pub struct AVVideoCompositionCoreAnimationTool { /* private fields */ }AVVideoComposition only.Expand description
A tool for using Core Animation in a video composition.
Instances of AVVideoCompositionCoreAnimationTool are for use with offline rendering (AVAssetExportSession and AVAssetReader), not with AVPlayer. To synchronize real-time playback with other CoreAnimation layers, use AVSynchronizedLayer.
Any animations will be interpreted on the video’s timeline, not real-time, so (a) set animation beginTimes to small positive value such as AVCoreAnimationBeginTimeAtZero rather than 0, because CoreAnimation will replace a value of 0 with CACurrentMediaTime(); (b) set removedOnCompletion to NO on animations so they are not automatically removed; (c) do not use layers associated with UIViews.
Subclasses of this type that are used from Swift must fulfill the requirements of a Sendable type.
See also Apple’s documentation
Implementations§
Source§impl AVVideoCompositionCoreAnimationTool
impl AVVideoCompositionCoreAnimationTool
Sourcepub unsafe fn videoCompositionCoreAnimationToolWithAdditionalLayer_asTrackID(
layer: &CALayer,
track_id: CMPersistentTrackID,
) -> Retained<Self>
Available on crate feature objc2-core-media and crate feature objc2-quartz-core and non-watchOS only.
pub unsafe fn videoCompositionCoreAnimationToolWithAdditionalLayer_asTrackID( layer: &CALayer, track_id: CMPersistentTrackID, ) -> Retained<Self>
objc2-core-media and crate feature objc2-quartz-core and non-watchOS only.Add a Core Animation layer to the video composition
Include a Core Animation layer as an individual track input in video composition. This layer should not come from, or be added to, another layer tree. trackID should not match any real trackID in the source. Use -[AVAsset unusedTrackID] to obtain a trackID that’s guaranteed not to coincide with the trackID of any track of the asset. AVVideoCompositionInstructions should reference trackID where the rendered animation should be included. For best performance, no transform should be set in the AVVideoCompositionLayerInstruction for this trackID. Be aware that on iOS, CALayers backing a UIView usually have their content flipped (as defined by the -contentsAreFlipped method). It may be required to insert a CALayer with its geometryFlipped property set to YES in the layer hierarchy to get the same result when attaching a CALayer to a AVVideoCompositionCoreAnimationTool as when using it to back a UIView.
Sourcepub unsafe fn videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayer_inLayer(
video_layer: &CALayer,
animation_layer: &CALayer,
) -> Retained<Self>
Available on crate feature objc2-quartz-core and non-watchOS only.
pub unsafe fn videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayer_inLayer( video_layer: &CALayer, animation_layer: &CALayer, ) -> Retained<Self>
objc2-quartz-core and non-watchOS only.Compose the composited video frames with the Core Animation layer
Place composited video frames in videoLayer and render animationLayer to produce the final frame. Normally videoLayer should be in animationLayer’s sublayer tree. The animationLayer should not come from, or be added to, another layer tree. Be aware that on iOS, CALayers backing a UIView usually have their content flipped (as defined by the -contentsAreFlipped method). It may be required to insert a CALayer with its geometryFlipped property set to YES in the layer hierarchy to get the same result when attaching a CALayer to a AVVideoCompositionCoreAnimationTool as when using it to back a UIView.
Sourcepub unsafe fn videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayers_inLayer(
video_layers: &NSArray<CALayer>,
animation_layer: &CALayer,
) -> Retained<Self>
Available on crate feature objc2-quartz-core and non-watchOS only.
pub unsafe fn videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayers_inLayer( video_layers: &NSArray<CALayer>, animation_layer: &CALayer, ) -> Retained<Self>
objc2-quartz-core and non-watchOS only.Compose the composited video frames with the Core Animation layer
Duplicate the composited video frames in each videoLayer and render animationLayer to produce the final frame. Normally videoLayers should be in animationLayer’s sublayer tree. The animationLayer should not come from, or be added to, another layer tree. Be aware that on iOS, CALayers backing a UIView usually have their content flipped (as defined by the -contentsAreFlipped method). It may be required to insert a CALayer with its geometryFlipped property set to YES in the layer hierarchy to get the same result when attaching a CALayer to a AVVideoCompositionCoreAnimationTool as when using it to back a UIView.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl ClassType for AVVideoCompositionCoreAnimationTool
impl ClassType for AVVideoCompositionCoreAnimationTool
Source§const NAME: &'static str = "AVVideoCompositionCoreAnimationTool"
const NAME: &'static str = "AVVideoCompositionCoreAnimationTool"
Source§type ThreadKind = <<AVVideoCompositionCoreAnimationTool as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<AVVideoCompositionCoreAnimationTool as ClassType>::Super as ClassType>::ThreadKind
Source§impl NSObjectProtocol for AVVideoCompositionCoreAnimationTool
impl NSObjectProtocol for AVVideoCompositionCoreAnimationTool
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref