pub struct GCStylus { /* private fields */ }GCStylus only.Expand description
An object that represents a physical stylus connected to the device.
Use the styli property to get the currently connect stylus accessories
when your application starts. Register for GCStylusDidConnectNotification
and GCStylusDidDisconnectNotification to get notified when a stylus
connects of disconnects while your application is running.
// Register for notifications
NotificationCenter.default.addObserver(self, selector: #selector(stylus(didConnect:)), name: NSNotification.Name.GCStylusDidConnect, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(stylus(didDisconnect:)), name: NSNotification.Name.GCStylusDidConnect, object: nil)
// Query current stylus devices
for stylus in GCStylus.styluses {
...
}
// Later, handle connection
func stylus(didConnect notification: Notification) {
guard let stylus = notification.object as? GCStylus else { return }
...
}Check the productCategory to determine the type of stylus. A spatial
stylus - capable of 6DoF tracking by Apple Vision Pro - has a
GCProductCategorySpatialStylus category.
Use the input property to get the input profile of the stylus. A spatial
stylus includes a pressure sensitive tip and an input cluster composed of
two buttons.
-
The primary button (
GCInputStylusPrimaryButton) is the front button (closest to the stylus tip) in the input cluster of the stylus. This button is frequently used grab virtual objects. -
The secondary button (
GCInputStylusSecondaryButton) is the middle button in the input cluster. It can measures pressure/force levels. It’s intended to be used for controlling in-air drawing, selection, and generic interactions. -
The tip is also represented as a button (
GCInputStylusTip).
guard let input = stylus.input else { return }
input.inputStateQueueDepth = 20
input.inputStateAvailableHandler = { input in
// This block will be enqueued for execution when the state of
// any stylus input changes.
// Iterate through all input state changes since last execution of
// the block.
while let nextState = input.nextInputState() {
// Use the value of `pressedInput.isPressed` for binary
// interactions, such as object selection.
let primaryButtonPressed = nextState.buttons[.stylusPrimaryButton]?.pressedInput.isPressed
let secondaryButtonPressed = nextState.buttons[.stylusSecondaryButton]?.pressedInput.isPressed
// Use the normalized press value for analog actions such as
// controlling virtual ink flow.
let secondaryButtonPressure = nextState.buttons[.stylusSecondaryButton]?.pressedInput.value
let tipPressure = nextState.buttons[.stylusTip]?.pressedInput.value
...
}
}Use the haptics property to get the haptics profile of the stylus. A
spatial stylus may optionally support haptic feedback to a single
locality - GCHapticsLocalityDefault.
See also Apple’s documentation
Implementations§
Source§impl GCStylus
impl GCStylus
Sourcepub unsafe fn input(
&self,
) -> Option<Retained<ProtocolObject<dyn GCDevicePhysicalInput>>>
Available on crate features GCDevicePhysicalInput and GCDevicePhysicalInputState only.
pub unsafe fn input( &self, ) -> Option<Retained<ProtocolObject<dyn GCDevicePhysicalInput>>>
GCDevicePhysicalInput and GCDevicePhysicalInputState only.Gets the input profile for the stylus.
The input profile is represented as an object conforming to the
GCDevicePhysicalInput protocol. Use this object to discover available
inputs on the stylus, including buttons and pressure sensors, and get
notified when the state of those inputs change.
Sourcepub unsafe fn haptics(&self) -> Option<Retained<GCDeviceHaptics>>
Available on crate feature GCDeviceHaptics only.
pub unsafe fn haptics(&self) -> Option<Retained<GCDeviceHaptics>>
GCDeviceHaptics only.Gets the haptics profile for the stylus, if supported.
The haptics profile is represented as a GCDeviceHaptics instance, from
which you can create CHHapticEngine instances targeting the haptic
actuator(s) in the accessory.
Not all stylus accessories support haptic feedback. If the accessory
does not support haptic feedback, this property is nil.
Note: Haptics are a drain on the accessory’s battery, and can be distracting when used excessively. Use haptic feedback judiciously and in response to meaningful user interactions.
Source§impl GCStylus
Discovery.
impl GCStylus
Discovery.
Sourcepub unsafe fn styli() -> Retained<NSArray<GCStylus>>
pub unsafe fn styli() -> Retained<NSArray<GCStylus>>
Get the collection of stylus accessories currently connected to the device.
This property returns an array of all currently connected stylus accessories. The array is empty when no stylus accessories are connected. The array updates automatically as stylus accessories connect and disconnect.
To be notified when the array changes, register for the
GCStylusDidConnectNotification and GCStylusDidDisconnectNotification.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl ClassType for GCStylus
impl ClassType for GCStylus
Source§const NAME: &'static str = "GCStylus"
const NAME: &'static str = "GCStylus"
Source§type ThreadKind = <<GCStylus as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GCStylus as ClassType>::Super as ClassType>::ThreadKind
Source§impl GCDevice for GCStylus
impl GCDevice for GCStylus
Source§unsafe fn handlerQueue(&self) -> Retained<DispatchQueue>
unsafe fn handlerQueue(&self) -> Retained<DispatchQueue>
GCDevice and dispatch2 only.Source§unsafe fn setHandlerQueue(&self, handler_queue: &DispatchQueue)
unsafe fn setHandlerQueue(&self, handler_queue: &DispatchQueue)
GCDevice and dispatch2 only.handlerQueue. Read moreSource§unsafe fn vendorName(&self) -> Option<Retained<NSString>>
unsafe fn vendorName(&self) -> Option<Retained<NSString>>
GCDevice only.Source§unsafe fn productCategory(&self) -> Retained<NSString>
unsafe fn productCategory(&self) -> Retained<NSString>
GCDevice only.Source§unsafe fn physicalInputProfile(&self) -> Retained<GCPhysicalInputProfile>
unsafe fn physicalInputProfile(&self) -> Retained<GCPhysicalInputProfile>
GCDevice and GCPhysicalInputProfile only.Source§impl NSObjectProtocol for GCStylus
impl NSObjectProtocol for GCStylus
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref