pub struct ARSCNPlaneGeometry { /* private fields */ }ARSCNPlaneGeometry and objc2 and objc2-scene-kit only.Expand description
A SceneKit geometry representing a plane.
See also Apple’s documentation
Implementations§
Source§impl ARSCNPlaneGeometry
impl ARSCNPlaneGeometry
Sourcepub unsafe fn planeGeometryWithDevice(
device: &ProtocolObject<dyn MTLDevice>,
) -> Option<Retained<Self>>
Available on crate feature objc2-metal only.
pub unsafe fn planeGeometryWithDevice( device: &ProtocolObject<dyn MTLDevice>, ) -> Option<Retained<Self>>
objc2-metal only.Creates a new plane geometry using a Metal device.
Parameter device: A Metal device.
Returns: A new plane geometry.
Sourcepub unsafe fn updateFromPlaneGeometry(&self, plane_geometry: &ARPlaneGeometry)
Available on crate feature ARPlaneGeometry only.
pub unsafe fn updateFromPlaneGeometry(&self, plane_geometry: &ARPlaneGeometry)
ARPlaneGeometry only.Updates the geometry with the vertices of a plane geometry.
Parameter planeGeometry: A plane geometry.
Source§impl ARSCNPlaneGeometry
Methods declared on superclass SCNGeometry.
impl ARSCNPlaneGeometry
Methods declared on superclass SCNGeometry.
Sourcepub unsafe fn geometry() -> Retained<Self>
pub unsafe fn geometry() -> Retained<Self>
Creates and returns an empty geometry object.
An empty geometry may be used as the lowest level of detail of a geometry.
Sourcepub unsafe fn geometryWithSources_elements(
sources: &NSArray<SCNGeometrySource>,
elements: Option<&NSArray<SCNGeometryElement>>,
) -> Retained<Self>
Available on crate feature objc2-foundation only.
pub unsafe fn geometryWithSources_elements( sources: &NSArray<SCNGeometrySource>, elements: Option<&NSArray<SCNGeometryElement>>, ) -> Retained<Self>
objc2-foundation only.Creates and returns a new geometry built from geometry sources and geometry elements.
Parameter sources: An array of geometry sources. If several geometry sources have the same semantic, only the first one is taken into account.
Parameter elements: An array of geometry elements. The sort order in the array determines the mapping between materials and geometry elements.
A geometry is made of geometry sources (at least SCNGeometrySourceSemanticVertex) and at least one geometry element. Multiple sources for texture coordinates are accepted. In that case the mappingChannel is implicitly set based on the order of the texture sources, starting at index 0.
Sourcepub unsafe fn geometryWithSources_elements_sourceChannels(
sources: &NSArray<SCNGeometrySource>,
elements: Option<&NSArray<SCNGeometryElement>>,
source_channels: Option<&NSArray<NSNumber>>,
) -> Retained<Self>
Available on crate feature objc2-foundation only.
pub unsafe fn geometryWithSources_elements_sourceChannels( sources: &NSArray<SCNGeometrySource>, elements: Option<&NSArray<SCNGeometryElement>>, source_channels: Option<&NSArray<NSNumber>>, ) -> Retained<Self>
objc2-foundation only.Creates and returns a new geometry built from geometry sources and geometry elements, with per-source indexed geometry data.
Parameter sources: An array of geometry sources. If several geometry sources have the same semantic, only the first one is taken into account.
Parameter elements: An array of geometry elements. The sort order in the array determines the mapping between materials and geometry elements.
Parameter sourceChannels: An array of indices that describes, for each geometry source, which channel of the geometry elements to use.
Example: geometry made of 3 primitives (2 quads, 1 pentagon) using different indices to reference position and UV data (2 channels)
Positions ┆ POS0 POS3 POS4 ┆ quad quad pentagon quad quad pentagon ┆ SCNGeometryElement *element = [SCNGeometryElement geometryElementWithData:…
0 │ (0.0, 0.0, 0.0) ┆ ┌───────────┬───────────┐ ┆ ┌─────┐ ┌─────┐ ┌───────┐ ┌─────┐ ┌─────┐ ┌───────┐ ┆ primitiveType:SCNGeometryPrimitiveTypePolygon
1 │ (0.0, 1.0, 0.0) ┆ │UV0 UV3│UV0 UV3│ ┆ 4 4 5 0 1 2 3 5 4 3 2 7 6 5 2 1 0 1 2 3 2 3 0 1 1 2 3 4 0 ┆ primitiveCount:3
2 │ (1.0, 0.0, 0.0) ┆ │ │ │ ┆ └───┘ └───────────────────────┘ └───────────────────────┘ ┆ indicesChannelCount:2
3 │ (1.0, 1.0, 0.0) ┆ │ A │ B │ ┆ polygons channel 0 channel 1 ┆ interleavedIndicesChannels:…
4 │ (2.0, 0.0, 0.0) ┆ │ │ │ ┆ (positions) (UVs) ┆ bytesPerIndex:…];
5 │ (2.0, 1.0, 0.0) ┆ │UV1 UV2│UV1 UV2│ ┆ ┆
6 │ (2.0, 2.0, 0.0) ┆ POS1 ├───────────┴───────────┤ POS5 ┆ ┆ SCNGeometry *geometry = [SCNGeometry geometryWithSources:
@
[positionSource, texcoordsSource]
7 │ (0.0, 2.0, 0.0) ┆ │UVO UV4 UV3│ ┆ ┆ elements:
@
[element]
┆ │ POS2 │ ┆ quad A quad B pentagon C ┆ sourceChannels:
@
[0, 1]];
UVs ┆ │ │ ┆ ┌─────────────┐ ┌─────────────┐ ┌─────────────────┐ ┆
0 │ (0.0, 0.0) ┆ │ C │ ┆ 4 4 5 0 0 1 1 2 2 3 3 5 2 4 3 3 0 2 1 7 1 6 2 5 3 2 4 1 0 ┆
1 │ (0.0, 1.0) ┆ │ │ ┆ └───┘└──────────────────────────────────────────────────┘ ┆
2 │ (1.0, 1.0) ┆ │UV1 UV2│ ┆ polygons interleaved channels ┆
3 │ (1.0, 0.0) ┆ └───────────────────────┘ ┆ (positions and UVs) ┆
4 │ (0.5, 0.0) ┆ POS7 POS6 ┆ ┆
Example: geometry made of 3 primitives (2 quads, 1 pentagon) using the same indices to reference position and UV data (1 channel)
Positions ┆ POS0 POS3 POS4 ┆ quad A quad B pentagon C ┆ SCNGeometryElement *element = [SCNGeometryElement geometryElementWithData:…
0 │ (0.0, 4.0, 0.0) ┆ ┌───────────┬───────────┐ ┆ ┌────────┐ ┌────────┐ ┌───────────┐ ┆ primitiveType:SCNGeometryPrimitiveTypePolygon
1 │ (0.0, 2.0, 0.0) ┆ │UV0 UV3│UV3 UV4│ ┆ 4 4 5 0 1 2 3 5 4 3 2 7 6 5 2 1 ┆ primitiveCount:3
2 │ (2.0, 2.0, 0.0) ┆ │ │ │ ┆ └───┘ └───────────────────────────────────┘ ┆ bytesPerIndex:…];
3 │ (2.0, 4.0, 0.0) ┆ │ A │ B │ ┆ polygons channel 0 ┆
4 │ (4.0, 4.0, 0.0) ┆ │ │ │ ┆ (positions and UVs) ┆ SCNGeometry *geometry = [SCNGeometry geometryWithSources:
@
[positionSource, texcoordsSource]
5 │ (4.0, 2.0, 0.0) ┆ │UV1 UV2│UV2 UV5│ ┆ ┆ elements:
@
[element]];
6 │ (4.0, 0.0, 0.0) ┆ POS1 ├───────────┴───────────┤ POS5 ┆ ┆
7 │ (0.0, 0.0, 0.0) ┆ │UV1 UV2 UV5│ ┆ ┆ === or equivalently ===
┆ │ POS2 │ ┆ ┆
UVs ┆ │ │ ┆ ┆ SCNGeometryElement *element = [SCNGeometryElement geometryElementWithData:…
0 │ (0.0, 0.0) ┆ │ C │ ┆ ┆ primitiveType:SCNGeometryPrimitiveTypePolygon
1 │ (0.0, 0.5) ┆ │ │ ┆ ┆ primitiveCount:3
2 │ (0.5, 0.5) ┆ │UV7 UV6│ ┆ ┆ indicesChannelCount:1
3 │ (0.5, 0.0) ┆ └───────────────────────┘ ┆ ┆ interleavedIndicesChannels:…
4 │ (1.0, 0.0) ┆ POS7 POS6 ┆ ┆ bytesPerIndex:…];
5 │ (1.0, 0.5) ┆ ┆ ┆
6 │ (1.0, 1.0) ┆ ┆ ┆ SCNGeometry *geometry = [SCNGeometry geometryWithSources:
@
[positionSource, texcoordsSource]
7 │ (0.0, 1.0) ┆ ┆ ┆ elements:
@
[element]
┆ ┆ ┆ sourceChannels:
@
[0, 0]]; ┆Methods from Deref<Target = SCNGeometry>§
Sourcepub unsafe fn removeMaterialAtIndex(&self, index: usize)
pub unsafe fn removeMaterialAtIndex(&self, index: usize)
Remove the material at the specified index from the materials array.
Parameter index: The index of the material to remove from the ‘materials’ array.
Sourcepub unsafe fn geometrySources(&self) -> Retained<NSArray<SCNGeometrySource>>
pub unsafe fn geometrySources(&self) -> Retained<NSArray<SCNGeometrySource>>
The array of geometry sources of the receiver.
Sourcepub unsafe fn geometrySourcesForSemantic(
&self,
semantic: &NSString,
) -> Retained<NSArray<SCNGeometrySource>>
pub unsafe fn geometrySourcesForSemantic( &self, semantic: &NSString, ) -> Retained<NSArray<SCNGeometrySource>>
Returns the geometry sources for a given semantic.
Parameter semantic: The semantic of the geometry sources that should be retrieved.
Returns nil if no geometry source is found for the given semantic. May return more than one source, typically for multiple texture coordinate sources.
Sourcepub unsafe fn geometryElements(&self) -> Retained<NSArray<SCNGeometryElement>>
pub unsafe fn geometryElements(&self) -> Retained<NSArray<SCNGeometryElement>>
The array of geometry elements of the receiver.
Sourcepub unsafe fn geometryElementCount(&self) -> isize
pub unsafe fn geometryElementCount(&self) -> isize
Returns the number of geometry elements owned by the geometry.
Sourcepub unsafe fn geometryElementAtIndex(
&self,
element_index: isize,
) -> Retained<SCNGeometryElement>
pub unsafe fn geometryElementAtIndex( &self, element_index: isize, ) -> Retained<SCNGeometryElement>
Returns the geometry element at a given index.
Parameter elementIndex: The index of the geometry element.
Sourcepub unsafe fn geometrySourceChannels(
&self,
) -> Option<Retained<NSArray<NSNumber>>>
pub unsafe fn geometrySourceChannels( &self, ) -> Option<Retained<NSArray<NSNumber>>>
An array of indices that describes, for each geometry source, which channel of the geometry elements to use.
pub unsafe fn tessellator(&self) -> Option<Retained<SCNGeometryTessellator>>
Sourcepub unsafe fn setTessellator(
&self,
tessellator: Option<&SCNGeometryTessellator>,
)
pub unsafe fn setTessellator( &self, tessellator: Option<&SCNGeometryTessellator>, )
Setter for tessellator.
Sourcepub unsafe fn subdivisionLevel(&self) -> usize
pub unsafe fn subdivisionLevel(&self) -> usize
Specifies the subdivision level of the receiver. Defaults to 0.
A subdivision level of 0 means no subdivision. When the tessellator property of the receiver is not nil, the refinement is done on the GPU.
Sourcepub unsafe fn setSubdivisionLevel(&self, subdivision_level: usize)
pub unsafe fn setSubdivisionLevel(&self, subdivision_level: usize)
Setter for subdivisionLevel.
Sourcepub unsafe fn wantsAdaptiveSubdivision(&self) -> bool
pub unsafe fn wantsAdaptiveSubdivision(&self) -> bool
Specifies if the subdivision is adaptive or uniform. Defaults to YES.
Adaptive subdivision requires that the tessellator property of the receiver is not nil.
Sourcepub unsafe fn setWantsAdaptiveSubdivision(
&self,
wants_adaptive_subdivision: bool,
)
pub unsafe fn setWantsAdaptiveSubdivision( &self, wants_adaptive_subdivision: bool, )
Setter for wantsAdaptiveSubdivision.
Sourcepub unsafe fn edgeCreasesElement(&self) -> Option<Retained<SCNGeometryElement>>
pub unsafe fn edgeCreasesElement(&self) -> Option<Retained<SCNGeometryElement>>
Specifies the edges creases that control the subdivision. Defaults to nil.
The primitive type of this geometry element must be SCNGeometryPrimitiveTypeLine. See subdivisionLevel above to control the level of subdivision. See edgeCreasesSource below to specify sharpness of the creases.
Sourcepub unsafe fn setEdgeCreasesElement(
&self,
edge_creases_element: Option<&SCNGeometryElement>,
)
pub unsafe fn setEdgeCreasesElement( &self, edge_creases_element: Option<&SCNGeometryElement>, )
Setter for edgeCreasesElement.
Sourcepub unsafe fn edgeCreasesSource(&self) -> Option<Retained<SCNGeometrySource>>
pub unsafe fn edgeCreasesSource(&self) -> Option<Retained<SCNGeometrySource>>
Specifies the crease value of the edges specified by edgeCreasesElement. Defaults to nil.
The semantic of this geometry source must be “SCNGeometrySourceSemanticEdgeCrease”. The creases values are floating values between 0 and 10, where 0 means smooth and 10 means infinitely sharp. See subdivisionLevel above to control the level of subdivision. See edgeCreasesElement above to specify edges for edge creases.
Sourcepub unsafe fn setEdgeCreasesSource(
&self,
edge_creases_source: Option<&SCNGeometrySource>,
)
pub unsafe fn setEdgeCreasesSource( &self, edge_creases_source: Option<&SCNGeometrySource>, )
Setter for edgeCreasesSource.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<ARSCNPlaneGeometry> for ARSCNPlaneGeometry
impl AsRef<ARSCNPlaneGeometry> for ARSCNPlaneGeometry
Source§impl AsRef<AnyObject> for ARSCNPlaneGeometry
impl AsRef<AnyObject> for ARSCNPlaneGeometry
Source§impl AsRef<NSObject> for ARSCNPlaneGeometry
impl AsRef<NSObject> for ARSCNPlaneGeometry
Source§impl AsRef<SCNGeometry> for ARSCNPlaneGeometry
impl AsRef<SCNGeometry> for ARSCNPlaneGeometry
Source§fn as_ref(&self) -> &SCNGeometry
fn as_ref(&self) -> &SCNGeometry
Source§impl Borrow<AnyObject> for ARSCNPlaneGeometry
impl Borrow<AnyObject> for ARSCNPlaneGeometry
Source§impl Borrow<NSObject> for ARSCNPlaneGeometry
impl Borrow<NSObject> for ARSCNPlaneGeometry
Source§impl Borrow<SCNGeometry> for ARSCNPlaneGeometry
impl Borrow<SCNGeometry> for ARSCNPlaneGeometry
Source§fn borrow(&self) -> &SCNGeometry
fn borrow(&self) -> &SCNGeometry
Source§impl ClassType for ARSCNPlaneGeometry
impl ClassType for ARSCNPlaneGeometry
Source§const NAME: &'static str = "ARSCNPlaneGeometry"
const NAME: &'static str = "ARSCNPlaneGeometry"
Source§type Super = SCNGeometry
type Super = SCNGeometry
Source§type ThreadKind = <<ARSCNPlaneGeometry as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<ARSCNPlaneGeometry as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for ARSCNPlaneGeometry
Available on crate feature objc2-foundation only.
impl CopyingHelper for ARSCNPlaneGeometry
objc2-foundation only.Source§type Result = ARSCNPlaneGeometry
type Result = ARSCNPlaneGeometry
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for ARSCNPlaneGeometry
impl Debug for ARSCNPlaneGeometry
Source§impl Deref for ARSCNPlaneGeometry
impl Deref for ARSCNPlaneGeometry
Source§impl Hash for ARSCNPlaneGeometry
impl Hash for ARSCNPlaneGeometry
Source§impl Message for ARSCNPlaneGeometry
impl Message for ARSCNPlaneGeometry
Source§impl NSCoding for ARSCNPlaneGeometry
impl NSCoding for ARSCNPlaneGeometry
Source§impl NSCopying for ARSCNPlaneGeometry
impl NSCopying for ARSCNPlaneGeometry
Source§impl NSObjectProtocol for ARSCNPlaneGeometry
impl NSObjectProtocol for ARSCNPlaneGeometry
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl NSSecureCoding for ARSCNPlaneGeometry
impl NSSecureCoding for ARSCNPlaneGeometry
Source§impl PartialEq for ARSCNPlaneGeometry
impl PartialEq for ARSCNPlaneGeometry
Source§impl RefEncode for ARSCNPlaneGeometry
impl RefEncode for ARSCNPlaneGeometry
Source§const ENCODING_REF: Encoding = <SCNGeometry as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <SCNGeometry as ::objc2::RefEncode>::ENCODING_REF
Source§impl SCNAnimatable for ARSCNPlaneGeometry
impl SCNAnimatable for ARSCNPlaneGeometry
Source§unsafe fn addAnimation_forKey(
&self,
animation: &ProtocolObject<dyn SCNAnimationProtocol>,
key: Option<&NSString>,
)
unsafe fn addAnimation_forKey( &self, animation: &ProtocolObject<dyn SCNAnimationProtocol>, key: Option<&NSString>, )
Source§unsafe fn addAnimationPlayer_forKey(
&self,
player: &SCNAnimationPlayer,
key: Option<&NSString>,
)
unsafe fn addAnimationPlayer_forKey( &self, player: &SCNAnimationPlayer, key: Option<&NSString>, )
Source§unsafe fn removeAllAnimations(&self)
unsafe fn removeAllAnimations(&self)
Source§unsafe fn removeAnimationForKey(&self, key: &NSString)
unsafe fn removeAnimationForKey(&self, key: &NSString)
Source§unsafe fn animationKeys(&self) -> Retained<NSArray<NSString>>
unsafe fn animationKeys(&self) -> Retained<NSArray<NSString>>
Source§unsafe fn animationPlayerForKey(
&self,
key: &NSString,
) -> Option<Retained<SCNAnimationPlayer>>
unsafe fn animationPlayerForKey( &self, key: &NSString, ) -> Option<Retained<SCNAnimationPlayer>>
Source§unsafe fn pauseAnimationForKey(&self, key: &NSString)
unsafe fn pauseAnimationForKey(&self, key: &NSString)
Source§unsafe fn resumeAnimationForKey(&self, key: &NSString)
unsafe fn resumeAnimationForKey(&self, key: &NSString)
Source§impl SCNShadable for ARSCNPlaneGeometry
impl SCNShadable for ARSCNPlaneGeometry
Source§unsafe fn program(&self) -> Option<Retained<SCNProgram>>
unsafe fn program(&self) -> Option<Retained<SCNProgram>>
Source§unsafe fn setProgram(&self, program: Option<&SCNProgram>)
unsafe fn setProgram(&self, program: Option<&SCNProgram>)
program.Source§unsafe fn shaderModifiers(
&self,
) -> Option<Retained<NSDictionary<NSString, NSString>>>
unsafe fn shaderModifiers( &self, ) -> Option<Retained<NSDictionary<NSString, NSString>>>
Source§unsafe fn setShaderModifiers(
&self,
shader_modifiers: Option<&NSDictionary<NSString, NSString>>,
)
unsafe fn setShaderModifiers( &self, shader_modifiers: Option<&NSDictionary<NSString, NSString>>, )
shaderModifiers. Read moreSource§unsafe fn minimumLanguageVersion(&self) -> Option<Retained<NSNumber>>
unsafe fn minimumLanguageVersion(&self) -> Option<Retained<NSNumber>>
Source§unsafe fn setMinimumLanguageVersion(
&self,
minimum_language_version: Option<&NSNumber>,
)
unsafe fn setMinimumLanguageVersion( &self, minimum_language_version: Option<&NSNumber>, )
minimumLanguageVersion.