Struct GCSystemGestureState

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#[repr(transparent)]
pub struct GCSystemGestureState(pub NSInteger);
Available on crate feature GCControllerElement only.
Expand description

Elements on a GCDevice can be used for system gestures. The system gesture state represents how input is handled in the app for a controller element that is bound to a system gesture.

the control of the app. If a user presses the Options button, the system gesture recognizer will run by default. If a long press is detected, input will not be forwarded to your app (your application won’t see the Options button was pressed at all). If a long press is not detected, input will be forwared to your app, with a delay.

If you do not want any delay in receiving input for this element, you have two options

  • Set the preferred state of the element to GCSystemGestureStateAlwaysReceive. The system gesture recognize will run concurrently with input being sent to your app. This removes input delay, but can lead to system gestures being triggered simulatenously with in-app actions.
  • Set the preferred state of the element to GCSystemGestureStateDisabled. This will disable the system gesture recognizer - your app will receive full control of the input for this element.

See: GCControllerElement.boundToSystemGesture

See: GCControllerElement.preferredSystemGestureState

See also Apple’s documentation

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§0: NSInteger

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impl GCSystemGestureState

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pub const Enabled: Self

System gesture recognizers will run before input is sent to app, this is the default state

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pub const AlwaysReceive: Self

Input is sent to app and processed by system gesture recognizers simultaneously

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pub const Disabled: Self

System gesture recognizers will not run at all. Input is passed directly to app

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impl Clone for GCSystemGestureState

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fn clone(&self) -> GCSystemGestureState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GCSystemGestureState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Encode for GCSystemGestureState

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const ENCODING: Encoding = NSInteger::ENCODING

The Objective-C type-encoding for this type.
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impl Hash for GCSystemGestureState

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for GCSystemGestureState

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fn cmp(&self, other: &GCSystemGestureState) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for GCSystemGestureState

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fn eq(&self, other: &GCSystemGestureState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for GCSystemGestureState

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fn partial_cmp(&self, other: &GCSystemGestureState) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl RefEncode for GCSystemGestureState

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const ENCODING_REF: Encoding

The Objective-C type-encoding for a reference of this type. Read more
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impl Copy for GCSystemGestureState

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impl Eq for GCSystemGestureState

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impl StructuralPartialEq for GCSystemGestureState

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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where T: Encode,

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const ENCODING_ARGUMENT: Encoding = T::ENCODING

The Objective-C type-encoding for this type.
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impl<T> EncodeReturn for T
where T: Encode,

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const ENCODING_RETURN: Encoding = T::ENCODING

The Objective-C type-encoding for this type.
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where U: From<T>,

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Calls U::from(self).

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