GLKMeshBuffer

Struct GLKMeshBuffer 

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pub struct GLKMeshBuffer { /* private fields */ }
๐Ÿ‘ŽDeprecated: The OpenGL API is deprecated by Apple
Available on crate feature GLKModel only.
Expand description

Mesh buffers created when needs to allocate memory to back vertex or index data

Memory backing these buffer are OpenGL buffers. Model I/O will load index and vertex data from from a model asset directly in to the OpenGL buffer object.

See also Appleโ€™s documentation

Implementationsยง

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impl GLKMeshBuffer

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pub unsafe fn length(&self) -> NSUInteger

๐Ÿ‘ŽDeprecated: The OpenGL API is deprecated by Apple

Size in bytes of the buffer allocation

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pub unsafe fn allocator(&self) -> Retained<GLKMeshBufferAllocator>

๐Ÿ‘ŽDeprecated: The OpenGL API is deprecated by Apple

Allocator object used to create this buffer.

This allcoator used for copy and relayout operations (such as when a new vertex descriptor is applied to a vertex buffer)

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pub unsafe fn glBufferName(&self) -> u32

๐Ÿ‘ŽDeprecated: The OpenGL API is deprecated by Apple
Available on crate feature objc2-open-gl and macOS only.

glBufferName for buffer object backing vertex/index data

Many GLKMeshBuffers may reference the same OpenGL buffer object, but each with its own offset. (i.e. Many GLKMeshBuffers may be suballocated from a single OpenGL buffer object)

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pub unsafe fn offset(&self) -> NSUInteger

๐Ÿ‘ŽDeprecated: The OpenGL API is deprecated by Apple

Byte offset of the data within the OpenGL buffer

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pub unsafe fn zone( &self, ) -> Option<Retained<ProtocolObject<dyn MDLMeshBufferZone>>>

๐Ÿ‘ŽDeprecated: The OpenGL API is deprecated by Apple
Available on crate feature objc2-model-io only.

Zone from which this buffer was created (if it was created witha zone)

A single GL buffer is allocated for each zone. Each zone could have many GLKMeshBuffers, each with itโ€™s own offset. If a GLKMeshBufferAllocator is used, Model I/O will attempt to load all vertex and indexData of a single model into a single zone. So although there maybe many GLKMeshBuffers for a model they will be backed with the same contigous GL buffer.

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pub unsafe fn type(&self) -> MDLMeshBufferType

๐Ÿ‘ŽDeprecated: The OpenGL API is deprecated by Apple
Available on crate feature objc2-model-io only.

the intended type of the buffer

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impl GLKMeshBuffer

Methods declared on superclass NSObject.

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pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>

๐Ÿ‘ŽDeprecated: The OpenGL API is deprecated by Apple
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pub unsafe fn new() -> Retained<Self>

๐Ÿ‘ŽDeprecated: The OpenGL API is deprecated by Apple

Methods from Deref<Target = NSObject>ยง

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pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Handle messages the object doesnโ€™t recognize.

See Appleโ€™s documentation for details.

Methods from Deref<Target = AnyObject>ยง

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pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

ยงPanics

May panic if the object is invalid (which may be the case for objects returned from unavailable init/new methods).

ยงExample

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
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pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

๐Ÿ‘ŽDeprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

ยงSafety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

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pub fn downcast_ref<T>(&self) -> Option<&T>
where T: DowncastTarget,

Attempt to downcast the object to a class of type T.

This is the reference-variant. Use Retained::downcast if you want to convert a retained object to another type.

ยงMutable classes

Some classes have immutable and mutable variants, such as NSString and NSMutableString.

When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable โ€œunder the hoodโ€.

So using this method to convert a NSString to a NSMutableString, while not unsound, is generally frowned upon unless you created the string yourself, or the API explicitly documents the string to be mutable.

See Appleโ€™s documentation on mutability and on isKindOfClass: for more details.

ยงGeneric classes

Objective-C generics are called โ€œlightweight genericsโ€, and thatโ€™s because they arenโ€™t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.

You can, however, safely downcast to generic collections where all the type-parameters are AnyObject.

ยงPanics

This works internally by calling isKindOfClass:. That means that the object must have the instance method of that name, and an exception will be thrown (if CoreFoundation is linked) or the process will abort if that is not the case. In the vast majority of cases, you donโ€™t need to worry about this, since both root objects NSObject and NSProxy implement this method.

ยงExamples

Cast an NSString back and forth from NSObject.

use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};

let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();

Try (and fail) to cast an NSObject to an NSString.

use objc2_foundation::{NSObject, NSString};

let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());

Try to cast to an array of strings.

โ“˜
use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();

This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.

Downcast when processing each element instead.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);

for elem in arr {
    if let Some(data) = elem.downcast_ref::<NSString>() {
        // handle `data`
    }
}

Trait Implementationsยง

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impl AsRef<AnyObject> for GLKMeshBuffer

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fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GLKMeshBuffer> for GLKMeshBuffer

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fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<NSObject> for GLKMeshBuffer

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fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl Borrow<AnyObject> for GLKMeshBuffer

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fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
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impl Borrow<NSObject> for GLKMeshBuffer

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fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
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impl ClassType for GLKMeshBuffer

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const NAME: &'static str = "GLKMeshBuffer"

The name of the Objective-C class that this type represents. Read more
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type Super = NSObject

The superclass of this class. Read more
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type ThreadKind = <<GLKMeshBuffer as ClassType>::Super as ClassType>::ThreadKind

Whether the type can be used from any thread, or from only the main thread. Read more
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fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
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fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
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impl CopyingHelper for GLKMeshBuffer

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type Result = GLKMeshBuffer

The immutable counterpart of the type, or Self if the type has no immutable counterpart. Read more
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impl Debug for GLKMeshBuffer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for GLKMeshBuffer

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type Target = NSObject

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl Hash for GLKMeshBuffer

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
1.3.0 ยท Sourceยง

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl MDLMeshBuffer for GLKMeshBuffer

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unsafe fn fillData_offset(&self, data: &NSData, offset: usize)
where Self: Sized + Message,

Fills buffer with data at offset Read more
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unsafe fn map(&self) -> Retained<MDLMeshBufferMap>
where Self: Sized + Message,

CPU access to bufferโ€™s memory Read more
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unsafe fn length(&self) -> usize
where Self: Sized + Message,

Size in bytes of the buffer allocation
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unsafe fn allocator( &self, ) -> Retained<ProtocolObject<dyn MDLMeshBufferAllocator>>
where Self: Sized + Message,

Allocator object used to create this buffer. Read more
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unsafe fn zone(&self) -> Retained<ProtocolObject<dyn MDLMeshBufferZone>>
where Self: Sized + Message,

Zone from which this buffer was created Read more
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unsafe fn type(&self) -> MDLMeshBufferType
where Self: Sized + Message,

the intended type of the buffer
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impl Message for GLKMeshBuffer

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fn retain(&self) -> Retained<Self>
where Self: Sized,

Increment the reference count of the receiver. Read more
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impl NSCopying for GLKMeshBuffer

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fn copy(&self) -> Retained<Self::Result>
where Self: Sized + Message + CopyingHelper,

Returns a new instance thatโ€™s a copy of the receiver. Read more
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unsafe fn copyWithZone(&self, zone: *mut NSZone) -> Retained<Self::Result>
where Self: Sized + Message + CopyingHelper,

Returns a new instance thatโ€™s a copy of the receiver. Read more
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impl NSObjectProtocol for GLKMeshBuffer

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fn isEqual(&self, other: Option<&AnyObject>) -> bool
where Self: Sized + Message,

Check whether the object is equal to an arbitrary other object. Read more
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fn hash(&self) -> usize
where Self: Sized + Message,

An integer that can be used as a table address in a hash table structure. Read more
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fn isKindOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of the class, or one of its subclasses. Read more
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fn is_kind_of<T>(&self) -> bool
where T: ClassType, Self: Sized + Message,

๐Ÿ‘ŽDeprecated: use isKindOfClass directly, or cast your objects with AnyObject::downcast_ref
Check if the object is an instance of the class type, or one of its subclasses. Read more
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fn isMemberOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of a specific class, without checking subclasses. Read more
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fn respondsToSelector(&self, aSelector: Sel) -> bool
where Self: Sized + Message,

Check whether the object implements or inherits a method with the given selector. Read more
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fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
where Self: Sized + Message,

Check whether the object conforms to a given protocol. Read more
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fn description(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object. Read more
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fn debugDescription(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object to use when debugging. Read more
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fn isProxy(&self) -> bool
where Self: Sized + Message,

Check whether the receiver is a subclass of the NSProxy root class instead of the usual NSObject. Read more
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fn retainCount(&self) -> usize
where Self: Sized + Message,

The reference count of the object. Read more
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impl PartialEq for GLKMeshBuffer

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 ยท Sourceยง

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefEncode for GLKMeshBuffer

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const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
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impl DowncastTarget for GLKMeshBuffer

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impl Eq for GLKMeshBuffer

Auto Trait Implementationsยง

Blanket Implementationsยง

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<'a, T> AnyThread for T
where T: ClassType<ThreadKind = dyn AnyThread + 'a> + ?Sized,

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fn alloc() -> Allocated<Self>
where Self: Sized + ClassType,

Allocate a new instance of the class. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

๐Ÿ”ฌThis is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,