Struct GCKeyboardInput

Source
#[repr(C)]
pub struct GCKeyboardInput { /* private fields */ }
Available on crate features GCKeyboardInput and GCPhysicalInputProfile only.
Expand description

Keyboard profile. Contains the current state of buttons specified in GCKeyCodes.h.

GCKeyboardInput is designed primarly for input polling. For the best text input experience, UIKit/AppKit usage is recommended.

See also Apple’s documentation

Implementations§

Source§

impl GCKeyboardInput

Source

pub unsafe fn keyChangedHandler(&self) -> GCKeyboardValueChangedHandler

Available on crate features GCControllerButtonInput and GCControllerElement and GCKeyCodes and block2 and objc2-core-foundation only.
Source

pub unsafe fn setKeyChangedHandler( &self, key_changed_handler: GCKeyboardValueChangedHandler, )

Available on crate features GCControllerButtonInput and GCControllerElement and GCKeyCodes and block2 and objc2-core-foundation only.

Setter for keyChangedHandler.

Source

pub unsafe fn isAnyKeyPressed(&self) -> bool

Before querying any key for a value it might be useful to check if any key is actually pressed

Source

pub unsafe fn buttonForKeyCode( &self, code: GCKeyCode, ) -> Option<Retained<GCControllerButtonInput>>

Available on crate features GCControllerButtonInput and GCControllerElement and GCKeyCodes and objc2-core-foundation only.

Alongside general subscript notation of GCPhysicalInputProfile keys can be accessed using this method.

Parameter code: is a low level key code that can be used for accessing a keyboard button.

Note: Full list of supported key constants can be found in GCKeyCodes.h and GCKeyNames.h

Source§

impl GCKeyboardInput

Methods declared on superclass NSObject.

Source

pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>

Source

pub unsafe fn new() -> Retained<Self>

Methods from Deref<Target = GCPhysicalInputProfile>§

Source

pub unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>

Available on crate feature GCDevice only.

A profile keeps a reference to the device that this profile is mapping input from

Source

pub unsafe fn lastEventTimestamp(&self) -> NSTimeInterval

The last time elements of this profile were updated.

Source

pub unsafe fn hasRemappedElements(&self) -> bool

Whether the user has remapped their physical input controls for this profile at the system level.

On iOS and tvOS, users can remap their game controller inputs in Settings.

Source

pub unsafe fn valueDidChangeHandler( &self, ) -> *mut DynBlock<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>

Available on crate features GCControllerElement and block2 only.

Set this block if you want to be notified when a value on a element changed. If multiple elements have changed this block will be called for each element that changed.

Parameter profile: this profile that is being used to map the raw input data into logical values on controller elements such as the dpad or the buttons.

Parameter element: the element that has been modified.

Source

pub unsafe fn setValueDidChangeHandler( &self, value_did_change_handler: Option<&DynBlock<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>>, )

Available on crate features GCControllerElement and block2 only.
Source

pub unsafe fn elements( &self, ) -> Retained<NSDictionary<NSString, GCControllerElement>>

Available on crate feature GCControllerElement only.

The following properties allow for runtime lookup of any input element on a profile, when provided with a valid alias.

Source

pub unsafe fn buttons( &self, ) -> Retained<NSDictionary<NSString, GCControllerButtonInput>>

Available on crate features GCControllerButtonInput and GCControllerElement only.
Source

pub unsafe fn axes( &self, ) -> Retained<NSDictionary<NSString, GCControllerAxisInput>>

Available on crate features GCControllerAxisInput and GCControllerElement only.
Source

pub unsafe fn dpads( &self, ) -> Retained<NSDictionary<NSString, GCControllerDirectionPad>>

Available on crate features GCControllerDirectionPad and GCControllerElement only.
Source

pub unsafe fn touchpads( &self, ) -> Retained<NSDictionary<NSString, GCControllerTouchpad>>

Available on crate features GCControllerElement and GCControllerTouchpad only.
Source

pub unsafe fn allElements(&self) -> Retained<NSSet<GCControllerElement>>

Available on crate feature GCControllerElement only.

The following properties allow for dynamic querying of the input elements available on a profile.

Source

pub unsafe fn allButtons(&self) -> Retained<NSSet<GCControllerButtonInput>>

Available on crate features GCControllerButtonInput and GCControllerElement only.
Source

pub unsafe fn allAxes(&self) -> Retained<NSSet<GCControllerAxisInput>>

Available on crate features GCControllerAxisInput and GCControllerElement only.
Source

pub unsafe fn allDpads(&self) -> Retained<NSSet<GCControllerDirectionPad>>

Available on crate features GCControllerDirectionPad and GCControllerElement only.
Source

pub unsafe fn allTouchpads(&self) -> Retained<NSSet<GCControllerTouchpad>>

Available on crate features GCControllerElement and GCControllerTouchpad only.
Source

pub unsafe fn objectForKeyedSubscript( &self, key: &NSString, ) -> Option<Retained<GCControllerElement>>

Available on crate feature GCControllerElement only.

Profile elements can be accessed using keyed subscript notation, with a valid alias of its inputs.

Note: Equivalent to -elements

Source

pub unsafe fn capture(&self) -> Retained<Self>

Polls the state vector of the physical input input and saves it to a new and writable instance of GCPhysicalInputProfile.

If your application is heavily multithreaded this may also be useful to guarantee atomicity of input handling as a snapshot will not change based on user input once it is taken.

See: snapshot

Returns: A new physical input profile with the duplicated state vector of the current physical input

Source

pub unsafe fn setStateFromPhysicalInput( &self, physical_input: &GCPhysicalInputProfile, )

Sets the state vector of the physical input profile to a copy of the passed in physical input profile’s state vector.

Note: If the controller’s snapshot flag is set to NO, this method has no effect.

See: GCController.snapshot

Source

pub unsafe fn mappedElementAliasForPhysicalInputName( &self, input_name: &NSString, ) -> Retained<NSString>

Returns the primary alias of the GCControllerElement that a given physical input maps to.

If the user were to map a physical press of the A button of their game controller to the B button, then -[GCPhysicalInputProfile mappedElementAliasForPhysicalInputName: GCInputButtonA] would return GCInputButtonB. Note that mappings can change anytime your app is backgrounded, so make sure you update any relevant visuals when returning to foreground.

Parameter inputName: A GCInput string corresponding to the physical button you want the mapped element alias for.

Returns: A GCInput string corresponding to the primary alias of the GCControllerElement that a given physical button maps to, or nil if there is no mapping.

Source

pub unsafe fn mappedPhysicalInputNamesForElementAlias( &self, element_alias: &NSString, ) -> Retained<NSSet<NSString>>

Returns a set of GCInput strings corresponding to physical inputs that are mapped to a given GCControllerElement.

If the user mapped the physical press of the A button, the B button, and the X button to the B button, then -[GCPhysicalInputProfile mappedPhysicalInputNamesForElementAlias: GCInputButtonB] would return [GCInputButtonA, GCInputButtonB, GCInputButtonX]. Note that mappings can change anytime your app is backgrounded, so make sure you update any relevant visuals when returning to foreground.

Parameter elementAlias: A GCInput string corresponding to an alias of the GCControllerElement you want the physical buttons for.

Returns: A set of GCInput strings corresponding to physical inputs that are mapped to a given GCControllerElement, or an empty set if there are no mappings.

Methods from Deref<Target = NSObject>§

Source

pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Handle messages the object doesn’t recognize.

See Apple’s documentation for details.

Methods from Deref<Target = AnyObject>§

Source

pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

§Panics

May panic if the object is invalid (which may be the case for objects returned from unavailable init/new methods).

§Example

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Source

pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

Source

pub fn downcast_ref<T>(&self) -> Option<&T>
where T: DowncastTarget,

Attempt to downcast the object to a class of type T.

This is the reference-variant. Use Retained::downcast if you want to convert a retained object to another type.

§Mutable classes

Some classes have immutable and mutable variants, such as NSString and NSMutableString.

When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.

So using this method to convert a NSString to a NSMutableString, while not unsound, is generally frowned upon unless you created the string yourself, or the API explicitly documents the string to be mutable.

See Apple’s documentation on mutability and on isKindOfClass: for more details.

§Generic classes

Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.

You can, however, safely downcast to generic collections where all the type-parameters are AnyObject.

§Panics

This works internally by calling isKindOfClass:. That means that the object must have the instance method of that name, and an exception will be thrown (if CoreFoundation is linked) or the process will abort if that is not the case. In the vast majority of cases, you don’t need to worry about this, since both root objects NSObject and NSProxy implement this method.

§Examples

Cast an NSString back and forth from NSObject.

use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};

let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();

Try (and fail) to cast an NSObject to an NSString.

use objc2_foundation::{NSObject, NSString};

let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());

Try to cast to an array of strings.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();

This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.

Downcast when processing each element instead.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);

for elem in arr {
    if let Some(data) = elem.downcast_ref::<NSString>() {
        // handle `data`
    }
}

Trait Implementations§

Source§

impl AsRef<AnyObject> for GCKeyboardInput

Source§

fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
Source§

impl AsRef<GCKeyboardInput> for GCKeyboardInput

Source§

fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
Source§

impl AsRef<GCPhysicalInputProfile> for GCKeyboardInput

Source§

fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
Source§

impl AsRef<NSObject> for GCKeyboardInput

Source§

fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
Source§

impl Borrow<AnyObject> for GCKeyboardInput

Source§

fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
Source§

impl Borrow<GCPhysicalInputProfile> for GCKeyboardInput

Source§

fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
Source§

impl Borrow<NSObject> for GCKeyboardInput

Source§

fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
Source§

impl ClassType for GCKeyboardInput

Source§

const NAME: &'static str = "GCKeyboardInput"

The name of the Objective-C class that this type represents. Read more
Source§

type Super = GCPhysicalInputProfile

The superclass of this class. Read more
Source§

type ThreadKind = <<GCKeyboardInput as ClassType>::Super as ClassType>::ThreadKind

Whether the type can be used from any thread, or from only the main thread. Read more
Source§

fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
Source§

fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
Source§

impl Debug for GCKeyboardInput

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Deref for GCKeyboardInput

Source§

type Target = GCPhysicalInputProfile

The resulting type after dereferencing.
Source§

fn deref(&self) -> &Self::Target

Dereferences the value.
Source§

impl Hash for GCKeyboardInput

Source§

fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl Message for GCKeyboardInput

Source§

fn retain(&self) -> Retained<Self>
where Self: Sized,

Increment the reference count of the receiver. Read more
Source§

impl NSObjectProtocol for GCKeyboardInput

Source§

fn isEqual(&self, other: Option<&AnyObject>) -> bool
where Self: Sized + Message,

Check whether the object is equal to an arbitrary other object. Read more
Source§

fn hash(&self) -> usize
where Self: Sized + Message,

An integer that can be used as a table address in a hash table structure. Read more
Source§

fn isKindOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of the class, or one of its subclasses. Read more
Source§

fn is_kind_of<T>(&self) -> bool
where T: ClassType, Self: Sized + Message,

👎Deprecated: use isKindOfClass directly, or cast your objects with AnyObject::downcast_ref
Check if the object is an instance of the class type, or one of its subclasses. Read more
Source§

fn isMemberOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of a specific class, without checking subclasses. Read more
Source§

fn respondsToSelector(&self, aSelector: Sel) -> bool
where Self: Sized + Message,

Check whether the object implements or inherits a method with the given selector. Read more
Source§

fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
where Self: Sized + Message,

Check whether the object conforms to a given protocol. Read more
Source§

fn description(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object. Read more
Source§

fn debugDescription(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object to use when debugging. Read more
Source§

fn isProxy(&self) -> bool
where Self: Sized + Message,

Check whether the receiver is a subclass of the NSProxy root class instead of the usual NSObject. Read more
Source§

fn retainCount(&self) -> usize
where Self: Sized + Message,

The reference count of the object. Read more
Source§

impl PartialEq for GCKeyboardInput

Source§

fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl RefEncode for GCKeyboardInput

Source§

const ENCODING_REF: Encoding = <GCPhysicalInputProfile as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
Source§

impl DowncastTarget for GCKeyboardInput

Source§

impl Eq for GCKeyboardInput

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<'a, T> AnyThread for T
where T: ClassType<ThreadKind = dyn AnyThread + 'a> + ?Sized,

Source§

fn alloc() -> Allocated<Self>
where Self: Sized + ClassType,

Allocate a new instance of the class. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

Source§

type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> AutoreleaseSafe for T
where T: ?Sized,