEnabled(&self, rasterization_enabled: bool)

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pub fn maxVertexAmplificationCount(&self) -> NSUInteger

Determines the maximum value that can you can pass as the pipeline’s amplification count.

This property controls the maximum count you pass to MTL4RenderCommandEncoder/setVertexAmplificationCount:viewMappings: when using vertex amplification with this pipeline.

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pub unsafe fn setMaxVertexAmplificationCount( &self, max_vertex_amplification_count: NSUInteger, )

Setter for maxVertexAmplificationCount.

§Safety

This might not be bounds-checked.

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pub fn colorAttachments( &self, ) -> Retained<MTL4RenderPipelineColorAttachmentDescriptorArray>

Available on crate feature MTL4RenderPipeline only.

Accesses an array containing descriptions of the color attachments this pipeline writes to.

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pub fn objectStaticLinkingDescriptor( &self, ) -> Retained<MTL4StaticLinkingDescriptor>

Available on crate feature MTL4LinkingDescriptor only.

Provides static linking information for the object stage of the render pipeline.

Use this property to link extra shader functions to the object stage of the render pipeline.

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pub fn setObjectStaticLinkingDescriptor( &self, object_static_linking_descriptor: Option<&MTL4StaticLinkingDescriptor>, )

Available on crate feature MTL4LinkingDescriptor only.

Setter for objectStaticLinkingDescriptor.

This is copied when set.

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pub fn meshStaticLinkingDescriptor( &self, ) -> Retained<MTL4StaticLinkingDescriptor>

Available on crate feature MTL4LinkingDescriptor only.

Provides static linking information for the mesh stage of the render pipeline.

Use this property to link extra shader functions to the mesh stage of the render pipeline.

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pub fn setMeshStaticLinkingDescriptor( &self, mesh_static_linking_descriptor: Option<&MTL4StaticLinkingDescriptor>, )

Available on crate feature MTL4LinkingDescriptor only.

Setter for meshStaticLinkingDescriptor.

This is copied when set.

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pub fn fragmentStaticLinkingDescriptor( &self, ) -> Retained<MTL4StaticLinkingDescriptor>

Available on crate feature MTL4LinkingDescriptor only.

Provides static linking information for the fragment stage of the render pipeline.

Use this property to link extra shader functions to the fragment stage of the render pipeline.

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pub fn setFragmentStaticLinkingDescriptor( &self, fragment_static_linking_descriptor: Option<&MTL4StaticLinkingDescriptor>, )

Available on crate feature MTL4LinkingDescriptor only.

Setter for fragmentStaticLinkingDescriptor.

This is copied when set.

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pub fn supportObjectBinaryLinking(&self) -> bool

Indicates whether you can use the render pipeline to create new pipelines by adding binary functions to the object shader function’s callable functions list.

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pub fn setSupportObjectBinaryLinking(&self, support_object_binary_linking: bool)

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pub fn supportMeshBinaryLinking(&self) -> bool

Indicates whether you can use the render pipeline to create new pipelines by adding binary functions to the mesh shader function’s callable functions list.

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pub fn setSupportMeshBinaryLinking(&self, support_mesh_binary_linking: bool)

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pub fn supportFragmentBinaryLinking(&self) -> bool

Indicates whether you can use the render pipeline to create new pipelines by adding binary functions to the fragment shader function’s callable functions list.

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pub fn setSupportFragmentBinaryLinking( &self, support_fragment_binary_linking: bool, )

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pub fn colorAttachmentMappingState( &self, ) -> MTL4LogicalToPhysicalColorAttachmentMappingState

Available on crate feature MTL4RenderPipeline only.

Sets the logical-to-physical rendering remap state.

Use this property to assign how a MTL4RenderCommandEncoder instance maps the output of your fragment shader to physical color attachments.

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pub fn setColorAttachmentMappingState( &self, color_attachment_mapping_state: MTL4LogicalToPhysicalColorAttachmentMappingState, )

Available on crate feature MTL4RenderPipeline only.
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pub fn supportIndirectCommandBuffers( &self, ) -> MTL4IndirectCommandBufferSupportState

Indicates whether the pipeline supports indirect command buffers.

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pub fn setSupportIndirectCommandBuffers( &self, support_indirect_command_buffers: MTL4IndirectCommandBufferSupportState, )

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pub fn reset(&self)

Resets this descriptor to its default state.

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impl MTL4MeshRenderPipelineDescriptor

Methods declared on superclass NSObject.

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pub fn init(this: Allocated<Self>) -> Retained<Self>

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pub fn new() -> Retained<Self>

Methods from Deref<Target = MTL4PipelineDescriptor>§

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pub fn label(&self) -> Option<Retained<NSString>>

Assigns an optional string that uniquely identifies a pipeline descriptor.

After you provide this label, you can use it to look up a pipeline state object by name in a binary archive.

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pub fn setLabel(&self, label: Option<&NSString>)

Setter for label.

This is copied when set.

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pub fn options(&self) -> Option<Retained<MTL4PipelineOptions>>

Provides compile-time options when you build the pipeline.

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pub fn setOptions(&self, options: Option<&MTL4PipelineOptions>)

Setter for options.

Methods from Deref<Target = NSObject>§

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pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Handle messages the object doesn’t recognize.

See Apple’s documentation for details.

Methods from Deref<Target = AnyObject>§

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pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

§Panics

May panic if the object is invalid (which may be the case for objects returned from unavailable init/new methods).

§Example

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
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pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

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pub fn downcast_ref<T>(&self) -> Option<&T>
where T: DowncastTarget,

Attempt to downcast the object to a class of type T.

This is the reference-variant. Use Retained::downcast if you want to convert a retained object to another type.

§Mutable classes

Some classes have immutable and mutable variants, such as NSString and NSMutableString.

When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.

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See Apple’s documentation on mutability and on isKindOfClass: for more details.

§Generic classes

Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.

You can, however, safely downcast to generic collections where all the type-parameters are AnyObject.

§Panics

This works internally by calling isKindOfClass:. That means that the object must have the instance method of that name, and an exception will be thrown (if CoreFoundation is linked) or the process will abort if that is not the case. In the vast majority of cases, you don’t need to worry about this, since both root objects NSObject and NSProxy implement this method.

§Examples

Cast an NSString back and forth from NSObject.

use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};

let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();

Try (and fail) to cast an NSObject to an NSString.

use objc2_foundation::{NSObject, NSString};

let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());

Try to cast to an array of strings.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();

This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.

Downcast when processing each element instead.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);

for elem in arr {
    if let Some(data) = elem.downcast_ref::<NSString>() {
        // handle `data`
    }
}

Trait Implementations§

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impl AsRef<AnyObject> for MTL4MeshRenderPipelineDescriptor

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fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<MTL4MeshRenderPipelineDescriptor> for MTL4MeshRenderPipelineDescriptor

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fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<MTL4PipelineDescriptor> for MTL4MeshRenderPipelineDescriptor

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fn as_ref(&self) -> &MTL4PipelineDescriptor

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<NSObject> for MTL4MeshRenderPipelineDescriptor

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fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl Borrow<AnyObject> for MTL4MeshRenderPipelineDescriptor

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fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
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impl Borrow<MTL4PipelineDescriptor> for MTL4MeshRenderPipelineDescriptor

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fn borrow(&self) -> &MTL4PipelineDescriptor

Immutably borrows from an owned value. Read more
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impl Borrow<NSObject> for MTL4MeshRenderPipelineDescriptor

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fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
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impl ClassType for MTL4MeshRenderPipelineDescriptor

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const NAME: &'static str = "MTL4MeshRenderPipelineDescriptor"

The name of the Objective-C class that this type represents. Read more
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type Super = MTL4PipelineDescriptor

The superclass of this class. Read more
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type ThreadKind = <<MTL4MeshRenderPipelineDescriptor as ClassType>::Super as ClassType>::ThreadKind

Whether the type can be used from any thread, or from only the main thread. Read more
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fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
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fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
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impl CopyingHelper for MTL4MeshRenderPipelineDescriptor

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type Result = MTL4MeshRenderPipelineDescriptor

The immutable counterpart of the type, or Self if the type has no immutable counterpart. Read more
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impl Debug for MTL4MeshRenderPipelineDescriptor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl DefaultRetained for MTL4MeshRenderPipelineDescriptor

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fn default_retained() -> Retained<Self>

The default Retained for a type. Read more
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impl Deref for MTL4MeshRenderPipelineDescriptor

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type Target = MTL4PipelineDescriptor

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl Hash for MTL4MeshRenderPipelineDescriptor

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Message for MTL4MeshRenderPipelineDescriptor

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fn retain(&self) -> Retained<Self>
where Self: Sized,

Increment the reference count of the receiver. Read more
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impl NSCopying for MTL4MeshRenderPipelineDescriptor

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fn copy(&self) -> Retained<Self::Result>
where Self: Sized + Message + CopyingHelper,

Returns a new instance that’s a copy of the receiver. Read more
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unsafe fn copyWithZone(&self, zone: *mut NSZone) -> Retained<Self::Result>
where Self: Sized + Message + CopyingHelper,

Returns a new instance that’s a copy of the receiver. Read more
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impl NSObjectProtocol for MTL4MeshRenderPipelineDescriptor

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fn isEqual(&self, other: Option<&AnyObject>) -> bool
where Self: Sized + Message,

Check whether the object is equal to an arbitrary other object. Read more
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fn hash(&self) -> usize
where Self: Sized + Message,

An integer that can be used as a table address in a hash table structure. Read more
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fn isKindOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of the class, or one of its subclasses. Read more
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fn is_kind_of<T>(&self) -> bool
where T: ClassType, Self: Sized + Message,

👎Deprecated: use isKindOfClass directly, or cast your objects with AnyObject::downcast_ref
Check if the object is an instance of the class type, or one of its subclasses. Read more
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fn isMemberOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of a specific class, without checking subclasses. Read more
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fn respondsToSelector(&self, aSelector: Sel) -> bool
where Self: Sized + Message,

Check whether the object implements or inherits a method with the given selector. Read more
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fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
where Self: Sized + Message,

Check whether the object conforms to a given protocol. Read more
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fn description(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object. Read more
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fn debugDescription(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object to use when debugging. Read more
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fn isProxy(&self) -> bool
where Self: Sized + Message,

Check whether the receiver is a subclass of the NSProxy root class instead of the usual NSObject. Read more
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fn retainCount(&self) -> usize
where Self: Sized + Message,

The reference count of the object. Read more
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impl PartialEq for MTL4MeshRenderPipelineDescriptor

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefEncode for MTL4MeshRenderPipelineDescriptor

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const ENCODING_REF: Encoding = <MTL4PipelineDescriptor as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
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impl DowncastTarget for MTL4MeshRenderPipelineDescriptor

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impl Eq for MTL4MeshRenderPipelineDescriptor

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<'a, T> AnyThread for T
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where Self: Sized + ClassType,

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where T: ?Sized,

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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type Target = T

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,