pub struct CKSyncEngineConfiguration { /* private fields */ }CKSyncEngineConfiguration only.Expand description
Implementations§
Source§impl CKSyncEngineConfiguration
impl CKSyncEngineConfiguration
pub unsafe fn initWithDatabase_stateSerialization_delegate( this: Allocated<Self>, database: &CKDatabase, state_serialization: Option<&CKSyncEngineStateSerialization>, delegate: &ProtocolObject<dyn CKSyncEngineDelegate>, ) -> Retained<Self>
CKDatabase and CKSyncEngine and CKSyncEngineState only.pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
pub unsafe fn new() -> Retained<Self>
Sourcepub unsafe fn database(&self) -> Retained<CKDatabase>
Available on crate feature CKDatabase only.
pub unsafe fn database(&self) -> Retained<CKDatabase>
CKDatabase only.The database for this sync engine to sync with.
You can have multiple instances of CKSyncEngine in the same process, each targeting a different database.
For example, you might have one for your private database and one for your shared database.
It’s also technically possible to have multiple instances of CKSyncEngine for the same CKDatabase.
This isn’t recommended for production code, but it can be helpful for testing your CKSyncEngine integration.
For example, you might make multiple CKSyncEngine instances to simulate multiple devices syncing back and forth.
Sourcepub unsafe fn setDatabase(&self, database: &CKDatabase)
Available on crate feature CKDatabase only.
pub unsafe fn setDatabase(&self, database: &CKDatabase)
CKDatabase only.Setter for database.
Sourcepub unsafe fn stateSerialization(
&self,
) -> Option<Retained<CKSyncEngineStateSerialization>>
Available on crate feature CKSyncEngineState only.
pub unsafe fn stateSerialization( &self, ) -> Option<Retained<CKSyncEngineStateSerialization>>
CKSyncEngineState only.The state serialization you last received in a CKSyncEngine/Event/StateUpdate.
If this is the first time ever initializing your CKSyncEngine, you can provide nil.
Sourcepub unsafe fn setStateSerialization(
&self,
state_serialization: Option<&CKSyncEngineStateSerialization>,
)
Available on crate feature CKSyncEngineState only.
pub unsafe fn setStateSerialization( &self, state_serialization: Option<&CKSyncEngineStateSerialization>, )
CKSyncEngineState only.Setter for stateSerialization.
This is copied when set.
Sourcepub unsafe fn delegate(
&self,
) -> Option<Retained<ProtocolObject<dyn CKSyncEngineDelegate>>>
Available on crate feature CKSyncEngine only.
pub unsafe fn delegate( &self, ) -> Option<Retained<ProtocolObject<dyn CKSyncEngineDelegate>>>
CKSyncEngine only.Your implementation of CKSyncEngineDelegate.
Sourcepub unsafe fn setDelegate(
&self,
delegate: Option<&ProtocolObject<dyn CKSyncEngineDelegate>>,
)
Available on crate feature CKSyncEngine only.
pub unsafe fn setDelegate( &self, delegate: Option<&ProtocolObject<dyn CKSyncEngineDelegate>>, )
CKSyncEngine only.Setter for delegate.
This is a weak property.
Sourcepub unsafe fn automaticallySync(&self) -> bool
pub unsafe fn automaticallySync(&self) -> bool
Whether or not the sync engine should automatically sync on your behalf.
If true, then the sync engine will automatically sync using the system scheduler. This is the default value. When you add pending changes to the state, the sync engine will automatically schedule a sync task to send changes. When it receives a notification about new changes on the server, it will automatically schedule a sync task to fetch changes. It will also automatically re-schedule sync tasks for retryable errors such as network failures or server throttles.
If CKSyncEngineConfiguration/automaticallySync is off, then the sync engine will not perform any operations unless you tell it to do so via CKSyncEngine/fetchChanges(_:) or CKSyncEngine/sendChanges(_:).
Most applications likely want to enable automatic syncing during normal use.
However, you might want to disable it if you have specific requirements for when you want to sync.
For example, if you want to sync only once per day, you can turn off automatic sync and manually call CKSyncEngine/fetchChanges(_:) and CKSyncEngine/sendChanges(_:) once per day.
You might also disable automatic sync when writing automated tests for your integration with CKSyncEngine.
This way, you can have fine grained control over exactly when the sync engine fetches or sends changes.
This allows you to simulate edge cases and deterministically test your logic around scenarios like conflict resolution and error handling.
Sourcepub unsafe fn setAutomaticallySync(&self, automatically_sync: bool)
pub unsafe fn setAutomaticallySync(&self, automatically_sync: bool)
Setter for automaticallySync.
Sourcepub unsafe fn subscriptionID(&self) -> Option<Retained<CKSubscriptionID>>
Available on crate feature CKSubscription only.
pub unsafe fn subscriptionID(&self) -> Option<Retained<CKSubscriptionID>>
CKSubscription only.An optional override for the sync engine’s default database subscription ID. Use this for backward compatibility with a previous CloudKit sync implementation.
By default, CKSyncEngine will create its own CKDatabaseSubscription with its own subscription ID.
If you’re migrating to CKSyncEngine from a custom CloudKit sync implementation, you can specify your previous subscription ID here.
This allows your CKSyncEngine integration to be backward compatible with previous versions of your app.
Note:
CKSyncEnginewill automatically attempt to discover any previous database subscriptions, but you can be more explicit by giving the subscription ID through this configuration option.
Sourcepub unsafe fn setSubscriptionID(
&self,
subscription_id: Option<&CKSubscriptionID>,
)
Available on crate feature CKSubscription only.
pub unsafe fn setSubscriptionID( &self, subscription_id: Option<&CKSubscriptionID>, )
CKSubscription only.Setter for subscriptionID.
This is copied when set.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for CKSyncEngineConfiguration
impl AsRef<AnyObject> for CKSyncEngineConfiguration
Source§impl AsRef<NSObject> for CKSyncEngineConfiguration
impl AsRef<NSObject> for CKSyncEngineConfiguration
Source§impl Borrow<AnyObject> for CKSyncEngineConfiguration
impl Borrow<AnyObject> for CKSyncEngineConfiguration
Source§impl Borrow<NSObject> for CKSyncEngineConfiguration
impl Borrow<NSObject> for CKSyncEngineConfiguration
Source§impl ClassType for CKSyncEngineConfiguration
impl ClassType for CKSyncEngineConfiguration
Source§const NAME: &'static str = "CKSyncEngineConfiguration"
const NAME: &'static str = "CKSyncEngineConfiguration"
Source§type ThreadKind = <<CKSyncEngineConfiguration as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<CKSyncEngineConfiguration as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for CKSyncEngineConfiguration
impl Debug for CKSyncEngineConfiguration
Source§impl Deref for CKSyncEngineConfiguration
impl Deref for CKSyncEngineConfiguration
Source§impl Hash for CKSyncEngineConfiguration
impl Hash for CKSyncEngineConfiguration
Source§impl Message for CKSyncEngineConfiguration
impl Message for CKSyncEngineConfiguration
Source§impl NSObjectProtocol for CKSyncEngineConfiguration
impl NSObjectProtocol for CKSyncEngineConfiguration
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref