pub struct GKARC4RandomSource { /* private fields */ }GKRandomSource only.Expand description
A deterministic pseudo-random source that generates random numbers based on an arc4 algorithm. This is a deterministic random source suitable for creating reliable gameplay mechanics.
While deterministic, this is not a cryptographic random source, however it may be useful for obfuscation of gameplay data in manner similar to a stream cipher.
See also Apple’s documentation
Implementations§
Source§impl GKARC4RandomSource
impl GKARC4RandomSource
Sourcepub unsafe fn seed(&self) -> Retained<NSData>
pub unsafe fn seed(&self) -> Retained<NSData>
The seed used to stir the arc4 random source. The seed is not encoded through archiving, but the equivalent state buffers are encoded.
Sourcepub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
Initializes an arc4 random source with bits from high entropy system resource like SecRandomCopyBytes.
Sourcepub unsafe fn initWithSeed(
this: Allocated<Self>,
seed: &NSData,
) -> Retained<Self>
pub unsafe fn initWithSeed( this: Allocated<Self>, seed: &NSData, ) -> Retained<Self>
Initializes an arc4 random source with bits from the seed.
Sourcepub unsafe fn dropValuesWithCount(&self, count: NSUInteger)
pub unsafe fn dropValuesWithCount(&self, count: NSUInteger)
Arc4 based random sources have repeatable initial sequences. If used for obfuscation you should drop N values from the start, where N should be any number larger than 768 to ensure the initial sequence is flushed.
Source§impl GKARC4RandomSource
Methods declared on superclass GKRandomSource.
impl GKARC4RandomSource
Methods declared on superclass GKRandomSource.
Sourcepub unsafe fn initWithCoder(
this: Allocated<Self>,
a_decoder: &NSCoder,
) -> Retained<Self>
pub unsafe fn initWithCoder( this: Allocated<Self>, a_decoder: &NSCoder, ) -> Retained<Self>
Deserializes a random source from an NSCoder. All random sources support coding for serializing and deserializing the state of the random source. Each subclass has its own contract for what parts of the state is preserved when serialized but the general contract is that a serialized source must generate the same sequence of values as the original source would from the instant it was serialized.
Note that the sharedRandom instance is an exception as it is explicitly seedless and a shared singleton instance. When serialized and deserialized it will return the current sharedRandom instance instead.
§Safety
a_decoder possibly has further requirements.
Methods from Deref<Target = GKRandomSource>§
Sourcepub unsafe fn arrayByShufflingObjectsInArray(
&self,
array: &NSArray,
) -> Retained<NSArray>
pub unsafe fn arrayByShufflingObjectsInArray( &self, array: &NSArray, ) -> Retained<NSArray>
Returns a shuffled instance of the given array. The objects in the array are shuffled based on a Fisher-Yates shuffle.
Any random, be it custom, source or a distribution, that can provide a number with an upper bound of at least the array.count is suitable for this shuffle.
§Safety
array generic should be of the correct type.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for GKARC4RandomSource
impl AsRef<AnyObject> for GKARC4RandomSource
Source§impl AsRef<GKARC4RandomSource> for GKARC4RandomSource
impl AsRef<GKARC4RandomSource> for GKARC4RandomSource
Source§impl AsRef<GKRandomSource> for GKARC4RandomSource
impl AsRef<GKRandomSource> for GKARC4RandomSource
Source§fn as_ref(&self) -> &GKRandomSource
fn as_ref(&self) -> &GKRandomSource
Source§impl AsRef<NSObject> for GKARC4RandomSource
impl AsRef<NSObject> for GKARC4RandomSource
Source§impl Borrow<AnyObject> for GKARC4RandomSource
impl Borrow<AnyObject> for GKARC4RandomSource
Source§impl Borrow<GKRandomSource> for GKARC4RandomSource
impl Borrow<GKRandomSource> for GKARC4RandomSource
Source§fn borrow(&self) -> &GKRandomSource
fn borrow(&self) -> &GKRandomSource
Source§impl Borrow<NSObject> for GKARC4RandomSource
impl Borrow<NSObject> for GKARC4RandomSource
Source§impl ClassType for GKARC4RandomSource
impl ClassType for GKARC4RandomSource
Source§const NAME: &'static str = "GKARC4RandomSource"
const NAME: &'static str = "GKARC4RandomSource"
Source§type Super = GKRandomSource
type Super = GKRandomSource
Source§type ThreadKind = <<GKARC4RandomSource as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GKARC4RandomSource as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for GKARC4RandomSource
impl CopyingHelper for GKARC4RandomSource
Source§type Result = GKARC4RandomSource
type Result = GKARC4RandomSource
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for GKARC4RandomSource
impl Debug for GKARC4RandomSource
Source§impl Deref for GKARC4RandomSource
impl Deref for GKARC4RandomSource
Source§impl GKRandom for GKARC4RandomSource
impl GKRandom for GKARC4RandomSource
Source§unsafe fn nextInt(&self) -> NSInteger
unsafe fn nextInt(&self) -> NSInteger
Source§unsafe fn nextIntWithUpperBound(&self, upper_bound: NSUInteger) -> NSUInteger
unsafe fn nextIntWithUpperBound(&self, upper_bound: NSUInteger) -> NSUInteger
Source§unsafe fn nextUniform(&self) -> c_float
unsafe fn nextUniform(&self) -> c_float
Source§unsafe fn nextBool(&self) -> bool
unsafe fn nextBool(&self) -> bool
Source§impl Hash for GKARC4RandomSource
impl Hash for GKARC4RandomSource
Source§impl Message for GKARC4RandomSource
impl Message for GKARC4RandomSource
Source§impl NSCoding for GKARC4RandomSource
impl NSCoding for GKARC4RandomSource
Source§impl NSCopying for GKARC4RandomSource
impl NSCopying for GKARC4RandomSource
Source§impl NSObjectProtocol for GKARC4RandomSource
impl NSObjectProtocol for GKARC4RandomSource
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref