pub struct MTLFXFrameInterpolatorDescriptor { /* private fields */ }MTLFXFrameInterpolator only.Expand description
A set of properties that configure a frame interpolator, and a factory method that creates the effect.
A frame interpolator inspects two frames your game or app renders and, based on their properties, generates an extra frame at a fraction of the cost, helping you to increase your frame rate.
When you configure this descriptor, set the properties that determine the pixel format for each texture to the
respective format of the texture you later assign to the scaler. For example, make sure that the format to which
you set the colorTextureFormat property matches the format of the texture you later assign to the interpolator’s
MTLFXFrameInterpolatorDescriptor/colorTexture property.
See also Apple’s documentation
Implementations§
Source§impl MTLFXFrameInterpolatorDescriptor
impl MTLFXFrameInterpolatorDescriptor
Sourcepub unsafe fn colorTextureFormat(&self) -> MTLPixelFormat
pub unsafe fn colorTextureFormat(&self) -> MTLPixelFormat
The pixel format of the input color texture for the frame interpolator you create with this descriptor.
Sourcepub unsafe fn setColorTextureFormat(&self, color_texture_format: MTLPixelFormat)
pub unsafe fn setColorTextureFormat(&self, color_texture_format: MTLPixelFormat)
Setter for colorTextureFormat.
Sourcepub unsafe fn outputTextureFormat(&self) -> MTLPixelFormat
pub unsafe fn outputTextureFormat(&self) -> MTLPixelFormat
The pixel format of the output color texture for the frame interpolator you create with this descriptor.
Sourcepub unsafe fn setOutputTextureFormat(
&self,
output_texture_format: MTLPixelFormat,
)
pub unsafe fn setOutputTextureFormat( &self, output_texture_format: MTLPixelFormat, )
Setter for outputTextureFormat.
Sourcepub unsafe fn depthTextureFormat(&self) -> MTLPixelFormat
pub unsafe fn depthTextureFormat(&self) -> MTLPixelFormat
The pixel format of the input depth texture for the frame interpolator you create with this descriptor.
Sourcepub unsafe fn setDepthTextureFormat(&self, depth_texture_format: MTLPixelFormat)
pub unsafe fn setDepthTextureFormat(&self, depth_texture_format: MTLPixelFormat)
Setter for depthTextureFormat.
Sourcepub unsafe fn motionTextureFormat(&self) -> MTLPixelFormat
pub unsafe fn motionTextureFormat(&self) -> MTLPixelFormat
The pixel format of the input motion texture for the frame interpolator you create with this descriptor.
Sourcepub unsafe fn setMotionTextureFormat(
&self,
motion_texture_format: MTLPixelFormat,
)
pub unsafe fn setMotionTextureFormat( &self, motion_texture_format: MTLPixelFormat, )
Setter for motionTextureFormat.
Sourcepub unsafe fn uiTextureFormat(&self) -> MTLPixelFormat
pub unsafe fn uiTextureFormat(&self) -> MTLPixelFormat
The pixel format for the frame interpolator of an input texture containing your game’s custom UI.
Sourcepub unsafe fn setUITextureFormat(&self, ui_texture_format: MTLPixelFormat)
pub unsafe fn setUITextureFormat(&self, ui_texture_format: MTLPixelFormat)
Setter for uiTextureFormat.
pub unsafe fn scaler( &self, ) -> Option<Retained<ProtocolObject<dyn MTLFXFrameInterpolatableScaler>>>
MTLFXTemporalScaler only.Sourcepub unsafe fn setScaler(
&self,
scaler: Option<&ProtocolObject<dyn MTLFXFrameInterpolatableScaler>>,
)
Available on crate feature MTLFXTemporalScaler only.
pub unsafe fn setScaler( &self, scaler: Option<&ProtocolObject<dyn MTLFXFrameInterpolatableScaler>>, )
MTLFXTemporalScaler only.Setter for scaler.
Sourcepub unsafe fn inputWidth(&self) -> NSUInteger
pub unsafe fn inputWidth(&self) -> NSUInteger
The width, in pixels, of the input motion and depth texture for the frame interpolator.
Sourcepub unsafe fn setInputWidth(&self, input_width: NSUInteger)
pub unsafe fn setInputWidth(&self, input_width: NSUInteger)
Setter for inputWidth.
Sourcepub unsafe fn inputHeight(&self) -> NSUInteger
pub unsafe fn inputHeight(&self) -> NSUInteger
The height, in pixels, of the input motion and depth texture for the frame interpolator.
Sourcepub unsafe fn setInputHeight(&self, input_height: NSUInteger)
pub unsafe fn setInputHeight(&self, input_height: NSUInteger)
Setter for inputHeight.
Sourcepub unsafe fn outputWidth(&self) -> NSUInteger
pub unsafe fn outputWidth(&self) -> NSUInteger
The width, in pixels, of the output color texture for the frame interpolator.
Sourcepub unsafe fn setOutputWidth(&self, output_width: NSUInteger)
pub unsafe fn setOutputWidth(&self, output_width: NSUInteger)
Setter for outputWidth.
Sourcepub unsafe fn outputHeight(&self) -> NSUInteger
pub unsafe fn outputHeight(&self) -> NSUInteger
The height, in pixels, of the output color texture for the frame interpolator.
Sourcepub unsafe fn setOutputHeight(&self, output_height: NSUInteger)
pub unsafe fn setOutputHeight(&self, output_height: NSUInteger)
Setter for outputHeight.
Sourcepub unsafe fn newFrameInterpolatorWithDevice(
&self,
device: &ProtocolObject<dyn MTLDevice>,
) -> Option<Retained<ProtocolObject<dyn MTLFXFrameInterpolator>>>
pub unsafe fn newFrameInterpolatorWithDevice( &self, device: &ProtocolObject<dyn MTLDevice>, ) -> Option<Retained<ProtocolObject<dyn MTLFXFrameInterpolator>>>
Creates a frame interpolator instance for a Metal device.
- Parameters:
- device: The Metal device that creates the frame interpolator.
- Returns:
A new frame interpolator instance upon success, or
nilotherwise.
Sourcepub unsafe fn newFrameInterpolatorWithDevice_compiler(
&self,
device: &ProtocolObject<dyn MTLDevice>,
compiler: &ProtocolObject<dyn MTL4Compiler>,
) -> Option<Retained<ProtocolObject<dyn MTL4FXFrameInterpolator>>>
Available on crate feature MTL4FXFrameInterpolator only.
pub unsafe fn newFrameInterpolatorWithDevice_compiler( &self, device: &ProtocolObject<dyn MTLDevice>, compiler: &ProtocolObject<dyn MTL4Compiler>, ) -> Option<Retained<ProtocolObject<dyn MTL4FXFrameInterpolator>>>
MTL4FXFrameInterpolator only.Creates a frame interpolator instance for a Metal device.
- Parameters:
- device: The Metal device that creates the frame interpolator.
- compiler: A compiler instance this method can use to build pipeline state objects.
- Returns:
A new frame interpolator instance upon success, or
nilotherwise.
Sourcepub unsafe fn supportsMetal4FX(device: &ProtocolObject<dyn MTLDevice>) -> bool
pub unsafe fn supportsMetal4FX(device: &ProtocolObject<dyn MTLDevice>) -> bool
Queries whether a Metal device supports frame interpolation compatible with a Metal 4 command buffer.
-
Parameters:
-
device: The GPU device for which this methods tests support.
-
Returns: <doc ://com.apple.documentation/documentation/swift/true> if the device supports frame interpolation for Metal 4, <doc ://com.apple.documentation/documentation/swift/false> otherwise.
Sourcepub unsafe fn supportsDevice(device: &ProtocolObject<dyn MTLDevice>) -> bool
pub unsafe fn supportsDevice(device: &ProtocolObject<dyn MTLDevice>) -> bool
Queries whether a Metal device supports frame interpolation.
-
Parameters:
-
device: The GPU device for which this methods tests support.
-
Returns: <doc ://com.apple.documentation/documentation/swift/true> if the device supports frame interpolation, <doc ://com.apple.documentation/documentation/swift/false> otherwise.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl ClassType for MTLFXFrameInterpolatorDescriptor
impl ClassType for MTLFXFrameInterpolatorDescriptor
Source§const NAME: &'static str = "MTLFXFrameInterpolatorDescriptor"
const NAME: &'static str = "MTLFXFrameInterpolatorDescriptor"
Source§type ThreadKind = <<MTLFXFrameInterpolatorDescriptor as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<MTLFXFrameInterpolatorDescriptor as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for MTLFXFrameInterpolatorDescriptor
impl CopyingHelper for MTLFXFrameInterpolatorDescriptor
Source§type Result = MTLFXFrameInterpolatorDescriptor
type Result = MTLFXFrameInterpolatorDescriptor
Self if the type has no
immutable counterpart. Read moreSource§impl NSCopying for MTLFXFrameInterpolatorDescriptor
impl NSCopying for MTLFXFrameInterpolatorDescriptor
Source§impl NSObjectProtocol for MTLFXFrameInterpolatorDescriptor
impl NSObjectProtocol for MTLFXFrameInterpolatorDescriptor
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref