pub struct GCControllerElement { /* private fields */ }GCControllerElement only.Expand description
Every controller element knows which collection it belongs to and whether its input value is analog or digital.
See also Apple’s documentation
Implementations§
Source§impl GCControllerElement
impl GCControllerElement
Sourcepub unsafe fn collection(&self) -> Option<Retained<GCControllerElement>>
pub unsafe fn collection(&self) -> Option<Retained<GCControllerElement>>
Each element can be part of a wider collection of inputs that map to a single logical element. A directional pad (dpad) is a logical collection of two axis inputs and thus each axis belongs to the same collection element - the dpad.
Sourcepub unsafe fn isAnalog(&self) -> bool
pub unsafe fn isAnalog(&self) -> bool
Check if the element can support more than just digital values, such as decimal ranges between 0 and 1. Defaults to YES for most elements.
Sourcepub unsafe fn isBoundToSystemGesture(&self) -> bool
pub unsafe fn isBoundToSystemGesture(&self) -> bool
Check if the element is bound to a system gesture. Defaults to NO for most elements.
See: preferredSystemGestureState
See: GCSystemGestureState
Sourcepub unsafe fn preferredSystemGestureState(&self) -> GCSystemGestureState
pub unsafe fn preferredSystemGestureState(&self) -> GCSystemGestureState
The preferred system gesture state for this element. Defaults to GCSystemGestureStateEnabled for most elements
Note: This is merely the preferred system gesture state - it is not guaranteed to be respected by the system.
Note: It is highly recommended to leave this set to the default value, however there may be situations (for example, game streaming apps) where it is preferrable to disable system gestures.
See: boundToSystemGesture
Sourcepub unsafe fn setPreferredSystemGestureState(
&self,
preferred_system_gesture_state: GCSystemGestureState,
)
pub unsafe fn setPreferredSystemGestureState( &self, preferred_system_gesture_state: GCSystemGestureState, )
Setter for preferredSystemGestureState.
Sourcepub unsafe fn sfSymbolsName(&self) -> Option<Retained<NSString>>
pub unsafe fn sfSymbolsName(&self) -> Option<Retained<NSString>>
The element’s SF Symbols name, taking input remapping into account.
Note: In almost all instances, you should use this over unmappedSfSymbolsName in your UI.
Sourcepub unsafe fn setSfSymbolsName(&self, sf_symbols_name: Option<&NSString>)
pub unsafe fn setSfSymbolsName(&self, sf_symbols_name: Option<&NSString>)
Setter for sfSymbolsName.
Sourcepub unsafe fn localizedName(&self) -> Option<Retained<NSString>>
pub unsafe fn localizedName(&self) -> Option<Retained<NSString>>
The element’s localized name, taking input remapping into account.
Note: In almost all instances, you should use this over unmappedLocalizedName in your UI.
Sourcepub unsafe fn setLocalizedName(&self, localized_name: Option<&NSString>)
pub unsafe fn setLocalizedName(&self, localized_name: Option<&NSString>)
Setter for localizedName.
Sourcepub unsafe fn unmappedSfSymbolsName(&self) -> Option<Retained<NSString>>
pub unsafe fn unmappedSfSymbolsName(&self) -> Option<Retained<NSString>>
The element’s SF Symbols name, not taking any input remapping into account.
Note: Use this in your games own remapping UI, or when you need to prompt a user that a given button has no mapping (sfSymbolsName is nil).
Sourcepub unsafe fn setUnmappedSfSymbolsName(
&self,
unmapped_sf_symbols_name: Option<&NSString>,
)
pub unsafe fn setUnmappedSfSymbolsName( &self, unmapped_sf_symbols_name: Option<&NSString>, )
Setter for unmappedSfSymbolsName.
Sourcepub unsafe fn unmappedLocalizedName(&self) -> Option<Retained<NSString>>
pub unsafe fn unmappedLocalizedName(&self) -> Option<Retained<NSString>>
The element’s localized name, not taking any input remapping into account.
Note: Use this in your games own remapping UI, or when you need to prompt a user that a given button has no mapping (localizedName is nil).
Sourcepub unsafe fn setUnmappedLocalizedName(
&self,
unmapped_localized_name: Option<&NSString>,
)
pub unsafe fn setUnmappedLocalizedName( &self, unmapped_localized_name: Option<&NSString>, )
Setter for unmappedLocalizedName.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for GCControllerElement
impl AsRef<AnyObject> for GCControllerElement
Source§impl AsRef<GCControllerElement> for GCControllerAxisInput
Available on crate feature GCControllerAxisInput only.
impl AsRef<GCControllerElement> for GCControllerAxisInput
GCControllerAxisInput only.Source§fn as_ref(&self) -> &GCControllerElement
fn as_ref(&self) -> &GCControllerElement
Source§impl AsRef<GCControllerElement> for GCControllerButtonInput
Available on crate feature GCControllerButtonInput only.
impl AsRef<GCControllerElement> for GCControllerButtonInput
GCControllerButtonInput only.Source§fn as_ref(&self) -> &GCControllerElement
fn as_ref(&self) -> &GCControllerElement
Source§impl AsRef<GCControllerElement> for GCControllerDirectionPad
Available on crate feature GCControllerDirectionPad only.
impl AsRef<GCControllerElement> for GCControllerDirectionPad
GCControllerDirectionPad only.Source§fn as_ref(&self) -> &GCControllerElement
fn as_ref(&self) -> &GCControllerElement
Source§impl AsRef<GCControllerElement> for GCControllerTouchpad
Available on crate feature GCControllerTouchpad only.
impl AsRef<GCControllerElement> for GCControllerTouchpad
GCControllerTouchpad only.Source§fn as_ref(&self) -> &GCControllerElement
fn as_ref(&self) -> &GCControllerElement
Source§impl AsRef<GCControllerElement> for GCDeviceCursor
Available on crate features GCControllerDirectionPad and GCDeviceCursor only.
impl AsRef<GCControllerElement> for GCDeviceCursor
GCControllerDirectionPad and GCDeviceCursor only.Source§fn as_ref(&self) -> &GCControllerElement
fn as_ref(&self) -> &GCControllerElement
Source§impl AsRef<GCControllerElement> for GCDualSenseAdaptiveTrigger
Available on crate features GCControllerButtonInput and GCDualSenseAdaptiveTrigger only.
impl AsRef<GCControllerElement> for GCDualSenseAdaptiveTrigger
GCControllerButtonInput and GCDualSenseAdaptiveTrigger only.Source§fn as_ref(&self) -> &GCControllerElement
fn as_ref(&self) -> &GCControllerElement
Source§impl AsRef<NSObject> for GCControllerElement
impl AsRef<NSObject> for GCControllerElement
Source§impl Borrow<AnyObject> for GCControllerElement
impl Borrow<AnyObject> for GCControllerElement
Source§impl Borrow<GCControllerElement> for GCControllerAxisInput
Available on crate feature GCControllerAxisInput only.
impl Borrow<GCControllerElement> for GCControllerAxisInput
GCControllerAxisInput only.Source§fn borrow(&self) -> &GCControllerElement
fn borrow(&self) -> &GCControllerElement
Source§impl Borrow<GCControllerElement> for GCControllerButtonInput
Available on crate feature GCControllerButtonInput only.
impl Borrow<GCControllerElement> for GCControllerButtonInput
GCControllerButtonInput only.Source§fn borrow(&self) -> &GCControllerElement
fn borrow(&self) -> &GCControllerElement
Source§impl Borrow<GCControllerElement> for GCControllerDirectionPad
Available on crate feature GCControllerDirectionPad only.
impl Borrow<GCControllerElement> for GCControllerDirectionPad
GCControllerDirectionPad only.Source§fn borrow(&self) -> &GCControllerElement
fn borrow(&self) -> &GCControllerElement
Source§impl Borrow<GCControllerElement> for GCControllerTouchpad
Available on crate feature GCControllerTouchpad only.
impl Borrow<GCControllerElement> for GCControllerTouchpad
GCControllerTouchpad only.Source§fn borrow(&self) -> &GCControllerElement
fn borrow(&self) -> &GCControllerElement
Source§impl Borrow<GCControllerElement> for GCDeviceCursor
Available on crate features GCControllerDirectionPad and GCDeviceCursor only.
impl Borrow<GCControllerElement> for GCDeviceCursor
GCControllerDirectionPad and GCDeviceCursor only.Source§fn borrow(&self) -> &GCControllerElement
fn borrow(&self) -> &GCControllerElement
Source§impl Borrow<GCControllerElement> for GCDualSenseAdaptiveTrigger
Available on crate features GCControllerButtonInput and GCDualSenseAdaptiveTrigger only.
impl Borrow<GCControllerElement> for GCDualSenseAdaptiveTrigger
GCControllerButtonInput and GCDualSenseAdaptiveTrigger only.Source§fn borrow(&self) -> &GCControllerElement
fn borrow(&self) -> &GCControllerElement
Source§impl Borrow<NSObject> for GCControllerElement
impl Borrow<NSObject> for GCControllerElement
Source§impl ClassType for GCControllerElement
impl ClassType for GCControllerElement
Source§const NAME: &'static str = "GCControllerElement"
const NAME: &'static str = "GCControllerElement"
Source§type ThreadKind = <<GCControllerElement as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GCControllerElement as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for GCControllerElement
impl Debug for GCControllerElement
Source§impl Deref for GCControllerElement
impl Deref for GCControllerElement
Source§impl Hash for GCControllerElement
impl Hash for GCControllerElement
Source§impl Message for GCControllerElement
impl Message for GCControllerElement
Source§impl NSObjectProtocol for GCControllerElement
impl NSObjectProtocol for GCControllerElement
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref