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ActionScriptLanguage

Struct ActionScriptLanguage 

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pub struct ActionScriptLanguage {
    pub strict_mode: bool,
    pub as3_features: bool,
}
Expand description

ActionScript 语言配置和元数据。

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§strict_mode: bool

Enable strict mode

§as3_features: bool

Enable AS3 specific features

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impl<'config> Builder<ActionScriptLanguage> for ActionScriptBuilder<'config>

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fn build<'a, S: Source + ?Sized>( &self, source: &S, edits: &[TextEdit], _cache: &'a mut impl BuilderCache<ActionScriptLanguage>, ) -> BuildOutput<ActionScriptLanguage>

Builds the structure from the source text.
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impl Clone for ActionScriptLanguage

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fn clone(&self) -> ActionScriptLanguage

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActionScriptLanguage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ActionScriptLanguage

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ActionScriptLanguage

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for ActionScriptLanguage

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl HoverProvider<ActionScriptLanguage> for ActionScriptHoverProvider

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fn hover( &self, node: &RedNode<'_, ActionScriptLanguage>, _range: Range<usize>, ) -> Option<Hover>

Returns hover information at the given range.
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impl Language for ActionScriptLanguage

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const NAME: &'static str = "actionscript"

The name of the language (e.g., “rust”, “sql”).
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const CATEGORY: LanguageCategory = LanguageCategory::Programming

The category of the language.
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type TokenType = ActionScriptTokenType

The token type used to represent different token and node types in the language. Read more
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type ElementType = ActionScriptElementType

The element type used to represent composite structures in the parsed tree. Read more
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type TypedRoot = ActionScriptRoot

The root type for the parsed tree that represents the top-level structure of the language. Read more
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impl<'config> Lexer<ActionScriptLanguage> for ActionScriptLexer<'config>

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fn lex<'a, S: Source + ?Sized>( &self, source: &S, _edits: &[TextEdit], cache: &'a mut impl LexerCache<ActionScriptLanguage>, ) -> LexOutput<ActionScriptLanguage>

Tokenizes the given source text into a sequence of tokens. Read more
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impl<'config> Parser<ActionScriptLanguage> for ActionScriptParser<'config>

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fn parse<'a, S: Source + ?Sized>( &self, text: &'a S, edits: &[TextEdit], cache: &'a mut impl ParseCache<ActionScriptLanguage>, ) -> ParseOutput<'a, ActionScriptLanguage>

The core parsing entry point. Read more
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impl PartialEq for ActionScriptLanguage

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fn eq(&self, other: &ActionScriptLanguage) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'config> Pratt<ActionScriptLanguage> for ActionScriptParser<'config>

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fn primary<'a, S: Source + ?Sized>( &self, state: &mut ParserState<'a, ActionScriptLanguage, S>, ) -> &'a GreenNode<'a, ActionScriptLanguage>

Parses a primary expression (e.g., literals, identifiers, group).
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fn prefix<'a, S: Source + ?Sized>( &self, state: &mut ParserState<'a, ActionScriptLanguage, S>, ) -> &'a GreenNode<'a, ActionScriptLanguage>

Handles prefix operators and primary expressions. Read more
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fn infix<'a, S: Source + ?Sized>( &self, state: &mut ParserState<'a, ActionScriptLanguage, S>, left: &'a GreenNode<'a, ActionScriptLanguage>, min_precedence: u8, ) -> Option<&'a GreenNode<'a, ActionScriptLanguage>>

Handles infix and postfix operators. Read more
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impl Serialize for ActionScriptLanguage

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for ActionScriptLanguage

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impl StructuralPartialEq for ActionScriptLanguage

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,