#[repr(C)]pub struct GCControllerLiveInput { /* private fields */ }
GCControllerInput
only.Expand description
Implementations§
Source§impl GCControllerLiveInput
impl GCControllerLiveInput
Sourcepub unsafe fn unmappedInput(&self) -> Option<Retained<GCControllerLiveInput>>
pub unsafe fn unmappedInput(&self) -> Option<Retained<GCControllerLiveInput>>
Get a view of the controller’s input without any system-level control remapping applied.
Developers should avoid implementing their own control remapping functionality and to instead direct users to the system game controller settings to remap controls. If you choose to implement your own control remapping functionality, or if your app streams controller input to a remote device that implements control remapping functionality, you should access controller physical input through this interface.
pub unsafe fn capture(&self) -> Retained<GCControllerInputState>
pub unsafe fn nextInputState(&self) -> Option<Retained<GCControllerInputState>>
GCDevicePhysicalInputStateDiff
only.Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass:
for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
§Panics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl AsRef<AnyObject> for GCControllerLiveInput
impl AsRef<AnyObject> for GCControllerLiveInput
Source§impl AsRef<GCControllerInputState> for GCControllerLiveInput
impl AsRef<GCControllerInputState> for GCControllerLiveInput
Source§fn as_ref(&self) -> &GCControllerInputState
fn as_ref(&self) -> &GCControllerInputState
Source§impl AsRef<NSObject> for GCControllerLiveInput
impl AsRef<NSObject> for GCControllerLiveInput
Source§impl Borrow<AnyObject> for GCControllerLiveInput
impl Borrow<AnyObject> for GCControllerLiveInput
Source§impl Borrow<GCControllerInputState> for GCControllerLiveInput
impl Borrow<GCControllerInputState> for GCControllerLiveInput
Source§fn borrow(&self) -> &GCControllerInputState
fn borrow(&self) -> &GCControllerInputState
Source§impl Borrow<NSObject> for GCControllerLiveInput
impl Borrow<NSObject> for GCControllerLiveInput
Source§impl ClassType for GCControllerLiveInput
impl ClassType for GCControllerLiveInput
Source§const NAME: &'static str = "GCControllerLiveInput"
const NAME: &'static str = "GCControllerLiveInput"
Source§type Super = GCControllerInputState
type Super = GCControllerInputState
Source§type ThreadKind = <<GCControllerLiveInput as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GCControllerLiveInput as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for GCControllerLiveInput
impl Debug for GCControllerLiveInput
Source§impl Deref for GCControllerLiveInput
impl Deref for GCControllerLiveInput
Source§impl GCDevicePhysicalInput for GCControllerLiveInput
impl GCDevicePhysicalInput for GCControllerLiveInput
Source§unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
GCDevicePhysicalInput
and GCDevicePhysicalInputState
and GCDevice
only.Source§unsafe fn queue(&self) -> Option<Retained<DispatchQueue>>
unsafe fn queue(&self) -> Option<Retained<DispatchQueue>>
GCDevicePhysicalInput
and GCDevicePhysicalInputState
and dispatch2
only.Source§unsafe fn setQueue(&self, queue: Option<&DispatchQueue>)
unsafe fn setQueue(&self, queue: Option<&DispatchQueue>)
GCDevicePhysicalInput
and GCDevicePhysicalInputState
and dispatch2
only.queue
.Source§unsafe fn elementValueDidChangeHandler(
&self,
) -> *mut DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>)>
unsafe fn elementValueDidChangeHandler( &self, ) -> *mut DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>)>
GCDevicePhysicalInput
and GCDevicePhysicalInputState
and GCPhysicalInputElement
and block2
only.Source§unsafe fn setElementValueDidChangeHandler(
&self,
element_value_did_change_handler: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>)>>,
)
unsafe fn setElementValueDidChangeHandler( &self, element_value_did_change_handler: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>)>>, )
GCDevicePhysicalInput
and GCDevicePhysicalInputState
and GCPhysicalInputElement
and block2
only.elementValueDidChangeHandler
.Source§unsafe fn capture(
&self,
) -> Retained<ProtocolObject<dyn GCDevicePhysicalInputState>>
unsafe fn capture( &self, ) -> Retained<ProtocolObject<dyn GCDevicePhysicalInputState>>
GCDevicePhysicalInput
and GCDevicePhysicalInputState
only.Source§unsafe fn inputStateAvailableHandler(
&self,
) -> *mut DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>)>
unsafe fn inputStateAvailableHandler( &self, ) -> *mut DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>)>
GCDevicePhysicalInput
and GCDevicePhysicalInputState
and block2
only.-nextInputState
until it returns
nil
to
drain the pending input states from the queue. Read moreSource§unsafe fn setInputStateAvailableHandler(
&self,
input_state_available_handler: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>)>>,
)
unsafe fn setInputStateAvailableHandler( &self, input_state_available_handler: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>)>>, )
GCDevicePhysicalInput
and GCDevicePhysicalInputState
and block2
only.inputStateAvailableHandler
.Source§unsafe fn inputStateQueueDepth(&self) -> NSInteger
unsafe fn inputStateQueueDepth(&self) -> NSInteger
GCDevicePhysicalInput
and GCDevicePhysicalInputState
only.Source§unsafe fn setInputStateQueueDepth(&self, input_state_queue_depth: NSInteger)
unsafe fn setInputStateQueueDepth(&self, input_state_queue_depth: NSInteger)
GCDevicePhysicalInput
and GCDevicePhysicalInputState
only.inputStateQueueDepth
.Source§unsafe fn nextInputState(&self) -> Option<Retained<AnyObject>>
unsafe fn nextInputState(&self) -> Option<Retained<AnyObject>>
GCDevicePhysicalInput
and GCDevicePhysicalInputState
and GCDevicePhysicalInputStateDiff
only.nil
when there are no more input states pending.Source§impl GCDevicePhysicalInputState for GCControllerLiveInput
impl GCDevicePhysicalInputState for GCControllerLiveInput
Source§unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
GCDevicePhysicalInputState
and GCDevice
only.Source§unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
GCDevicePhysicalInputState
only.Source§unsafe fn lastEventLatency(&self) -> NSTimeInterval
unsafe fn lastEventLatency(&self) -> NSTimeInterval
GCDevicePhysicalInputState
only.Source§unsafe fn elements(
&self,
) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCPhysicalInputElement>>>
unsafe fn elements( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCPhysicalInputElement>>>
GCInputNames
and GCPhysicalInputElement
and GCDevicePhysicalInputState
only.GCButtonElement
and GCInputNames
and GCPhysicalInputElement
and GCDevicePhysicalInputState
only.Source§unsafe fn axes(
&self,
) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCAxisElement>>>
unsafe fn axes( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCAxisElement>>>
GCAxisElement
and GCInputNames
and GCPhysicalInputElement
and GCDevicePhysicalInputState
only.Source§unsafe fn switches(
&self,
) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCSwitchElement>>>
unsafe fn switches( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCSwitchElement>>>
GCInputNames
and GCPhysicalInputElement
and GCSwitchElement
and GCDevicePhysicalInputState
only.Source§unsafe fn dpads(
&self,
) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCDirectionPadElement>>>
unsafe fn dpads( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCDirectionPadElement>>>
GCDirectionPadElement
and GCInputNames
and GCPhysicalInputElement
and GCDevicePhysicalInputState
only.Source§unsafe fn objectForKeyedSubscript(
&self,
key: &NSString,
) -> Option<Retained<ProtocolObject<dyn GCPhysicalInputElement>>>
unsafe fn objectForKeyedSubscript( &self, key: &NSString, ) -> Option<Retained<ProtocolObject<dyn GCPhysicalInputElement>>>
GCDevicePhysicalInputState
and GCPhysicalInputElement
only.Source§impl Hash for GCControllerLiveInput
impl Hash for GCControllerLiveInput
Source§impl Message for GCControllerLiveInput
impl Message for GCControllerLiveInput
Source§impl NSObjectProtocol for GCControllerLiveInput
impl NSObjectProtocol for GCControllerLiveInput
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref