Struct GCControllerLiveInput

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#[repr(C)]
pub struct GCControllerLiveInput { /* private fields */ }
Available on crate feature GCControllerInput only.
Expand description

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impl GCControllerLiveInput

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pub unsafe fn unmappedInput(&self) -> Option<Retained<GCControllerLiveInput>>

Get a view of the controller’s input without any system-level control remapping applied.

Developers should avoid implementing their own control remapping functionality and to instead direct users to the system game controller settings to remap controls. If you choose to implement your own control remapping functionality, or if your app streams controller input to a remote device that implements control remapping functionality, you should access controller physical input through this interface.

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pub unsafe fn capture(&self) -> Retained<GCControllerInputState>

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pub unsafe fn nextInputState(&self) -> Option<Retained<GCControllerInputState>>

Available on crate feature GCDevicePhysicalInputStateDiff only.
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impl GCControllerLiveInput

Methods declared on superclass NSObject.

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pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>

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pub unsafe fn new() -> Retained<Self>

Methods from Deref<Target = NSObject>§

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pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Handle messages the object doesn’t recognize.

See Apple’s documentation for details.

Methods from Deref<Target = AnyObject>§

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pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

§Panics

May panic if the object is invalid (which may be the case for objects returned from unavailable init/new methods).

§Example

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
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pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

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pub fn downcast_ref<T>(&self) -> Option<&T>
where T: DowncastTarget,

Attempt to downcast the object to a class of type T.

This is the reference-variant. Use Retained::downcast if you want to convert a retained object to another type.

§Mutable classes

Some classes have immutable and mutable variants, such as NSString and NSMutableString.

When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.

So using this method to convert a NSString to a NSMutableString, while not unsound, is generally frowned upon unless you created the string yourself, or the API explicitly documents the string to be mutable.

See Apple’s documentation on mutability and on isKindOfClass: for more details.

§Generic classes

Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.

You can, however, safely downcast to generic collections where all the type-parameters are AnyObject.

§Panics

This works internally by calling isKindOfClass:. That means that the object must have the instance method of that name, and an exception will be thrown (if CoreFoundation is linked) or the process will abort if that is not the case. In the vast majority of cases, you don’t need to worry about this, since both root objects NSObject and NSProxy implement this method.

§Examples

Cast an NSString back and forth from NSObject.

use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};

let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();

Try (and fail) to cast an NSObject to an NSString.

use objc2_foundation::{NSObject, NSString};

let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());

Try to cast to an array of strings.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();

This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.

Downcast when processing each element instead.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);

for elem in arr {
    if let Some(data) = elem.downcast_ref::<NSString>() {
        // handle `data`
    }
}

Trait Implementations§

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impl AsRef<AnyObject> for GCControllerLiveInput

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fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCControllerInputState> for GCControllerLiveInput

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fn as_ref(&self) -> &GCControllerInputState

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCControllerLiveInput> for GCControllerLiveInput

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fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<NSObject> for GCControllerLiveInput

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fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl Borrow<AnyObject> for GCControllerLiveInput

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fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
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impl Borrow<GCControllerInputState> for GCControllerLiveInput

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fn borrow(&self) -> &GCControllerInputState

Immutably borrows from an owned value. Read more
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impl Borrow<NSObject> for GCControllerLiveInput

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fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
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impl ClassType for GCControllerLiveInput

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const NAME: &'static str = "GCControllerLiveInput"

The name of the Objective-C class that this type represents. Read more
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type Super = GCControllerInputState

The superclass of this class. Read more
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type ThreadKind = <<GCControllerLiveInput as ClassType>::Super as ClassType>::ThreadKind

Whether the type can be used from any thread, or from only the main thread. Read more
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fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
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fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
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impl Debug for GCControllerLiveInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for GCControllerLiveInput

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type Target = GCControllerInputState

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl GCDevicePhysicalInput for GCControllerLiveInput

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unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInput and GCDevicePhysicalInputState and GCDevice only.
The device that this profile is mapping input from.
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unsafe fn queue(&self) -> Option<Retained<DispatchQueue>>
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInput and GCDevicePhysicalInputState and dispatch2 only.
The dispatch queue that element value change handlers and other callbacks are submitted on. Read more
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unsafe fn setQueue(&self, queue: Option<&DispatchQueue>)
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInput and GCDevicePhysicalInputState and dispatch2 only.
Setter for queue.
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unsafe fn elementValueDidChangeHandler( &self, ) -> *mut DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>)>
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInput and GCDevicePhysicalInputState and GCPhysicalInputElement and block2 only.
Set this block to be notified when a value on a element changed. If multiple elements change this block will be called for each element that changed. Read more
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unsafe fn setElementValueDidChangeHandler( &self, element_value_did_change_handler: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>)>>, )
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInput and GCDevicePhysicalInputState and GCPhysicalInputElement and block2 only.
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unsafe fn capture( &self, ) -> Retained<ProtocolObject<dyn GCDevicePhysicalInputState>>
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInput and GCDevicePhysicalInputState only.
Polls the current state vector of the physical input and saves it to a new instance. Read more
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unsafe fn inputStateAvailableHandler( &self, ) -> *mut DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>)>
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInput and GCDevicePhysicalInputState and block2 only.
Set this block to be notified when a new input state is available. Your handler should repeatedly call -nextInputStateuntil it returns nilto drain the pending input states from the queue. Read more
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unsafe fn setInputStateAvailableHandler( &self, input_state_available_handler: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>)>>, )
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInput and GCDevicePhysicalInputState and block2 only.
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unsafe fn inputStateQueueDepth(&self) -> NSInteger
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInput and GCDevicePhysicalInputState only.
The maximum number of input states to buffer. If your application does not drain the pending input states in the queue before this limit is reached, older input states will be discarded - resulting in your application “missing” input state changes. Read more
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unsafe fn setInputStateQueueDepth(&self, input_state_queue_depth: NSInteger)
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInput and GCDevicePhysicalInputState only.
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unsafe fn nextInputState(&self) -> Option<Retained<AnyObject>>
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInput and GCDevicePhysicalInputState and GCDevicePhysicalInputStateDiff only.
Pop the oldest pending input state from the queue. This method returns nilwhen there are no more input states pending.
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impl GCDevicePhysicalInputState for GCControllerLiveInput

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unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInputState and GCDevice only.
The device that this profile is mapping input from.
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unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
where Self: Sized + Message,

Available on crate feature GCDevicePhysicalInputState only.
The internal time stamp of the last event. Read more
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unsafe fn lastEventLatency(&self) -> NSTimeInterval
where Self: Sized + Message,

Available on crate feature GCDevicePhysicalInputState only.
The interval (in seconds) between the timestamp of the last event and the current time. Read more
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unsafe fn elements( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCPhysicalInputElement>>>
where Self: Sized + Message,

Available on crate features GCInputNames and GCPhysicalInputElement and GCDevicePhysicalInputState only.
The following properties allow for runtime lookup of any input element on a profile, when provided with a valid alias.
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unsafe fn buttons( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCButtonElement>>>
where Self: Sized + Message,

Available on crate features GCButtonElement and GCInputNames and GCPhysicalInputElement and GCDevicePhysicalInputState only.
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unsafe fn axes( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCAxisElement>>>
where Self: Sized + Message,

Available on crate features GCAxisElement and GCInputNames and GCPhysicalInputElement and GCDevicePhysicalInputState only.
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unsafe fn switches( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCSwitchElement>>>
where Self: Sized + Message,

Available on crate features GCInputNames and GCPhysicalInputElement and GCSwitchElement and GCDevicePhysicalInputState only.
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unsafe fn dpads( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCDirectionPadElement>>>
where Self: Sized + Message,

Available on crate features GCDirectionPadElement and GCInputNames and GCPhysicalInputElement and GCDevicePhysicalInputState only.
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unsafe fn objectForKeyedSubscript( &self, key: &NSString, ) -> Option<Retained<ProtocolObject<dyn GCPhysicalInputElement>>>
where Self: Sized + Message,

Available on crate features GCDevicePhysicalInputState and GCPhysicalInputElement only.
Profile elements can be accessed using keyed subscript notation, with a valid alias of its inputs. Read more
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impl Hash for GCControllerLiveInput

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Message for GCControllerLiveInput

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fn retain(&self) -> Retained<Self>
where Self: Sized,

Increment the reference count of the receiver. Read more
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impl NSObjectProtocol for GCControllerLiveInput

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fn isEqual(&self, other: Option<&AnyObject>) -> bool
where Self: Sized + Message,

Check whether the object is equal to an arbitrary other object. Read more
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fn hash(&self) -> usize
where Self: Sized + Message,

An integer that can be used as a table address in a hash table structure. Read more
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fn isKindOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of the class, or one of its subclasses. Read more
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fn is_kind_of<T>(&self) -> bool
where T: ClassType, Self: Sized + Message,

👎Deprecated: use isKindOfClass directly, or cast your objects with AnyObject::downcast_ref
Check if the object is an instance of the class type, or one of its subclasses. Read more
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fn isMemberOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of a specific class, without checking subclasses. Read more
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fn respondsToSelector(&self, aSelector: Sel) -> bool
where Self: Sized + Message,

Check whether the object implements or inherits a method with the given selector. Read more
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fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
where Self: Sized + Message,

Check whether the object conforms to a given protocol. Read more
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fn description(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object. Read more
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fn debugDescription(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object to use when debugging. Read more
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fn isProxy(&self) -> bool
where Self: Sized + Message,

Check whether the receiver is a subclass of the NSProxy root class instead of the usual NSObject. Read more
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fn retainCount(&self) -> usize
where Self: Sized + Message,

The reference count of the object. Read more
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impl PartialEq for GCControllerLiveInput

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefEncode for GCControllerLiveInput

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const ENCODING_REF: Encoding = <GCControllerInputState as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
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impl DowncastTarget for GCControllerLiveInput

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impl Eq for GCControllerLiveInput

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<'a, T> AnyThread for T
where T: ClassType<ThreadKind = dyn AnyThread + 'a> + ?Sized,

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fn alloc() -> Allocated<Self>
where Self: Sized + ClassType,

Allocate a new instance of the class. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,