pub struct GKAccessPoint { /* private fields */ }GKAccessPoint only.Expand description
Implementations§
Source§impl GKAccessPoint
impl GKAccessPoint
Sourcepub unsafe fn isActive(&self) -> bool
pub unsafe fn isActive(&self) -> bool
set this true to enable access point in your app. Setting this will cause the access point to appear after the notification banner is presented. If it already was presented it will appear immediately
Sourcepub unsafe fn isFocused(&self) -> bool
pub unsafe fn isFocused(&self) -> bool
set this on tvOS to put the accessPoint into focused mode
Sourcepub unsafe fn setFocused(&self, focused: bool)
pub unsafe fn setFocused(&self, focused: bool)
Setter for isFocused.
pub unsafe fn isVisible(&self) -> bool
Sourcepub unsafe fn isPresentingGameCenter(&self) -> bool
pub unsafe fn isPresentingGameCenter(&self) -> bool
observable property that indicates when the access point is visible.
Sourcepub unsafe fn showHighlights(&self) -> bool
👎Deprecated: No longer supported
pub unsafe fn showHighlights(&self) -> bool
Set this property to true if you wish to show the highlights for most recent achievement, current rank on default leaderboard, etc
Sourcepub unsafe fn setShowHighlights(&self, show_highlights: bool)
👎Deprecated: No longer supported
pub unsafe fn setShowHighlights(&self, show_highlights: bool)
Setter for showHighlights.
Sourcepub unsafe fn location(&self) -> GKAccessPointLocation
pub unsafe fn location(&self) -> GKAccessPointLocation
These properties control the placement of the widget
Sourcepub unsafe fn setLocation(&self, location: GKAccessPointLocation)
pub unsafe fn setLocation(&self, location: GKAccessPointLocation)
Setter for location.
Sourcepub unsafe fn frameInScreenCoordinates(&self) -> NSRect
pub unsafe fn frameInScreenCoordinates(&self) -> NSRect
observable property that contains the current frame needed to display the widget
Sourcepub unsafe fn parentWindow(
&self,
mtm: MainThreadMarker,
) -> Option<Retained<NSWindow>>
Available on crate feature objc2-app-kit and macOS only.
pub unsafe fn parentWindow( &self, mtm: MainThreadMarker, ) -> Option<Retained<NSWindow>>
objc2-app-kit and macOS only.the following is a platform specific window that you wish to have the access point in. If not set then a best attempt will be made to choose the main window of the app.
Sourcepub unsafe fn setParentWindow(&self, parent_window: Option<&NSWindow>)
Available on crate feature objc2-app-kit and macOS only.
pub unsafe fn setParentWindow(&self, parent_window: Option<&NSWindow>)
objc2-app-kit and macOS only.Setter for parentWindow.
This is a weak property.
Sourcepub unsafe fn triggerAccessPointWithHandler(&self, handler: &DynBlock<dyn Fn()>)
Available on crate feature block2 only.
pub unsafe fn triggerAccessPointWithHandler(&self, handler: &DynBlock<dyn Fn()>)
block2 only.this lets the developer trigger the access point as if the user had touched it. This is useful for games that use controllers or the remote on AppleTV. the argument lets you specify a specific state (default, profile, achievements, leaderboards) for GameCenterViewController
pub unsafe fn triggerAccessPointWithState_handler( &self, state: GKGameCenterViewControllerState, handler: &DynBlock<dyn Fn()>, )
GKGameCenterViewController and block2 only.pub unsafe fn triggerAccessPointWithAchievementID_handler( &self, achievement_id: &NSString, handler: Option<&DynBlock<dyn Fn()>>, )
block2 only.pub unsafe fn triggerAccessPointWithLeaderboardSetID_handler( &self, leaderboard_set_id: &NSString, handler: Option<&DynBlock<dyn Fn()>>, )
block2 only.pub unsafe fn triggerAccessPointWithLeaderboardID_playerScope_timeScope_handler( &self, leaderboard_id: &NSString, player_scope: GKLeaderboardPlayerScope, time_scope: GKLeaderboardTimeScope, handler: Option<&DynBlock<dyn Fn()>>, )
GKLeaderboard and block2 only.pub unsafe fn triggerAccessPointWithPlayer_handler( &self, player: &GKPlayer, handler: Option<&DynBlock<dyn Fn()>>, )
GKBasePlayer and GKPlayer and block2 only.Sourcepub unsafe fn triggerAccessPointForPlayTogetherWithHandler(
&self,
handler: Option<&DynBlock<dyn Fn()>>,
)
Available on crate feature block2 only.
pub unsafe fn triggerAccessPointForPlayTogetherWithHandler( &self, handler: Option<&DynBlock<dyn Fn()>>, )
block2 only.Displays the view that allows players to engage each other with activities and challenges.
Sourcepub unsafe fn triggerAccessPointForChallengesWithHandler(
&self,
handler: Option<&DynBlock<dyn Fn()>>,
)
Available on crate feature block2 only.
pub unsafe fn triggerAccessPointForChallengesWithHandler( &self, handler: Option<&DynBlock<dyn Fn()>>, )
block2 only.Displays the view that allows players to engage each other with challenges.
Sourcepub unsafe fn triggerAccessPointWithChallengeDefinitionID_handler(
&self,
challenge_definition_id: &NSString,
handler: Option<&DynBlock<dyn Fn()>>,
)
Available on crate feature block2 only.
pub unsafe fn triggerAccessPointWithChallengeDefinitionID_handler( &self, challenge_definition_id: &NSString, handler: Option<&DynBlock<dyn Fn()>>, )
block2 only.Displays the challenge creation view for the provided challenge definition ID.
Sourcepub unsafe fn triggerAccessPointWithGameActivityDefinitionID_handler(
&self,
game_activity_definition_id: &NSString,
handler: Option<&DynBlock<dyn Fn()>>,
)
Available on crate feature block2 only.
pub unsafe fn triggerAccessPointWithGameActivityDefinitionID_handler( &self, game_activity_definition_id: &NSString, handler: Option<&DynBlock<dyn Fn()>>, )
block2 only.Displays the game activity creation view for the provided activity definition ID.
Sourcepub unsafe fn triggerAccessPointWithGameActivity_handler(
&self,
game_activity: &GKGameActivity,
handler: Option<&DynBlock<dyn Fn()>>,
)
Available on crate features GKGameActivity and block2 only.
pub unsafe fn triggerAccessPointWithGameActivity_handler( &self, game_activity: &GKGameActivity, handler: Option<&DynBlock<dyn Fn()>>, )
GKGameActivity and block2 only.Displays the game activity view for the provided activity instance.
Sourcepub unsafe fn triggerAccessPointForFriendingWithHandler(
&self,
handler: Option<&DynBlock<dyn Fn()>>,
)
Available on crate feature block2 only.
pub unsafe fn triggerAccessPointForFriendingWithHandler( &self, handler: Option<&DynBlock<dyn Fn()>>, )
block2 only.Brings up the invite friends view.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for GKAccessPoint
impl AsRef<AnyObject> for GKAccessPoint
Source§impl AsRef<GKAccessPoint> for GKAccessPoint
impl AsRef<GKAccessPoint> for GKAccessPoint
Source§impl AsRef<NSObject> for GKAccessPoint
impl AsRef<NSObject> for GKAccessPoint
Source§impl Borrow<AnyObject> for GKAccessPoint
impl Borrow<AnyObject> for GKAccessPoint
Source§impl Borrow<NSObject> for GKAccessPoint
impl Borrow<NSObject> for GKAccessPoint
Source§impl ClassType for GKAccessPoint
impl ClassType for GKAccessPoint
Source§const NAME: &'static str = "GKAccessPoint"
const NAME: &'static str = "GKAccessPoint"
Source§type ThreadKind = <<GKAccessPoint as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GKAccessPoint as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for GKAccessPoint
impl Debug for GKAccessPoint
Source§impl Deref for GKAccessPoint
impl Deref for GKAccessPoint
Source§impl Hash for GKAccessPoint
impl Hash for GKAccessPoint
Source§impl Message for GKAccessPoint
impl Message for GKAccessPoint
Source§impl NSObjectProtocol for GKAccessPoint
impl NSObjectProtocol for GKAccessPoint
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref