#[repr(C)]pub struct GCControllerTouchpad { /* private fields */ }
GCControllerElement
and GCControllerTouchpad
only.Expand description
A touchpad is a touch-based two axis input with a notion of “touch state”. It keeps track of whether the touchpad is actively being touched, and generates events based on a change in touch state.
See also Apple’s documentation
Implementations§
Source§impl GCControllerTouchpad
impl GCControllerTouchpad
Available on crate feature GCControllerButtonInput
only.
GCControllerButtonInput
only.Button is the button built into the touch surface.
Sourcepub unsafe fn touchDown(&self) -> GCControllerTouchpadHandler
Available on crate feature block2
only.
pub unsafe fn touchDown(&self) -> GCControllerTouchpadHandler
block2
only.Called when a touch event begins on the touchpad.
Sourcepub unsafe fn setTouchDown(&self, touch_down: GCControllerTouchpadHandler)
Available on crate feature block2
only.
pub unsafe fn setTouchDown(&self, touch_down: GCControllerTouchpadHandler)
block2
only.Setter for touchDown
.
Sourcepub unsafe fn touchMoved(&self) -> GCControllerTouchpadHandler
Available on crate feature block2
only.
pub unsafe fn touchMoved(&self) -> GCControllerTouchpadHandler
block2
only.Called when a touch event continues on the touchpad, but not when it begins or ends.
Sourcepub unsafe fn setTouchMoved(&self, touch_moved: GCControllerTouchpadHandler)
Available on crate feature block2
only.
pub unsafe fn setTouchMoved(&self, touch_moved: GCControllerTouchpadHandler)
block2
only.Setter for touchMoved
.
Sourcepub unsafe fn touchUp(&self) -> GCControllerTouchpadHandler
Available on crate feature block2
only.
pub unsafe fn touchUp(&self) -> GCControllerTouchpadHandler
block2
only.Called when a touch event ends on the touchpad.
Sourcepub unsafe fn setTouchUp(&self, touch_up: GCControllerTouchpadHandler)
Available on crate feature block2
only.
pub unsafe fn setTouchUp(&self, touch_up: GCControllerTouchpadHandler)
block2
only.Setter for touchUp
.
Sourcepub unsafe fn touchSurface(&self) -> Retained<GCControllerDirectionPad>
Available on crate feature GCControllerDirectionPad
only.
pub unsafe fn touchSurface(&self) -> Retained<GCControllerDirectionPad>
GCControllerDirectionPad
only.The touch surface is a 2-axis control that represents the position of a touch event on the touchpad.
The axes will indicate the most recent touch position - a non-zero value does not indicate that the surface is being touched, and a value of (0, 0) does not indicate the surface is not being touched.
See: touchState - Should be polled in conjunction with touchSurface to determine if values are valid
Sourcepub unsafe fn touchState(&self) -> GCTouchState
pub unsafe fn touchState(&self) -> GCTouchState
Indicates the current state of the touch event on the touchpad.
Sourcepub unsafe fn reportsAbsoluteTouchSurfaceValues(&self) -> bool
pub unsafe fn reportsAbsoluteTouchSurfaceValues(&self) -> bool
The touchpad can use the raw position values of its surface as D-pad values, or it can create a virtual dpad centered around the first contact point with the surface.
If NO; a smaller sliding window is created around the initial touch point and subsequent movement is relative to that center. Movement outside the window will slide the window with it to re-center it. This is great for surfaces where there is no clear sense of a middle and drift over time is an issue.
If YES; the absolute values are used and any drift will have to managed manually either through user traning or by a developer using the dpad.
The default value for this property is YES, meaning the touch surface’s raw positional values are reported.
Sourcepub unsafe fn setReportsAbsoluteTouchSurfaceValues(
&self,
reports_absolute_touch_surface_values: bool,
)
pub unsafe fn setReportsAbsoluteTouchSurfaceValues( &self, reports_absolute_touch_surface_values: bool, )
Setter for reportsAbsoluteTouchSurfaceValues
.
Sets the normalized value for the touchpad’s axes, as well as its current touch and button state.
Note: If the controller’s snapshot flag is set to NO, this method has no effect.
See: touchSurface
See: touchState
Methods from Deref<Target = GCControllerElement>§
Sourcepub unsafe fn collection(&self) -> Option<Retained<GCControllerElement>>
pub unsafe fn collection(&self) -> Option<Retained<GCControllerElement>>
Each element can be part of a wider collection of inputs that map to a single logical element. A directional pad (dpad) is a logical collection of two axis inputs and thus each axis belongs to the same collection element - the dpad.
Sourcepub unsafe fn isAnalog(&self) -> bool
pub unsafe fn isAnalog(&self) -> bool
Check if the element can support more than just digital values, such as decimal ranges between 0 and 1. Defaults to YES for most elements.
Sourcepub unsafe fn isBoundToSystemGesture(&self) -> bool
pub unsafe fn isBoundToSystemGesture(&self) -> bool
Check if the element is bound to a system gesture. Defaults to NO for most elements.
See: preferredSystemGestureState
See: GCSystemGestureState
Sourcepub unsafe fn preferredSystemGestureState(&self) -> GCSystemGestureState
pub unsafe fn preferredSystemGestureState(&self) -> GCSystemGestureState
The preferred system gesture state for this element. Defaults to GCSystemGestureStateEnabled for most elements
Note: This is merely the preferred system gesture state - it is not guaranteed to be respected by the system.
Note: It is highly recommended to leave this set to the default value, however there may be situations (for example, game streaming apps) where it is preferrable to disable system gestures.
See: boundToSystemGesture
Sourcepub unsafe fn setPreferredSystemGestureState(
&self,
preferred_system_gesture_state: GCSystemGestureState,
)
pub unsafe fn setPreferredSystemGestureState( &self, preferred_system_gesture_state: GCSystemGestureState, )
Setter for preferredSystemGestureState
.
Sourcepub unsafe fn sfSymbolsName(&self) -> Option<Retained<NSString>>
pub unsafe fn sfSymbolsName(&self) -> Option<Retained<NSString>>
The element’s SF Symbols name, taking input remapping into account.
Note: In almost all instances, you should use this over unmappedSfSymbolsName in your UI.
Sourcepub unsafe fn setSfSymbolsName(&self, sf_symbols_name: Option<&NSString>)
pub unsafe fn setSfSymbolsName(&self, sf_symbols_name: Option<&NSString>)
Setter for sfSymbolsName
.
Sourcepub unsafe fn localizedName(&self) -> Option<Retained<NSString>>
pub unsafe fn localizedName(&self) -> Option<Retained<NSString>>
The element’s localized name, taking input remapping into account.
Note: In almost all instances, you should use this over unmappedLocalizedName in your UI.
Sourcepub unsafe fn setLocalizedName(&self, localized_name: Option<&NSString>)
pub unsafe fn setLocalizedName(&self, localized_name: Option<&NSString>)
Setter for localizedName
.
Sourcepub unsafe fn unmappedSfSymbolsName(&self) -> Option<Retained<NSString>>
pub unsafe fn unmappedSfSymbolsName(&self) -> Option<Retained<NSString>>
The element’s SF Symbols name, not taking any input remapping into account.
Note: Use this in your games own remapping UI, or when you need to prompt a user that a given button has no mapping (sfSymbolsName is nil).
Sourcepub unsafe fn setUnmappedSfSymbolsName(
&self,
unmapped_sf_symbols_name: Option<&NSString>,
)
pub unsafe fn setUnmappedSfSymbolsName( &self, unmapped_sf_symbols_name: Option<&NSString>, )
Setter for unmappedSfSymbolsName
.
Sourcepub unsafe fn unmappedLocalizedName(&self) -> Option<Retained<NSString>>
pub unsafe fn unmappedLocalizedName(&self) -> Option<Retained<NSString>>
The element’s localized name, not taking any input remapping into account.
Note: Use this in your games own remapping UI, or when you need to prompt a user that a given button has no mapping (localizedName is nil).
Sourcepub unsafe fn setUnmappedLocalizedName(
&self,
unmapped_localized_name: Option<&NSString>,
)
pub unsafe fn setUnmappedLocalizedName( &self, unmapped_localized_name: Option<&NSString>, )
Setter for unmappedLocalizedName
.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
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👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
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T: DowncastTarget,
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Attempt to downcast the object to a class of type T
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Cast an NSString
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use objc2::rc::Retained;
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Trait Implementations§
Source§impl AsRef<AnyObject> for GCControllerTouchpad
impl AsRef<AnyObject> for GCControllerTouchpad
Source§impl AsRef<GCControllerElement> for GCControllerTouchpad
impl AsRef<GCControllerElement> for GCControllerTouchpad
Source§fn as_ref(&self) -> &GCControllerElement
fn as_ref(&self) -> &GCControllerElement
Source§impl AsRef<NSObject> for GCControllerTouchpad
impl AsRef<NSObject> for GCControllerTouchpad
Source§impl Borrow<AnyObject> for GCControllerTouchpad
impl Borrow<AnyObject> for GCControllerTouchpad
Source§impl Borrow<GCControllerElement> for GCControllerTouchpad
impl Borrow<GCControllerElement> for GCControllerTouchpad
Source§fn borrow(&self) -> &GCControllerElement
fn borrow(&self) -> &GCControllerElement
Source§impl Borrow<NSObject> for GCControllerTouchpad
impl Borrow<NSObject> for GCControllerTouchpad
Source§impl ClassType for GCControllerTouchpad
impl ClassType for GCControllerTouchpad
Source§const NAME: &'static str = "GCControllerTouchpad"
const NAME: &'static str = "GCControllerTouchpad"
Source§type Super = GCControllerElement
type Super = GCControllerElement
Source§type ThreadKind = <<GCControllerTouchpad as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GCControllerTouchpad as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for GCControllerTouchpad
impl Debug for GCControllerTouchpad
Source§impl Deref for GCControllerTouchpad
impl Deref for GCControllerTouchpad
Source§impl Hash for GCControllerTouchpad
impl Hash for GCControllerTouchpad
Source§impl Message for GCControllerTouchpad
impl Message for GCControllerTouchpad
Source§impl NSObjectProtocol for GCControllerTouchpad
impl NSObjectProtocol for GCControllerTouchpad
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref