pub struct GCRacingWheelInput { /* private fields */ }GCRacingWheelInput only.Expand description
Implementations§
Source§impl GCRacingWheelInput
impl GCRacingWheelInput
Sourcepub unsafe fn capture(&self) -> Retained<GCRacingWheelInputState>
pub unsafe fn capture(&self) -> Retained<GCRacingWheelInputState>
Polls the current state vector of the racing wheel input and saves it to a new instance.
pub unsafe fn nextInputState(&self) -> Option<Retained<GCRacingWheelInputState>>
GCDevicePhysicalInputStateDiff only.Methods from Deref<Target = GCRacingWheelInputState>§
Sourcepub unsafe fn wheel(&self) -> Retained<GCSteeringWheelElement>
Available on crate feature GCSteeringWheelElement only.
pub unsafe fn wheel(&self) -> Retained<GCSteeringWheelElement>
GCSteeringWheelElement only.The steering wheel element.
pub unsafe fn acceleratorPedal( &self, ) -> Option<Retained<ProtocolObject<dyn GCButtonElement>>>
GCButtonElement and GCPhysicalInputElement only.pub unsafe fn brakePedal( &self, ) -> Option<Retained<ProtocolObject<dyn GCButtonElement>>>
GCButtonElement and GCPhysicalInputElement only.pub unsafe fn clutchPedal( &self, ) -> Option<Retained<ProtocolObject<dyn GCButtonElement>>>
GCButtonElement and GCPhysicalInputElement only.Sourcepub unsafe fn shifter(&self) -> Option<Retained<GCGearShifterElement>>
Available on crate feature GCGearShifterElement only.
pub unsafe fn shifter(&self) -> Option<Retained<GCGearShifterElement>>
GCGearShifterElement only.The element representing an attached gear shifter accessory.
Note that this element only represents an external gear shifter accessory.
Many racing wheels have a pair of built in paddle buttons that can be used for
sequential gear shifting. Those buttons are can be looked up with the
GCInputLeftPaddleand
GCInputRightPaddleinput names.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
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Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
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returned from unavailable init/new methods).
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Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
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and NSMutableString.
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Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
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Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for GCRacingWheelInput
impl AsRef<AnyObject> for GCRacingWheelInput
Source§impl AsRef<GCRacingWheelInput> for GCRacingWheelInput
impl AsRef<GCRacingWheelInput> for GCRacingWheelInput
Source§impl AsRef<GCRacingWheelInputState> for GCRacingWheelInput
impl AsRef<GCRacingWheelInputState> for GCRacingWheelInput
Source§fn as_ref(&self) -> &GCRacingWheelInputState
fn as_ref(&self) -> &GCRacingWheelInputState
Source§impl AsRef<NSObject> for GCRacingWheelInput
impl AsRef<NSObject> for GCRacingWheelInput
Source§impl Borrow<AnyObject> for GCRacingWheelInput
impl Borrow<AnyObject> for GCRacingWheelInput
Source§impl Borrow<GCRacingWheelInputState> for GCRacingWheelInput
impl Borrow<GCRacingWheelInputState> for GCRacingWheelInput
Source§fn borrow(&self) -> &GCRacingWheelInputState
fn borrow(&self) -> &GCRacingWheelInputState
Source§impl Borrow<NSObject> for GCRacingWheelInput
impl Borrow<NSObject> for GCRacingWheelInput
Source§impl ClassType for GCRacingWheelInput
impl ClassType for GCRacingWheelInput
Source§const NAME: &'static str = "GCRacingWheelInput"
const NAME: &'static str = "GCRacingWheelInput"
Source§type Super = GCRacingWheelInputState
type Super = GCRacingWheelInputState
Source§type ThreadKind = <<GCRacingWheelInput as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GCRacingWheelInput as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for GCRacingWheelInput
impl Debug for GCRacingWheelInput
Source§impl Deref for GCRacingWheelInput
impl Deref for GCRacingWheelInput
Source§impl GCDevicePhysicalInput for GCRacingWheelInput
impl GCDevicePhysicalInput for GCRacingWheelInput
Source§unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
GCDevicePhysicalInput and GCDevicePhysicalInputState and GCDevice only.Source§unsafe fn queue(&self) -> Option<Retained<DispatchQueue>>
unsafe fn queue(&self) -> Option<Retained<DispatchQueue>>
GCDevicePhysicalInput and GCDevicePhysicalInputState and dispatch2 only.Source§unsafe fn setQueue(&self, queue: Option<&DispatchQueue>)
unsafe fn setQueue(&self, queue: Option<&DispatchQueue>)
GCDevicePhysicalInput and GCDevicePhysicalInputState and dispatch2 only.Source§unsafe fn elementValueDidChangeHandler(
&self,
) -> *mut DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>)>
unsafe fn elementValueDidChangeHandler( &self, ) -> *mut DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>)>
GCDevicePhysicalInput and GCDevicePhysicalInputState and GCPhysicalInputElement and block2 only.Source§unsafe fn setElementValueDidChangeHandler(
&self,
element_value_did_change_handler: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>)>>,
)
unsafe fn setElementValueDidChangeHandler( &self, element_value_did_change_handler: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>, NonNull<ProtocolObject<dyn GCPhysicalInputElement>>)>>, )
GCDevicePhysicalInput and GCDevicePhysicalInputState and GCPhysicalInputElement and block2 only.elementValueDidChangeHandler. Read moreSource§unsafe fn capture(
&self,
) -> Retained<ProtocolObject<dyn GCDevicePhysicalInputState>>
unsafe fn capture( &self, ) -> Retained<ProtocolObject<dyn GCDevicePhysicalInputState>>
GCDevicePhysicalInput and GCDevicePhysicalInputState only.Source§unsafe fn inputStateAvailableHandler(
&self,
) -> *mut DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>)>
unsafe fn inputStateAvailableHandler( &self, ) -> *mut DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>)>
GCDevicePhysicalInput and GCDevicePhysicalInputState and block2 only.-nextInputStateuntil it returns
nilto
drain the pending input states from the queue. Read moreSource§unsafe fn setInputStateAvailableHandler(
&self,
input_state_available_handler: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>)>>,
)
unsafe fn setInputStateAvailableHandler( &self, input_state_available_handler: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn GCDevicePhysicalInput>>)>>, )
GCDevicePhysicalInput and GCDevicePhysicalInputState and block2 only.inputStateAvailableHandler. Read moreSource§unsafe fn inputStateQueueDepth(&self) -> NSInteger
unsafe fn inputStateQueueDepth(&self) -> NSInteger
GCDevicePhysicalInput and GCDevicePhysicalInputState only.Source§unsafe fn setInputStateQueueDepth(&self, input_state_queue_depth: NSInteger)
unsafe fn setInputStateQueueDepth(&self, input_state_queue_depth: NSInteger)
GCDevicePhysicalInput and GCDevicePhysicalInputState only.inputStateQueueDepth.Source§unsafe fn nextInputState(&self) -> Option<Retained<AnyObject>>
unsafe fn nextInputState(&self) -> Option<Retained<AnyObject>>
GCDevicePhysicalInput and GCDevicePhysicalInputState and GCDevicePhysicalInputStateDiff only.nilwhen there are no more input states pending.Source§impl GCDevicePhysicalInputState for GCRacingWheelInput
impl GCDevicePhysicalInputState for GCRacingWheelInput
Source§unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
GCDevicePhysicalInputState and GCDevice only.Source§unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
GCDevicePhysicalInputState only.Source§unsafe fn lastEventLatency(&self) -> NSTimeInterval
unsafe fn lastEventLatency(&self) -> NSTimeInterval
GCDevicePhysicalInputState only.Source§unsafe fn elements(
&self,
) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCPhysicalInputElement>>>
unsafe fn elements( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCPhysicalInputElement>>>
GCInputNames and GCPhysicalInputElement and GCDevicePhysicalInputState only.GCButtonElement and GCInputNames and GCPhysicalInputElement and GCDevicePhysicalInputState only.Source§unsafe fn axes(
&self,
) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCAxisElement>>>
unsafe fn axes( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCAxisElement>>>
GCAxisElement and GCInputNames and GCPhysicalInputElement and GCDevicePhysicalInputState only.Source§unsafe fn switches(
&self,
) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCSwitchElement>>>
unsafe fn switches( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCSwitchElement>>>
GCInputNames and GCPhysicalInputElement and GCSwitchElement and GCDevicePhysicalInputState only.Source§unsafe fn dpads(
&self,
) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCDirectionPadElement>>>
unsafe fn dpads( &self, ) -> Retained<GCPhysicalInputElementCollection<NSString, ProtocolObject<dyn GCDirectionPadElement>>>
GCDirectionPadElement and GCInputNames and GCPhysicalInputElement and GCDevicePhysicalInputState only.Source§unsafe fn objectForKeyedSubscript(
&self,
key: &NSString,
) -> Option<Retained<ProtocolObject<dyn GCPhysicalInputElement>>>
unsafe fn objectForKeyedSubscript( &self, key: &NSString, ) -> Option<Retained<ProtocolObject<dyn GCPhysicalInputElement>>>
GCDevicePhysicalInputState and GCPhysicalInputElement only.Source§impl Hash for GCRacingWheelInput
impl Hash for GCRacingWheelInput
Source§impl Message for GCRacingWheelInput
impl Message for GCRacingWheelInput
Source§impl NSObjectProtocol for GCRacingWheelInput
impl NSObjectProtocol for GCRacingWheelInput
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref