pub struct CNAssetSpatialAudioInfo { /* private fields */ }CNSpatialAudio only.Expand description
A helper class to inspect recordings made when Spatial Audio setting is turned on. An instance of this class contains the default audio track with Spatial Audio, metadata read from the file that can be applied during to enhance the playback experience. This class also provides tunable parameters to change the intensity & mode of the playback experience.
The goal of this class is to assist users operate on assets in which audio has been captured in multiple formats like Spatial Audio and Stereo to allow more audio customization. Users can audition playback of this asset with an immersive audio rendering effect applied by fetching an AVAudioMix containing the necessary metadata serialized in the file as well as any user supplied changes. Once the results of the audition are satisfactory, clients can create a copy of the asset with the audio effect burned in.
See also Apple’s documentation
Implementations§
Source§impl CNAssetSpatialAudioInfo
impl CNAssetSpatialAudioInfo
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
pub unsafe fn new() -> Retained<Self>
Sourcepub unsafe fn isSupported() -> bool
pub unsafe fn isSupported() -> bool
Indicates whether the current device supports Audio Mix.
Sourcepub unsafe fn checkIfContainsSpatialAudio_completionHandler(
asset: &AVAsset,
completion_handler: &DynBlock<dyn Fn(Bool)>,
)
Available on crate features block2 and objc2-av-foundation only.
pub unsafe fn checkIfContainsSpatialAudio_completionHandler( asset: &AVAsset, completion_handler: &DynBlock<dyn Fn(Bool)>, )
block2 and objc2-av-foundation only.Check if asset meets all the requirements to operate with Spatial Audio and its accompanying effects
Parameter asset: An instance of AVAsset.
Parameter completionHandler: Completion handler to return the result
Returns: Boolean
Sourcepub unsafe fn loadFromAsset_completionHandler(
asset: &AVAsset,
completion_handler: &DynBlock<dyn Fn(*mut CNAssetSpatialAudioInfo, *mut NSError)>,
)
Available on crate features block2 and objc2-av-foundation only.
pub unsafe fn loadFromAsset_completionHandler( asset: &AVAsset, completion_handler: &DynBlock<dyn Fn(*mut CNAssetSpatialAudioInfo, *mut NSError)>, )
block2 and objc2-av-foundation only.Returns an instance of CNAssetAudioInfo for an AVAsset object asynchronously.
Parameter asset: An instance of AVAsset
Parameter completionHandler: Completion handler to return the result
Returns: An instance of CNAssetSpatialAudioInfo delivered via the completion handler or an error on failure
Source§impl CNAssetSpatialAudioInfo
Properties.
impl CNAssetSpatialAudioInfo
Properties.
Sourcepub unsafe fn defaultSpatialAudioTrack(&self) -> Retained<AVAssetTrack>
Available on crate feature objc2-av-foundation only.
pub unsafe fn defaultSpatialAudioTrack(&self) -> Retained<AVAssetTrack>
objc2-av-foundation only.default AVAssetTrack containing Spatial Audio
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn defaultEffectIntensity(&self) -> c_float
pub unsafe fn defaultEffectIntensity(&self) -> c_float
default effect intensity value as provided by the system. Supported range is [0.0-1.0]
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn defaultRenderingStyle(&self) -> CNSpatialAudioRenderingStyle
pub unsafe fn defaultRenderingStyle(&self) -> CNSpatialAudioRenderingStyle
default rendering style as provided by the system
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn spatialAudioMixMetadata(&self) -> Retained<NSData>
pub unsafe fn spatialAudioMixMetadata(&self) -> Retained<NSData>
The result of audio analysis during recording which contains metadata necessary to properly configure the Audio Mix feature during playback or editing..
Can be used with AUAudioUnit instances that support AudioUnitPropertyID kProperty_SpatialAudioMixMetadata
This property is not atomic.
§Safety
This might not be thread-safe.
Source§impl CNAssetSpatialAudioInfo
SynthesizeAVFoundationObjects.
impl CNAssetSpatialAudioInfo
SynthesizeAVFoundationObjects.
Sourcepub unsafe fn audioMixWithEffectIntensity_renderingStyle(
&self,
effect_intensity: c_float,
rendering_style: CNSpatialAudioRenderingStyle,
) -> Retained<AVAudioMix>
Available on crate feature objc2-av-foundation only.
pub unsafe fn audioMixWithEffectIntensity_renderingStyle( &self, effect_intensity: c_float, rendering_style: CNSpatialAudioRenderingStyle, ) -> Retained<AVAudioMix>
objc2-av-foundation only.returns an instance of AVAudioMix encapsulating all spatial audio related data with specified effect intensity and rendering style.
Returns an AVAudioMix containing all the necessary state to operate on the asset with Spatial Audio effects enabled
Sourcepub unsafe fn assetReaderOutputSettingsForContentType(
&self,
content_type: CNSpatialAudioContentType,
) -> Retained<NSDictionary<NSString, AnyObject>>
pub unsafe fn assetReaderOutputSettingsForContentType( &self, content_type: CNSpatialAudioContentType, ) -> Retained<NSDictionary<NSString, AnyObject>>
Returns a dictionary of settings and the source track that should be used to fetch LPCM samples from this track with the effect applied
Use the returned NSDictionary with the defaulSpatialAudioTrack to initialize an instance of AVAssetReaderAudioMixOutput
Sourcepub unsafe fn assetWriterInputSettingsForContentType(
&self,
content_type: CNSpatialAudioContentType,
) -> Retained<NSDictionary<NSString, AnyObject>>
pub unsafe fn assetWriterInputSettingsForContentType( &self, content_type: CNSpatialAudioContentType, ) -> Retained<NSDictionary<NSString, AnyObject>>
Returns a dictionary of settings that should be used to encode LPCM samples using AVAssetWriterInput
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for CNAssetSpatialAudioInfo
impl AsRef<AnyObject> for CNAssetSpatialAudioInfo
Source§impl AsRef<NSObject> for CNAssetSpatialAudioInfo
impl AsRef<NSObject> for CNAssetSpatialAudioInfo
Source§impl Borrow<AnyObject> for CNAssetSpatialAudioInfo
impl Borrow<AnyObject> for CNAssetSpatialAudioInfo
Source§impl Borrow<NSObject> for CNAssetSpatialAudioInfo
impl Borrow<NSObject> for CNAssetSpatialAudioInfo
Source§impl ClassType for CNAssetSpatialAudioInfo
impl ClassType for CNAssetSpatialAudioInfo
Source§const NAME: &'static str = "CNAssetSpatialAudioInfo"
const NAME: &'static str = "CNAssetSpatialAudioInfo"
Source§type ThreadKind = <<CNAssetSpatialAudioInfo as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<CNAssetSpatialAudioInfo as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for CNAssetSpatialAudioInfo
impl Debug for CNAssetSpatialAudioInfo
Source§impl Deref for CNAssetSpatialAudioInfo
impl Deref for CNAssetSpatialAudioInfo
Source§impl Hash for CNAssetSpatialAudioInfo
impl Hash for CNAssetSpatialAudioInfo
Source§impl Message for CNAssetSpatialAudioInfo
impl Message for CNAssetSpatialAudioInfo
Source§impl NSObjectProtocol for CNAssetSpatialAudioInfo
impl NSObjectProtocol for CNAssetSpatialAudioInfo
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref