#[repr(C)]pub struct GCMotion { /* private fields */ }
GCMotion
only.Expand description
A profile for getting motion input from a controller that has the ability to measure acceleration and rotation rate.
You check for the availablity of motion inputs by getting the motion property of a controller. If that returns a nil value; motion is not available. A non-nil value is a valid GCMotion profile that is able to provide motion input.
See: GCController.motion
See also Apple’s documentation
Implementations§
Source§impl GCMotion
impl GCMotion
Sourcepub unsafe fn controller(&self) -> Option<Retained<GCController>>
Available on crate feature GCController
only.
pub unsafe fn controller(&self) -> Option<Retained<GCController>>
GCController
only.A profile keeps a reference to the controller that it is mapping input from.
See: GCController
pub unsafe fn valueChangedHandler(&self) -> GCMotionValueChangedHandler
block2
only.Sourcepub unsafe fn setValueChangedHandler(
&self,
value_changed_handler: GCMotionValueChangedHandler,
)
Available on crate feature block2
only.
pub unsafe fn setValueChangedHandler( &self, value_changed_handler: GCMotionValueChangedHandler, )
block2
only.Setter for valueChangedHandler
.
Sourcepub unsafe fn sensorsRequireManualActivation(&self) -> bool
pub unsafe fn sensorsRequireManualActivation(&self) -> bool
If this property is returns YES, you are responsible for setting sensorsActive to YES when you need motion data from the controller.
Some controllers, such as the Siri Remote, automatically activate and deactivate motion sensors. In such a case, this property will return NO.
See: sensorsActive
Sourcepub unsafe fn sensorsActive(&self) -> bool
pub unsafe fn sensorsActive(&self) -> bool
Set this property to YES when you wish to receive motion data from the controller. When you set this property to NO, the motion sensors will be disabled and the GCMotion profile will not be updated.
Note: It is highly recommended that you only enable sensor during the period of time you directly need motion data. Motion sensors can drain controller battery, device battery, and needlessly consume Bluetooth bandwidth.
See: sensorsRequireManualActivation
Sourcepub unsafe fn setSensorsActive(&self, sensors_active: bool)
pub unsafe fn setSensorsActive(&self, sensors_active: bool)
Setter for sensorsActive
.
Sourcepub unsafe fn hasGravityAndUserAcceleration(&self) -> bool
pub unsafe fn hasGravityAndUserAcceleration(&self) -> bool
Returns YES if the controller is capable of reporting gravity and user acceleration separately.
Note: Some controllers do not separate gravity from user acceleration, and only report the total acceleration of the controller. Query whether the connected controller has the ability to separate gravity and user acceleration, and it doesn’t, use acceleration instead.
See: acceleration
Sourcepub unsafe fn gravity(&self) -> GCAcceleration
pub unsafe fn gravity(&self) -> GCAcceleration
The gravity vector expressed in the controller’s reference frame.
Note that the total acceleration of the controller is equal to gravity plus userAcceleration.
See: userAcceleration
See: acceleration
Sourcepub unsafe fn userAcceleration(&self) -> GCAcceleration
pub unsafe fn userAcceleration(&self) -> GCAcceleration
The acceleration that the user is giving to the controller.
Note that the total acceleration of the controller is equal to gravity plus userAcceleration.
See: gravity
See: acceleration
Sourcepub unsafe fn acceleration(&self) -> GCAcceleration
pub unsafe fn acceleration(&self) -> GCAcceleration
The total acceleration of the controller.
See: gravity
See: userAcceleration
Sourcepub unsafe fn hasAttitudeAndRotationRate(&self) -> bool
👎Deprecated: Use -hasAttitude and -hasRotationRate methods instead
pub unsafe fn hasAttitudeAndRotationRate(&self) -> bool
The controller generating the motion data has sensors that can accurately determine the current attitude and rotation rate. If this is enabled the motion data for attitude and rotation rate are usable for inputs.
Sourcepub unsafe fn hasAttitude(&self) -> bool
pub unsafe fn hasAttitude(&self) -> bool
The controller generating the motion data has sensors that can accurately determine the current attitude. If this is enabled the motion data for attitude is usable for inputs.
Sourcepub unsafe fn hasRotationRate(&self) -> bool
pub unsafe fn hasRotationRate(&self) -> bool
The controller generating the motion data has sensors that can accurately determine the current rotation rate. If this is enabled the motion data for rotation rate is usable for inputs.
Sourcepub unsafe fn attitude(&self) -> GCQuaternion
pub unsafe fn attitude(&self) -> GCQuaternion
The current attitude of the controller.
Note: Remotes without accurate attitude and rotation rate can not determine a stable attitude so the values will be (0,0,0,1) at all times.
See: hasAttitude
See: GCMicroGamepad
Sourcepub unsafe fn rotationRate(&self) -> GCRotationRate
pub unsafe fn rotationRate(&self) -> GCRotationRate
The current rotation rate of the controller.
Note: Remotes without accurate attitude and rotation rate can not determine a stable rotation rate so the values will be (0,0,0) at all times.
See: hasRotationRate
See: GCMicroGamepad
Sourcepub unsafe fn setGravity(&self, gravity: GCAcceleration)
pub unsafe fn setGravity(&self, gravity: GCAcceleration)
Sets the gravity vector expressed in the controller’s reference frame.
Note: If the controller’s snapshot flag is set to NO, this method has no effect.
See: gravity
Sourcepub unsafe fn setUserAcceleration(&self, user_acceleration: GCAcceleration)
pub unsafe fn setUserAcceleration(&self, user_acceleration: GCAcceleration)
Sets the acceleration that the user is giving to the controller.
Note: If the controller’s snapshot flag is set to NO, this method has no effect.
See: userAcceleration
Sourcepub unsafe fn setAcceleration(&self, acceleration: GCAcceleration)
pub unsafe fn setAcceleration(&self, acceleration: GCAcceleration)
Sets the acceleration that the user is giving to the controller.
Note: If the controller’s snapshot flag is set to NO, this method has no effect.
See: userAcceleration
Sourcepub unsafe fn setAttitude(&self, attitude: GCQuaternion)
pub unsafe fn setAttitude(&self, attitude: GCQuaternion)
Sets the current rotation rate of the controller.
Note: If the controller’s snapshot flag is set to NO, this method has no effect.
See: attitude
Sourcepub unsafe fn setRotationRate(&self, rotation_rate: GCRotationRate)
pub unsafe fn setRotationRate(&self, rotation_rate: GCRotationRate)
Sets the current rotation rate of the controller.
Note: If the controller’s snapshot flag is set to NO, this method has no effect.
See: rotationRate
Sourcepub unsafe fn setStateFromMotion(&self, motion: &GCMotion)
pub unsafe fn setStateFromMotion(&self, motion: &GCMotion)
Sets the state vector of the motion profile to a copy of the input motion profile’s state vector.
Note: If the controller’s snapshot flag is set to NO, this method has no effect.
See: GCController.snapshot
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass:
for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
§Panics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl ClassType for GCMotion
impl ClassType for GCMotion
Source§const NAME: &'static str = "GCMotion"
const NAME: &'static str = "GCMotion"
Source§type ThreadKind = <<GCMotion as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GCMotion as ClassType>::Super as ClassType>::ThreadKind
Source§impl NSObjectProtocol for GCMotion
impl NSObjectProtocol for GCMotion
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref