pub struct GKRandomDistribution { /* private fields */ }GKRandomDistribution only.Expand description
A random distribution is a random source itself with a specific mapping from the input source to the output values. The distribution is uniform, meaning there is no bias towards any of the possible outcomes.
See also Apple’s documentation
Implementations§
Source§impl GKRandomDistribution
impl GKRandomDistribution
Sourcepub unsafe fn lowestValue(&self) -> NSInteger
pub unsafe fn lowestValue(&self) -> NSInteger
The lowest value the distribution will output.
Sourcepub unsafe fn highestValue(&self) -> NSInteger
pub unsafe fn highestValue(&self) -> NSInteger
The highest value the distribution will output.
Sourcepub unsafe fn numberOfPossibleOutcomes(&self) -> NSUInteger
pub unsafe fn numberOfPossibleOutcomes(&self) -> NSUInteger
The number of unique possible outcomes, depending on the distribution type this is not always highest - lowest + 1.
Sourcepub unsafe fn initWithRandomSource_lowestValue_highestValue(
this: Allocated<Self>,
source: &ProtocolObject<dyn GKRandom>,
lowest_inclusive: NSInteger,
highest_inclusive: NSInteger,
) -> Retained<Self>
Available on crate feature GKRandomSource only.
pub unsafe fn initWithRandomSource_lowestValue_highestValue( this: Allocated<Self>, source: &ProtocolObject<dyn GKRandom>, lowest_inclusive: NSInteger, highest_inclusive: NSInteger, ) -> Retained<Self>
GKRandomSource only.Initializes a random distribution within the range [lowest, highest] using a source to grab input values from.
Sourcepub unsafe fn nextInt(&self) -> NSInteger
pub unsafe fn nextInt(&self) -> NSInteger
Returns the next integer in the distribution sequence and moves ahead to the next one. The value is in the range of [lowest, highest].
Sourcepub unsafe fn nextIntWithUpperBound(
&self,
upper_bound: NSUInteger,
) -> NSUInteger
pub unsafe fn nextIntWithUpperBound( &self, upper_bound: NSUInteger, ) -> NSUInteger
Returns the next unsigned value in the distribution sequence that is less than upperBound. The value never equals or exceeeds upperBounds, and in this case it will also never exceed the highest value of the distribution.
Sourcepub unsafe fn nextUniform(&self) -> c_float
pub unsafe fn nextUniform(&self) -> c_float
Returns the next uniform float in the random sequence and moves ahead to the next one. The value is in the range of [lowest / higest, 1.0].
The value is quantized to the distribution’s lowest and highest bounds. Thus on a d20 distribution the value is quantized to 5% increments. The output value 0 is not possible to get unless the lowest value bound is also 0 or below.
See: nextInt
Sourcepub unsafe fn nextBool(&self) -> bool
pub unsafe fn nextBool(&self) -> bool
Returns the next true or false value in the distribution sequence and moves ahead to the next one. The value is either nonzero (true) or zero (false). Use this for simple boolean switches in logic that don’t require fuzzy evaluation. For fuzzy evaluation use nextUniform.
By default this is based on the referenced source’s definition of nextBool.
See: GKRandomSource.nextBool
Sourcepub unsafe fn distributionWithLowestValue_highestValue(
lowest_inclusive: NSInteger,
highest_inclusive: NSInteger,
) -> Retained<Self>
pub unsafe fn distributionWithLowestValue_highestValue( lowest_inclusive: NSInteger, highest_inclusive: NSInteger, ) -> Retained<Self>
Convenience creation of random distribution within the range [lowest, highest] using an isolated source to grab input values from. This is equivalent to calling alloc followed by initWithSource:lowest:highest:, where source is [[GKRandomSource alloc] init].
See: initWithRandomSource:lowestValue:highestValue:
Sourcepub unsafe fn distributionForDieWithSideCount(
side_count: NSInteger,
) -> Retained<Self>
pub unsafe fn distributionForDieWithSideCount( side_count: NSInteger, ) -> Retained<Self>
Convenience creation of random distribution with the die like range [1, sideCount] using an isolated source to grab input values from. This is equivalent to calling alloc followed by initWithSource:lowest:highest:, where source is [[GKRandomSource alloc] init].
See: initWithRandomSource:lowestValue:highestValue:
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for GKRandomDistribution
impl AsRef<AnyObject> for GKRandomDistribution
Source§impl AsRef<GKRandomDistribution> for GKGaussianDistribution
impl AsRef<GKRandomDistribution> for GKGaussianDistribution
Source§fn as_ref(&self) -> &GKRandomDistribution
fn as_ref(&self) -> &GKRandomDistribution
Source§impl AsRef<GKRandomDistribution> for GKShuffledDistribution
impl AsRef<GKRandomDistribution> for GKShuffledDistribution
Source§fn as_ref(&self) -> &GKRandomDistribution
fn as_ref(&self) -> &GKRandomDistribution
Source§impl AsRef<NSObject> for GKRandomDistribution
impl AsRef<NSObject> for GKRandomDistribution
Source§impl Borrow<AnyObject> for GKRandomDistribution
impl Borrow<AnyObject> for GKRandomDistribution
Source§impl Borrow<GKRandomDistribution> for GKGaussianDistribution
impl Borrow<GKRandomDistribution> for GKGaussianDistribution
Source§fn borrow(&self) -> &GKRandomDistribution
fn borrow(&self) -> &GKRandomDistribution
Source§impl Borrow<GKRandomDistribution> for GKShuffledDistribution
impl Borrow<GKRandomDistribution> for GKShuffledDistribution
Source§fn borrow(&self) -> &GKRandomDistribution
fn borrow(&self) -> &GKRandomDistribution
Source§impl Borrow<NSObject> for GKRandomDistribution
impl Borrow<NSObject> for GKRandomDistribution
Source§impl ClassType for GKRandomDistribution
impl ClassType for GKRandomDistribution
Source§const NAME: &'static str = "GKRandomDistribution"
const NAME: &'static str = "GKRandomDistribution"
Source§type ThreadKind = <<GKRandomDistribution as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GKRandomDistribution as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for GKRandomDistribution
impl Debug for GKRandomDistribution
Source§impl Deref for GKRandomDistribution
impl Deref for GKRandomDistribution
Source§impl GKRandom for GKRandomDistribution
impl GKRandom for GKRandomDistribution
Source§unsafe fn nextInt(&self) -> NSInteger
unsafe fn nextInt(&self) -> NSInteger
GKRandomSource only.Source§unsafe fn nextIntWithUpperBound(&self, upper_bound: NSUInteger) -> NSUInteger
unsafe fn nextIntWithUpperBound(&self, upper_bound: NSUInteger) -> NSUInteger
GKRandomSource only.Source§unsafe fn nextUniform(&self) -> c_float
unsafe fn nextUniform(&self) -> c_float
GKRandomSource only.Source§unsafe fn nextBool(&self) -> bool
unsafe fn nextBool(&self) -> bool
GKRandomSource only.Source§impl Hash for GKRandomDistribution
impl Hash for GKRandomDistribution
Source§impl Message for GKRandomDistribution
impl Message for GKRandomDistribution
Source§impl NSObjectProtocol for GKRandomDistribution
impl NSObjectProtocol for GKRandomDistribution
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref