#[repr(C)]pub struct GCExtendedGamepadSnapShotDataV100 {Show 16 fields
pub version: u16,
pub size: u16,
pub dpadX: c_float,
pub dpadY: c_float,
pub buttonA: c_float,
pub buttonB: c_float,
pub buttonX: c_float,
pub buttonY: c_float,
pub leftShoulder: c_float,
pub rightShoulder: c_float,
pub leftThumbstickX: c_float,
pub leftThumbstickY: c_float,
pub rightThumbstickX: c_float,
pub rightThumbstickY: c_float,
pub leftTrigger: c_float,
pub rightTrigger: c_float,
}
Available on crate feature
GCExtendedGamepadSnapshot
only.Expand description
Fields§
§version: u16
§size: u16
§dpadX: c_float
§dpadY: c_float
§leftShoulder: c_float
§rightShoulder: c_float
§leftThumbstickX: c_float
§leftThumbstickY: c_float
§rightThumbstickX: c_float
§rightThumbstickY: c_float
§leftTrigger: c_float
§rightTrigger: c_float
Implementations§
Source§impl GCExtendedGamepadSnapShotDataV100
impl GCExtendedGamepadSnapShotDataV100
Sourcepub unsafe fn from_ns_data(
snapshot_data: *mut GCExtendedGamepadSnapShotDataV100,
data: Option<&NSData>,
) -> bool
👎Deprecated: Use the -[GCController controllerWithExtendedGamepad] method instead
pub unsafe fn from_ns_data( snapshot_data: *mut GCExtendedGamepadSnapShotDataV100, data: Option<&NSData>, ) -> bool
Fills out a v100 snapshot from any compatible NSData source
Returns: NO if data is nil, snapshotData is nil or the contents of data does not contain a compatible snapshot. YES for all other cases.
Trait Implementations§
Source§impl Clone for GCExtendedGamepadSnapShotDataV100
impl Clone for GCExtendedGamepadSnapShotDataV100
Source§fn clone(&self) -> GCExtendedGamepadSnapShotDataV100
fn clone(&self) -> GCExtendedGamepadSnapShotDataV100
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl PartialEq for GCExtendedGamepadSnapShotDataV100
impl PartialEq for GCExtendedGamepadSnapShotDataV100
Source§fn eq(&self, other: &GCExtendedGamepadSnapShotDataV100) -> bool
fn eq(&self, other: &GCExtendedGamepadSnapShotDataV100) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.Source§impl RefEncode for GCExtendedGamepadSnapShotDataV100
impl RefEncode for GCExtendedGamepadSnapShotDataV100
Source§const ENCODING_REF: Encoding
const ENCODING_REF: Encoding
The Objective-C type-encoding for a reference of this type. Read more
impl Copy for GCExtendedGamepadSnapShotDataV100
impl StructuralPartialEq for GCExtendedGamepadSnapShotDataV100
Auto Trait Implementations§
impl Freeze for GCExtendedGamepadSnapShotDataV100
impl RefUnwindSafe for GCExtendedGamepadSnapShotDataV100
impl Send for GCExtendedGamepadSnapShotDataV100
impl Sync for GCExtendedGamepadSnapShotDataV100
impl Unpin for GCExtendedGamepadSnapShotDataV100
impl UnwindSafe for GCExtendedGamepadSnapShotDataV100
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> EncodeArgument for Twhere
T: Encode,
impl<T> EncodeArgument for Twhere
T: Encode,
Source§const ENCODING_ARGUMENT: Encoding = T::ENCODING
const ENCODING_ARGUMENT: Encoding = T::ENCODING
The Objective-C type-encoding for this type.
Source§impl<T> EncodeReturn for Twhere
T: Encode,
impl<T> EncodeReturn for Twhere
T: Encode,
Source§const ENCODING_RETURN: Encoding = T::ENCODING
const ENCODING_RETURN: Encoding = T::ENCODING
The Objective-C type-encoding for this type.