pub struct MTL4AccelerationStructureTriangleGeometryDescriptor { /* private fields */ }MTL4AccelerationStructure only.Expand description
Describes triangle geometry suitable for ray tracing.
Use a MTLResidencySet to mark residency of all buffers this descriptor references when you build this
acceleration structure.
See also Apple’s documentation
Implementations§
Source§impl MTL4AccelerationStructureTriangleGeometryDescriptor
impl MTL4AccelerationStructureTriangleGeometryDescriptor
Sourcepub fn vertexBuffer(&self) -> MTL4BufferRange
Available on crate features MTL4BufferRange and MTLGPUAddress only.
pub fn vertexBuffer(&self) -> MTL4BufferRange
MTL4BufferRange and MTLGPUAddress only.Associates a vertex buffer containing triangle vertices.
You are responsible for ensuring that the format of all vertex positions match the vertexFormat property, and
that the buffer address for the buffer range is not zero.
Sourcepub unsafe fn setVertexBuffer(&self, vertex_buffer: MTL4BufferRange)
Available on crate features MTL4BufferRange and MTLGPUAddress only.
pub unsafe fn setVertexBuffer(&self, vertex_buffer: MTL4BufferRange)
MTL4BufferRange and MTLGPUAddress only.Setter for vertexBuffer.
Sourcepub fn vertexFormat(&self) -> MTLAttributeFormat
Available on crate feature MTLStageInputOutputDescriptor only.
pub fn vertexFormat(&self) -> MTLAttributeFormat
MTLStageInputOutputDescriptor only.Describes the format of the vertices in the vertex buffer.
This property controls the format of the position attribute of the vertices the vertexBuffer references.
The format defaults to MTLAttributeFormatFloat3, corresponding to three packed floating point numbers.
Sourcepub fn setVertexFormat(&self, vertex_format: MTLAttributeFormat)
Available on crate feature MTLStageInputOutputDescriptor only.
pub fn setVertexFormat(&self, vertex_format: MTLAttributeFormat)
MTLStageInputOutputDescriptor only.Setter for vertexFormat.
Sourcepub fn vertexStride(&self) -> NSUInteger
pub fn vertexStride(&self) -> NSUInteger
Sets the stride, in bytes, between vertices in the vertex buffer.
The stride you specify needs to be a multiple of the size of the vertex format you provide in the vertexFormat
property. Similarly, you are responsible for ensuring this stride matches the vertex format data type’s alignment.
Defaults to 0, which signals the stride matches the size of the vertexFormat data.
Sourcepub unsafe fn setVertexStride(&self, vertex_stride: NSUInteger)
pub unsafe fn setVertexStride(&self, vertex_stride: NSUInteger)
Sourcepub fn indexBuffer(&self) -> MTL4BufferRange
Available on crate features MTL4BufferRange and MTLGPUAddress only.
pub fn indexBuffer(&self) -> MTL4BufferRange
MTL4BufferRange and MTLGPUAddress only.Sets an optional index buffer containing references to vertices in the vertexBuffer.
You can set this property to 0, the default, to avoid specifying an index buffer.
Sourcepub unsafe fn setIndexBuffer(&self, index_buffer: MTL4BufferRange)
Available on crate features MTL4BufferRange and MTLGPUAddress only.
pub unsafe fn setIndexBuffer(&self, index_buffer: MTL4BufferRange)
MTL4BufferRange and MTLGPUAddress only.Sourcepub fn indexType(&self) -> MTLIndexType
Available on crate feature MTLArgument only.
pub fn indexType(&self) -> MTLIndexType
MTLArgument only.Configures the size of the indices the indexBuffer contains, which is typically either 16 or 32-bits for each index.
Sourcepub fn setIndexType(&self, index_type: MTLIndexType)
Available on crate feature MTLArgument only.
pub fn setIndexType(&self, index_type: MTLIndexType)
MTLArgument only.Setter for indexType.
Sourcepub fn triangleCount(&self) -> NSUInteger
pub fn triangleCount(&self) -> NSUInteger
Declares the number of triangles in this geometry descriptor.
Sourcepub unsafe fn setTriangleCount(&self, triangle_count: NSUInteger)
pub unsafe fn setTriangleCount(&self, triangle_count: NSUInteger)
Sourcepub fn transformationMatrixBuffer(&self) -> MTL4BufferRange
Available on crate features MTL4BufferRange and MTLGPUAddress only.
pub fn transformationMatrixBuffer(&self) -> MTL4BufferRange
MTL4BufferRange and MTLGPUAddress only.Assigns an optional reference to a buffer containing a float4x3 transformation matrix.
When the buffer address is non-zero, Metal applies this transform to the vertex data positions when building the acceleration structure.
Building an acceleration structure with a descriptor that specifies this property doesn’t modify the contents of
the input vertexBuffer.
Sourcepub fn setTransformationMatrixBuffer(
&self,
transformation_matrix_buffer: MTL4BufferRange,
)
Available on crate features MTL4BufferRange and MTLGPUAddress only.
pub fn setTransformationMatrixBuffer( &self, transformation_matrix_buffer: MTL4BufferRange, )
MTL4BufferRange and MTLGPUAddress only.Setter for transformationMatrixBuffer.
Sourcepub fn transformationMatrixLayout(&self) -> MTLMatrixLayout
Available on crate feature MTLAccelerationStructure only.
pub fn transformationMatrixLayout(&self) -> MTLMatrixLayout
MTLAccelerationStructure only.Configures the layout for the transformation matrix in the transformation matrix buffer.
You can provide matrices in column-major or row-major form, and this property allows you to control how Metal interprets them.
Defaults to MTLMatrixLayoutColumnMajor.
Sourcepub fn setTransformationMatrixLayout(
&self,
transformation_matrix_layout: MTLMatrixLayout,
)
Available on crate feature MTLAccelerationStructure only.
pub fn setTransformationMatrixLayout( &self, transformation_matrix_layout: MTLMatrixLayout, )
MTLAccelerationStructure only.Setter for transformationMatrixLayout.
Methods from Deref<Target = MTL4AccelerationStructureGeometryDescriptor>§
Sourcepub fn intersectionFunctionTableOffset(&self) -> NSUInteger
pub fn intersectionFunctionTableOffset(&self) -> NSUInteger
Sets the offset that this geometry contributes to determining the intersection function to invoke when a ray intersects it.
When you perform a ray tracing operation in the Metal Shading Language, and provide the ray intersector object
with an instance of MTLIntersectionFunctionTable, Metal adds this offset to the instance offset from structs such
as:
MTLAccelerationStructureInstanceDescriptorMTLAccelerationStructureUserIDInstanceDescriptorMTLAccelerationStructureMotionInstanceDescriptorMTLIndirectAccelerationStructureInstanceDescriptorMTLIndirectAccelerationStructureMotionInstanceDescriptor
The sum of these offsets provides an index into the intersection function table that the ray tracing system uses to retrieve and invoke the function at this index, allowing you to customize the intersection evaluation process.
Sourcepub unsafe fn setIntersectionFunctionTableOffset(
&self,
intersection_function_table_offset: NSUInteger,
)
pub unsafe fn setIntersectionFunctionTableOffset( &self, intersection_function_table_offset: NSUInteger, )
Sourcepub fn opaque(&self) -> bool
pub fn opaque(&self) -> bool
Provides a hint to Metal that this geometry is opaque, potentially accelerating the ray/primitive intersection process.
Sourcepub fn allowDuplicateIntersectionFunctionInvocation(&self) -> bool
pub fn allowDuplicateIntersectionFunctionInvocation(&self) -> bool
A boolean value that indicates whether the ray-tracing system in Metal allows the invocation of intersection functions more than once per ray-primitive intersection.
The property’s default value is <doc ://com.apple.documentation/documentation/swift/true>.
Sourcepub fn setAllowDuplicateIntersectionFunctionInvocation(
&self,
allow_duplicate_intersection_function_invocation: bool,
)
pub fn setAllowDuplicateIntersectionFunctionInvocation( &self, allow_duplicate_intersection_function_invocation: bool, )
Setter for allowDuplicateIntersectionFunctionInvocation.
Sourcepub fn label(&self) -> Option<Retained<NSString>>
pub fn label(&self) -> Option<Retained<NSString>>
Assigns an optional label you can assign to this geometry for debugging purposes.
Sourcepub fn primitiveDataBuffer(&self) -> MTL4BufferRange
Available on crate features MTL4BufferRange and MTLGPUAddress only.
pub fn primitiveDataBuffer(&self) -> MTL4BufferRange
MTL4BufferRange and MTLGPUAddress only.Assigns optional buffer containing data to associate with each primitive in this geometry.
You can use zero as the buffer address in this buffer range.
Sourcepub unsafe fn setPrimitiveDataBuffer(
&self,
primitive_data_buffer: MTL4BufferRange,
)
Available on crate features MTL4BufferRange and MTLGPUAddress only.
pub unsafe fn setPrimitiveDataBuffer( &self, primitive_data_buffer: MTL4BufferRange, )
MTL4BufferRange and MTLGPUAddress only.Setter for primitiveDataBuffer.
Sourcepub fn primitiveDataStride(&self) -> NSUInteger
pub fn primitiveDataStride(&self) -> NSUInteger
Defines the stride, in bytes, between each primitive’s data in the primitive data buffer primitiveDataBuffer references.
You are responsible for ensuring the stride is at least primitiveDataElementSize in size and a multiple of 4 bytes.
This property defaults to 0 bytes, which indicates the stride is equal to primitiveDataElementSize.
Sourcepub unsafe fn setPrimitiveDataStride(&self, primitive_data_stride: NSUInteger)
pub unsafe fn setPrimitiveDataStride(&self, primitive_data_stride: NSUInteger)
Sourcepub fn primitiveDataElementSize(&self) -> NSUInteger
pub fn primitiveDataElementSize(&self) -> NSUInteger
Sets the size, in bytes, of the data for each primitive in the primitive data buffer primitiveDataBuffer references.
This size needs to be at most primitiveDataStride in size and a multiple of 4 bytes.
This property defaults to 0 bytes.
Sourcepub unsafe fn setPrimitiveDataElementSize(
&self,
primitive_data_element_size: NSUInteger,
)
pub unsafe fn setPrimitiveDataElementSize( &self, primitive_data_element_size: NSUInteger, )
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<MTL4AccelerationStructureGeometryDescriptor> for MTL4AccelerationStructureTriangleGeometryDescriptor
impl AsRef<MTL4AccelerationStructureGeometryDescriptor> for MTL4AccelerationStructureTriangleGeometryDescriptor
Source§fn as_ref(&self) -> &MTL4AccelerationStructureGeometryDescriptor
fn as_ref(&self) -> &MTL4AccelerationStructureGeometryDescriptor
Source§impl AsRef<MTL4AccelerationStructureTriangleGeometryDescriptor> for MTL4AccelerationStructureTriangleGeometryDescriptor
impl AsRef<MTL4AccelerationStructureTriangleGeometryDescriptor> for MTL4AccelerationStructureTriangleGeometryDescriptor
Source§impl Borrow<MTL4AccelerationStructureGeometryDescriptor> for MTL4AccelerationStructureTriangleGeometryDescriptor
impl Borrow<MTL4AccelerationStructureGeometryDescriptor> for MTL4AccelerationStructureTriangleGeometryDescriptor
Source§fn borrow(&self) -> &MTL4AccelerationStructureGeometryDescriptor
fn borrow(&self) -> &MTL4AccelerationStructureGeometryDescriptor
Source§impl ClassType for MTL4AccelerationStructureTriangleGeometryDescriptor
impl ClassType for MTL4AccelerationStructureTriangleGeometryDescriptor
Source§const NAME: &'static str = "MTL4AccelerationStructureTriangleGeometryDescriptor"
const NAME: &'static str = "MTL4AccelerationStructureTriangleGeometryDescriptor"
Source§type Super = MTL4AccelerationStructureGeometryDescriptor
type Super = MTL4AccelerationStructureGeometryDescriptor
Source§type ThreadKind = <<MTL4AccelerationStructureTriangleGeometryDescriptor as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<MTL4AccelerationStructureTriangleGeometryDescriptor as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for MTL4AccelerationStructureTriangleGeometryDescriptor
impl CopyingHelper for MTL4AccelerationStructureTriangleGeometryDescriptor
Source§type Result = MTL4AccelerationStructureTriangleGeometryDescriptor
type Result = MTL4AccelerationStructureTriangleGeometryDescriptor
Self if the type has no
immutable counterpart. Read moreSource§impl NSCopying for MTL4AccelerationStructureTriangleGeometryDescriptor
impl NSCopying for MTL4AccelerationStructureTriangleGeometryDescriptor
Source§impl NSObjectProtocol for MTL4AccelerationStructureTriangleGeometryDescriptor
impl NSObjectProtocol for MTL4AccelerationStructureTriangleGeometryDescriptor
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref