Trait objc2_game_controller::GCLinearInput
source · pub unsafe trait GCLinearInput: NSObjectProtocol {
// Provided methods
unsafe fn valueDidChangeHandler(
&self
) -> *mut Block<dyn Fn(NonNull<ProtocolObject<dyn GCPhysicalInputElement>>, NonNull<ProtocolObject<dyn GCLinearInput>>, c_float)>
where Self: Sized + Message { ... }
unsafe fn setValueDidChangeHandler(
&self,
value_did_change_handler: Option<&Block<dyn Fn(NonNull<ProtocolObject<dyn GCPhysicalInputElement>>, NonNull<ProtocolObject<dyn GCLinearInput>>, c_float)>>
)
where Self: Sized + Message { ... }
unsafe fn value(&self) -> c_float
where Self: Sized + Message { ... }
unsafe fn isAnalog(&self) -> bool
where Self: Sized + Message { ... }
unsafe fn canWrap(&self) -> bool
where Self: Sized + Message { ... }
unsafe fn lastValueTimestamp(&self) -> NSTimeInterval
where Self: Sized + Message { ... }
unsafe fn lastValueLatency(&self) -> NSTimeInterval
where Self: Sized + Message { ... }
unsafe fn sources(
&self
) -> Id<NSSet<ProtocolObject<dyn GCPhysicalInputSource>>>
where Self: Sized + Message { ... }
}
Available on crate feature
GCLinearInput
only.Provided Methods§
unsafe fn valueDidChangeHandler( &self ) -> *mut Block<dyn Fn(NonNull<ProtocolObject<dyn GCPhysicalInputElement>>, NonNull<ProtocolObject<dyn GCLinearInput>>, c_float)>
Available on crate features
GCPhysicalInputElement
and block2
only.unsafe fn setValueDidChangeHandler( &self, value_did_change_handler: Option<&Block<dyn Fn(NonNull<ProtocolObject<dyn GCPhysicalInputElement>>, NonNull<ProtocolObject<dyn GCLinearInput>>, c_float)>> )
Available on crate features
GCPhysicalInputElement
and block2
only.unsafe fn value(&self) -> c_float
unsafe fn isAnalog(&self) -> bool
unsafe fn canWrap(&self) -> bool
unsafe fn lastValueTimestamp(&self) -> NSTimeInterval
unsafe fn lastValueLatency(&self) -> NSTimeInterval
unsafe fn sources(&self) -> Id<NSSet<ProtocolObject<dyn GCPhysicalInputSource>>>
Available on crate feature
GCPhysicalInputSource
only.