ARSCNFaceGeometry

Struct ARSCNFaceGeometry 

Source
pub struct ARSCNFaceGeometry { /* private fields */ }
Available on crate features ARSCNFaceGeometry and objc2 and objc2-scene-kit only.
Expand description

A SceneKit geometry representing a face.

See also Apple’s documentation

Implementations§

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impl ARSCNFaceGeometry

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pub unsafe fn faceGeometryWithDevice( device: &ProtocolObject<dyn MTLDevice>, ) -> Option<Retained<Self>>

Available on crate feature objc2-metal only.

Creates a new face geometry using a Metal device.

Parameter device: A Metal device.

Returns: A new face geometry.

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pub unsafe fn faceGeometryWithDevice_fillMesh( device: &ProtocolObject<dyn MTLDevice>, fill_mesh: bool, ) -> Option<Retained<Self>>

Available on crate feature objc2-metal only.

Creates a new face geometry using a Metal device.

By default the regions between the eye lids as well as the region between the lips are not covered by geometry. For using the face geometry as an occlusion geometry set fillMeshto YES. This will fill in additional geometry into the gaps between the eye lids as well as into the gap between the lips.

Parameter fillMesh: Whether to fill in additional geometry into the gaps between the eye lids as well as into the gap between the lips.

Returns: A new face geometry.

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pub unsafe fn updateFromFaceGeometry(&self, face_geometry: &ARFaceGeometry)

Available on crate feature ARFaceGeometry only.

Updates the geometry with the vertices of a face geometry.

Parameter faceGeometry: A face geometry.

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pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>

Unavailable

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pub unsafe fn new() -> Retained<Self>

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impl ARSCNFaceGeometry

Methods declared on superclass SCNGeometry.

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pub unsafe fn geometry() -> Retained<Self>

Creates and returns an empty geometry object.

An empty geometry may be used as the lowest level of detail of a geometry.

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pub unsafe fn geometryWithSources_elements( sources: &NSArray<SCNGeometrySource>, elements: Option<&NSArray<SCNGeometryElement>>, ) -> Retained<Self>

Available on crate feature objc2-foundation only.

Creates and returns a new geometry built from geometry sources and geometry elements.

Parameter sources: An array of geometry sources. If several geometry sources have the same semantic, only the first one is taken into account.

Parameter elements: An array of geometry elements. The sort order in the array determines the mapping between materials and geometry elements.

A geometry is made of geometry sources (at least SCNGeometrySourceSemanticVertex) and at least one geometry element. Multiple sources for texture coordinates are accepted. In that case the mappingChannel is implicitly set based on the order of the texture sources, starting at index 0.

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pub unsafe fn geometryWithSources_elements_sourceChannels( sources: &NSArray<SCNGeometrySource>, elements: Option<&NSArray<SCNGeometryElement>>, source_channels: Option<&NSArray<NSNumber>>, ) -> Retained<Self>

Available on crate feature objc2-foundation only.

Creates and returns a new geometry built from geometry sources and geometry elements, with per-source indexed geometry data.

Parameter sources: An array of geometry sources. If several geometry sources have the same semantic, only the first one is taken into account.

Parameter elements: An array of geometry elements. The sort order in the array determines the mapping between materials and geometry elements.

Parameter sourceChannels: An array of indices that describes, for each geometry source, which channel of the geometry elements to use.

Example: geometry made of 3 primitives (2 quads, 1 pentagon) using different indices to reference position and UV data (2 channels)

Positions         ┆   POS0           POS3           POS4    ┆             quad   quad   pentagon    quad   quad   pentagon    ┆   SCNGeometryElement *element = [SCNGeometryElement geometryElementWithData:…
0 │ (0.0, 0.0, 0.0)   ┆        ┌───────────┬───────────┐        ┆           ┌─────┐ ┌─────┐ ┌───────┐ ┌─────┐ ┌─────┐ ┌───────┐   ┆                                                               primitiveType:SCNGeometryPrimitiveTypePolygon
1 │ (0.0, 1.0, 0.0)   ┆        │UV0     UV3│UV0     UV3│        ┆     4 4 5 0 1 2 3 5 4 3 2 7 6 5 2 1 0 1 2 3 2 3 0 1 1 2 3 4 0   ┆                                                              primitiveCount:3
2 │ (1.0, 0.0, 0.0)   ┆        │           │           │        ┆     └───┘ └───────────────────────┘ └───────────────────────┘   ┆                                                         indicesChannelCount:2
3 │ (1.0, 1.0, 0.0)   ┆        │     A     │     B     │        ┆   polygons        channel 0                 channel 1           ┆                                                  interleavedIndicesChannels:…
4 │ (2.0, 0.0, 0.0)   ┆        │           │           │        ┆                  (positions)                  (UVs)             ┆                                                               bytesPerIndex:…];
5 │ (2.0, 1.0, 0.0)   ┆        │UV1     UV2│UV1     UV2│        ┆                                                                 ┆
6 │ (2.0, 2.0, 0.0)   ┆   POS1 ├───────────┴───────────┤ POS5   ┆                                                                 ┆   SCNGeometry *geometry = [SCNGeometry geometryWithSources:
@
[positionSource, texcoordsSource]
7 │ (0.0, 2.0, 0.0)   ┆        │UVO       UV4       UV3│        ┆                                                                 ┆                                                   elements:
@
[element]
┆        │         POS2          │        ┆                quad A          quad B          pentagon C       ┆                                             sourceChannels:
@
[0, 1]];
UVs               ┆        │                       │        ┆           ┌─────────────┐ ┌─────────────┐ ┌─────────────────┐   ┆
0 │ (0.0, 0.0)        ┆        │           C           │        ┆     4 4 5 0 0 1 1 2 2 3 3 5 2 4 3 3 0 2 1 7 1 6 2 5 3 2 4 1 0   ┆
1 │ (0.0, 1.0)        ┆        │                       │        ┆     └───┘└──────────────────────────────────────────────────┘   ┆
2 │ (1.0, 1.0)        ┆        │UV1                 UV2│        ┆   polygons               interleaved  channels                  ┆
3 │ (1.0, 0.0)        ┆        └───────────────────────┘        ┆                           (positions and UVs)                   ┆
4 │ (0.5, 0.0)        ┆   POS7                          POS6    ┆                                                                 ┆

Example: geometry made of 3 primitives (2 quads, 1 pentagon) using the same indices to reference position and UV data (1 channel)

Positions         ┆   POS0           POS3           POS4    ┆             quad A      quad B      pentagon C                  ┆   SCNGeometryElement *element = [SCNGeometryElement geometryElementWithData:…
0 │ (0.0, 4.0, 0.0)   ┆        ┌───────────┬───────────┐        ┆           ┌────────┐  ┌────────┐  ┌───────────┐                 ┆                                                               primitiveType:SCNGeometryPrimitiveTypePolygon
1 │ (0.0, 2.0, 0.0)   ┆        │UV0     UV3│UV3     UV4│        ┆     4 4 5 0  1  2  3  5  4  3  2  7  6  5  2  1                 ┆                                                              primitiveCount:3
2 │ (2.0, 2.0, 0.0)   ┆        │           │           │        ┆     └───┘ └───────────────────────────────────┘                 ┆                                                               bytesPerIndex:…];
3 │ (2.0, 4.0, 0.0)   ┆        │     A     │     B     │        ┆   polygons              channel 0                               ┆
4 │ (4.0, 4.0, 0.0)   ┆        │           │           │        ┆                    (positions and UVs)                          ┆   SCNGeometry *geometry = [SCNGeometry geometryWithSources:
@
[positionSource, texcoordsSource]
5 │ (4.0, 2.0, 0.0)   ┆        │UV1     UV2│UV2     UV5│        ┆                                                                 ┆                                                   elements:
@
[element]];
6 │ (4.0, 0.0, 0.0)   ┆   POS1 ├───────────┴───────────┤ POS5   ┆                                                                 ┆
7 │ (0.0, 0.0, 0.0)   ┆        │UV1       UV2       UV5│        ┆                                                                 ┆                                            === or equivalently ===
┆        │         POS2          │        ┆                                                                 ┆
UVs               ┆        │                       │        ┆                                                                 ┆   SCNGeometryElement *element = [SCNGeometryElement geometryElementWithData:…
0 │ (0.0, 0.0)        ┆        │           C           │        ┆                                                                 ┆                                                               primitiveType:SCNGeometryPrimitiveTypePolygon
1 │ (0.0, 0.5)        ┆        │                       │        ┆                                                                 ┆                                                              primitiveCount:3
2 │ (0.5, 0.5)        ┆        │UV7                 UV6│        ┆                                                                 ┆                                                         indicesChannelCount:1
3 │ (0.5, 0.0)        ┆        └───────────────────────┘        ┆                                                                 ┆                                                  interleavedIndicesChannels:…
4 │ (1.0, 0.0)        ┆   POS7                          POS6    ┆                                                                 ┆                                                               bytesPerIndex:…];
5 │ (1.0, 0.5)        ┆                                         ┆                                                                 ┆
6 │ (1.0, 1.0)        ┆                                         ┆                                                                 ┆   SCNGeometry *geometry = [SCNGeometry geometryWithSources:
@
[positionSource, texcoordsSource]
7 │ (0.0, 1.0)        ┆                                         ┆                                                                 ┆                                                   elements:
@
[element]
┆                                         ┆                                                                 ┆                                             sourceChannels:
@
[0, 0]];                                                                                                                                               ┆

Methods from Deref<Target = SCNGeometry>§

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pub unsafe fn name(&self) -> Option<Retained<NSString>>

Determines the name of the receiver.

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pub unsafe fn setName(&self, name: Option<&NSString>)

Setter for name.

This is copied when set.

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pub unsafe fn removeMaterialAtIndex(&self, index: usize)

Remove the material at the specified index from the materials array.

Parameter index: The index of the material to remove from the ‘materials’ array.

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pub unsafe fn geometrySources(&self) -> Retained<NSArray<SCNGeometrySource>>

The array of geometry sources of the receiver.

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pub unsafe fn geometrySourcesForSemantic( &self, semantic: &NSString, ) -> Retained<NSArray<SCNGeometrySource>>

Returns the geometry sources for a given semantic.

Parameter semantic: The semantic of the geometry sources that should be retrieved.

Returns nil if no geometry source is found for the given semantic. May return more than one source, typically for multiple texture coordinate sources.

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pub unsafe fn geometryElements(&self) -> Retained<NSArray<SCNGeometryElement>>

The array of geometry elements of the receiver.

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pub unsafe fn geometryElementCount(&self) -> isize

Returns the number of geometry elements owned by the geometry.

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pub unsafe fn geometryElementAtIndex( &self, element_index: isize, ) -> Retained<SCNGeometryElement>

Returns the geometry element at a given index.

Parameter elementIndex: The index of the geometry element.

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pub unsafe fn geometrySourceChannels( &self, ) -> Option<Retained<NSArray<NSNumber>>>

An array of indices that describes, for each geometry source, which channel of the geometry elements to use.

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pub unsafe fn tessellator(&self) -> Option<Retained<SCNGeometryTessellator>>

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pub unsafe fn setTessellator( &self, tessellator: Option<&SCNGeometryTessellator>, )

Setter for tessellator.

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pub unsafe fn subdivisionLevel(&self) -> usize

Specifies the subdivision level of the receiver. Defaults to 0.

A subdivision level of 0 means no subdivision. When the tessellator property of the receiver is not nil, the refinement is done on the GPU.

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pub unsafe fn setSubdivisionLevel(&self, subdivision_level: usize)

Setter for subdivisionLevel.

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pub unsafe fn wantsAdaptiveSubdivision(&self) -> bool

Specifies if the subdivision is adaptive or uniform. Defaults to YES.

Adaptive subdivision requires that the tessellator property of the receiver is not nil.

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pub unsafe fn setWantsAdaptiveSubdivision( &self, wants_adaptive_subdivision: bool, )

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pub unsafe fn edgeCreasesElement(&self) -> Option<Retained<SCNGeometryElement>>

Specifies the edges creases that control the subdivision. Defaults to nil.

The primitive type of this geometry element must be SCNGeometryPrimitiveTypeLine. See subdivisionLevel above to control the level of subdivision. See edgeCreasesSource below to specify sharpness of the creases.

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pub unsafe fn setEdgeCreasesElement( &self, edge_creases_element: Option<&SCNGeometryElement>, )

Setter for edgeCreasesElement.

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pub unsafe fn edgeCreasesSource(&self) -> Option<Retained<SCNGeometrySource>>

Specifies the crease value of the edges specified by edgeCreasesElement. Defaults to nil.

The semantic of this geometry source must be “SCNGeometrySourceSemanticEdgeCrease”. The creases values are floating values between 0 and 10, where 0 means smooth and 10 means infinitely sharp. See subdivisionLevel above to control the level of subdivision. See edgeCreasesElement above to specify edges for edge creases.

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pub unsafe fn setEdgeCreasesSource( &self, edge_creases_source: Option<&SCNGeometrySource>, )

Setter for edgeCreasesSource.

Methods from Deref<Target = NSObject>§

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pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Handle messages the object doesn’t recognize.

See Apple’s documentation for details.

Methods from Deref<Target = AnyObject>§

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pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

§Panics

May panic if the object is invalid (which may be the case for objects returned from unavailable init/new methods).

§Example

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
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pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

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pub fn downcast_ref<T>(&self) -> Option<&T>
where T: DowncastTarget,

Attempt to downcast the object to a class of type T.

This is the reference-variant. Use Retained::downcast if you want to convert a retained object to another type.

§Mutable classes

Some classes have immutable and mutable variants, such as NSString and NSMutableString.

When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.

So using this method to convert a NSString to a NSMutableString, while not unsound, is generally frowned upon unless you created the string yourself, or the API explicitly documents the string to be mutable.

See Apple’s documentation on mutability and on isKindOfClass: for more details.

§Generic classes

Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.

You can, however, safely downcast to generic collections where all the type-parameters are AnyObject.

§Panics

This works internally by calling isKindOfClass:. That means that the object must have the instance method of that name, and an exception will be thrown (if CoreFoundation is linked) or the process will abort if that is not the case. In the vast majority of cases, you don’t need to worry about this, since both root objects NSObject and NSProxy implement this method.

§Examples

Cast an NSString back and forth from NSObject.

use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};

let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();

Try (and fail) to cast an NSObject to an NSString.

use objc2_foundation::{NSObject, NSString};

let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());

Try to cast to an array of strings.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();

This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.

Downcast when processing each element instead.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);

for elem in arr {
    if let Some(data) = elem.downcast_ref::<NSString>() {
        // handle `data`
    }
}

Trait Implementations§

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impl AsRef<ARSCNFaceGeometry> for ARSCNFaceGeometry

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fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<AnyObject> for ARSCNFaceGeometry

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fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<NSObject> for ARSCNFaceGeometry

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fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<SCNGeometry> for ARSCNFaceGeometry

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fn as_ref(&self) -> &SCNGeometry

Converts this type into a shared reference of the (usually inferred) input type.
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impl Borrow<AnyObject> for ARSCNFaceGeometry

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fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
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impl Borrow<NSObject> for ARSCNFaceGeometry

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fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
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impl Borrow<SCNGeometry> for ARSCNFaceGeometry

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fn borrow(&self) -> &SCNGeometry

Immutably borrows from an owned value. Read more
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impl ClassType for ARSCNFaceGeometry

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const NAME: &'static str = "ARSCNFaceGeometry"

The name of the Objective-C class that this type represents. Read more
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type Super = SCNGeometry

The superclass of this class. Read more
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type ThreadKind = <<ARSCNFaceGeometry as ClassType>::Super as ClassType>::ThreadKind

Whether the type can be used from any thread, or from only the main thread. Read more
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fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
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fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
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impl CopyingHelper for ARSCNFaceGeometry

Available on crate feature objc2-foundation only.
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type Result = ARSCNFaceGeometry

The immutable counterpart of the type, or Self if the type has no immutable counterpart. Read more
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impl Debug for ARSCNFaceGeometry

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for ARSCNFaceGeometry

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type Target = SCNGeometry

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl Hash for ARSCNFaceGeometry

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Message for ARSCNFaceGeometry

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fn retain(&self) -> Retained<Self>
where Self: Sized,

Increment the reference count of the receiver. Read more
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impl NSCoding for ARSCNFaceGeometry

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unsafe fn encodeWithCoder(&self, coder: &NSCoder)
where Self: Sized + Message,

Safety Read more
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unsafe fn initWithCoder( this: Allocated<Self>, coder: &NSCoder, ) -> Option<Retained<Self>>
where Self: Sized + Message,

Safety Read more
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impl NSCopying for ARSCNFaceGeometry

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fn copy(&self) -> Retained<Self::Result>
where Self: Sized + Message + CopyingHelper,

Returns a new instance that’s a copy of the receiver. Read more
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unsafe fn copyWithZone(&self, zone: *mut NSZone) -> Retained<Self::Result>
where Self: Sized + Message + CopyingHelper,

Returns a new instance that’s a copy of the receiver. Read more
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impl NSObjectProtocol for ARSCNFaceGeometry

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fn isEqual(&self, other: Option<&AnyObject>) -> bool
where Self: Sized + Message,

Check whether the object is equal to an arbitrary other object. Read more
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fn hash(&self) -> usize
where Self: Sized + Message,

An integer that can be used as a table address in a hash table structure. Read more
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fn isKindOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of the class, or one of its subclasses. Read more
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fn is_kind_of<T>(&self) -> bool
where T: ClassType, Self: Sized + Message,

👎Deprecated: use isKindOfClass directly, or cast your objects with AnyObject::downcast_ref
Check if the object is an instance of the class type, or one of its subclasses. Read more
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fn isMemberOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of a specific class, without checking subclasses. Read more
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fn respondsToSelector(&self, aSelector: Sel) -> bool
where Self: Sized + Message,

Check whether the object implements or inherits a method with the given selector. Read more
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fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
where Self: Sized + Message,

Check whether the object conforms to a given protocol. Read more
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fn description(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object. Read more
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fn debugDescription(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object to use when debugging. Read more
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fn isProxy(&self) -> bool
where Self: Sized + Message,

Check whether the receiver is a subclass of the NSProxy root class instead of the usual NSObject. Read more
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fn retainCount(&self) -> usize
where Self: Sized + Message,

The reference count of the object. Read more
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impl NSSecureCoding for ARSCNFaceGeometry

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impl PartialEq for ARSCNFaceGeometry

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefEncode for ARSCNFaceGeometry

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const ENCODING_REF: Encoding = <SCNGeometry as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
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impl SCNAnimatable for ARSCNFaceGeometry

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unsafe fn addAnimation_forKey( &self, animation: &ProtocolObject<dyn SCNAnimationProtocol>, key: Option<&NSString>, )
where Self: Sized + Message,

Adds and runs an animation Read more
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unsafe fn addAnimationPlayer_forKey( &self, player: &SCNAnimationPlayer, key: Option<&NSString>, )
where Self: Sized + Message,

Add an animation player. Read more
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unsafe fn removeAllAnimations(&self)
where Self: Sized + Message,

Remove all animations.
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unsafe fn removeAnimationForKey(&self, key: &NSString)
where Self: Sized + Message,

Remove the animation with the given identifier. Read more
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unsafe fn animationKeys(&self) -> Retained<NSArray<NSString>>
where Self: Sized + Message,

Returns an array containing the keys of all animations currently attached to the receiver.
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unsafe fn animationPlayerForKey( &self, key: &NSString, ) -> Option<Retained<SCNAnimationPlayer>>
where Self: Sized + Message,

Returns the animation player with the given identifier Read more
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unsafe fn pauseAnimationForKey(&self, key: &NSString)
where Self: Sized + Message,

👎Deprecated: Use -[SCNAnimationPlayer setPaused:] instead
Pause the animation with the given identifier. Read more
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unsafe fn resumeAnimationForKey(&self, key: &NSString)
where Self: Sized + Message,

👎Deprecated: Use -[SCNAnimationPlayer setPaused:] instead
Resume the animation with the given identifier. Read more
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unsafe fn isAnimationForKeyPaused(&self, key: &NSString) -> bool
where Self: Sized + Message,

👎Deprecated: Use -[SCNAnimationPlayer paused] instead
Returns whether the animation for the specified identifier is paused. Read more
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impl SCNShadable for ARSCNFaceGeometry

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unsafe fn program(&self) -> Option<Retained<SCNProgram>>
where Self: Sized + Message,

Specifies a custom program used to render the receiver. Read more
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unsafe fn setProgram(&self, program: Option<&SCNProgram>)
where Self: Sized + Message,

Setter for program.
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unsafe fn shaderModifiers( &self, ) -> Option<Retained<NSDictionary<NSString, NSString>>>
where Self: Sized + Message,

Dictionary of shader modifiers snippets, targeting entry points. The valid keys are the entry points described in the “Shader Modifier Entry Point” constants. The values are the code snippets formatted as described below. Read more
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unsafe fn setShaderModifiers( &self, shader_modifiers: Option<&NSDictionary<NSString, NSString>>, )
where Self: Sized + Message,

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unsafe fn minimumLanguageVersion(&self) -> Option<Retained<NSNumber>>
where Self: Sized + Message,

The minimum language version required to interpret the shadable source code (wrapped MTLLanguageVersion). Defaults to nil. Read more
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unsafe fn setMinimumLanguageVersion( &self, minimum_language_version: Option<&NSNumber>, )
where Self: Sized + Message,

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impl DowncastTarget for ARSCNFaceGeometry

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impl Eq for ARSCNFaceGeometry

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impl SCNBoundingVolume for ARSCNFaceGeometry

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<'a, T> AnyThread for T
where T: ClassType<ThreadKind = dyn AnyThread + 'a> + ?Sized,

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fn alloc() -> Allocated<Self>
where Self: Sized + ClassType,

Allocate a new instance of the class. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Target = T

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where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,