pub struct GsglLanguage {}Expand description
GSGL language definition.
Implementations§
Source§impl GsglLanguage
impl GsglLanguage
Trait Implementations§
Source§impl Builder<GsglLanguage> for GsglBuilder
impl Builder<GsglLanguage> for GsglBuilder
Source§fn build<'a, S: Source + ?Sized>(
&self,
text: &S,
edits: &[TextEdit],
cache: &'a mut impl BuilderCache<GsglLanguage>,
) -> BuildOutput<GsglLanguage>
fn build<'a, S: Source + ?Sized>( &self, text: &S, edits: &[TextEdit], cache: &'a mut impl BuilderCache<GsglLanguage>, ) -> BuildOutput<GsglLanguage>
Builds the higher-level structure (typically an AST) from the source text. Read more
Source§impl Clone for GsglLanguage
impl Clone for GsglLanguage
Source§fn clone(&self) -> GsglLanguage
fn clone(&self) -> GsglLanguage
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GsglLanguage
impl Debug for GsglLanguage
Source§impl Default for GsglLanguage
impl Default for GsglLanguage
Source§fn default() -> GsglLanguage
fn default() -> GsglLanguage
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for GsglLanguage
impl<'de> Deserialize<'de> for GsglLanguage
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Hash for GsglLanguage
impl Hash for GsglLanguage
Source§impl Language for GsglLanguage
impl Language for GsglLanguage
Source§const CATEGORY: LanguageCategory = LanguageCategory::Programming
const CATEGORY: LanguageCategory = LanguageCategory::Programming
The category of the language.
Source§type TokenType = GsglTokenType
type TokenType = GsglTokenType
The token type used to represent different token and node types in the language. Read more
Source§type ElementType = GsglElementType
type ElementType = GsglElementType
The element type used to represent composite structures in the parsed tree. Read more
Source§impl<'config> Lexer<GsglLanguage> for GsglLexer<'config>
impl<'config> Lexer<GsglLanguage> for GsglLexer<'config>
Source§fn lex<'a, S: Source + ?Sized>(
&self,
source: &'a S,
_edits: &[TextEdit],
cache: &'a mut impl LexerCache<GsglLanguage>,
) -> LexOutput<GsglLanguage>
fn lex<'a, S: Source + ?Sized>( &self, source: &'a S, _edits: &[TextEdit], cache: &'a mut impl LexerCache<GsglLanguage>, ) -> LexOutput<GsglLanguage>
Tokenizes the source text into a sequence of tokens. Read more
Source§impl Parser<GsglLanguage> for GsglParser
impl Parser<GsglLanguage> for GsglParser
Source§fn parse<'a, S: Source + ?Sized>(
&self,
text: &'a S,
edits: &[TextEdit],
cache: &'a mut impl ParseCache<GsglLanguage>,
) -> ParseOutput<'a, GsglLanguage>
fn parse<'a, S: Source + ?Sized>( &self, text: &'a S, edits: &[TextEdit], cache: &'a mut impl ParseCache<GsglLanguage>, ) -> ParseOutput<'a, GsglLanguage>
The core parsing entry point for converting tokens into a syntax tree. Read more
Source§impl PartialEq for GsglLanguage
impl PartialEq for GsglLanguage
Source§impl Serialize for GsglLanguage
impl Serialize for GsglLanguage
impl Copy for GsglLanguage
impl Eq for GsglLanguage
impl StructuralPartialEq for GsglLanguage
Auto Trait Implementations§
impl Freeze for GsglLanguage
impl RefUnwindSafe for GsglLanguage
impl Send for GsglLanguage
impl Sync for GsglLanguage
impl Unpin for GsglLanguage
impl UnsafeUnpin for GsglLanguage
impl UnwindSafe for GsglLanguage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more