ActionScriptElementType

Enum ActionScriptElementType 

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pub enum ActionScriptElementType {
Show 50 variants Program, Root, Statement, Expression, Block, Class, Interface, Function, Variable, Import, Package, Namespace, Assignment, FunctionCall, MethodCall, PropertyAccess, ArrayAccess, ConditionalExpression, BinaryExpression, UnaryExpression, IfStatement, ForStatement, WhileStatement, DoWhileStatement, SwitchStatement, TryStatement, ThrowStatement, ReturnStatement, BreakStatement, ContinueStatement, Error, Identifier, LiteralExpression, IdentifierExpression, ParenthesizedExpression, SourceFile, ParameterList, BlockExpression, UseItem, ModuleItem, StructItem, EnumItem, LetStatement, IfExpression, WhileExpression, LoopExpression, ForExpression, CallExpression, IndexExpression, FieldExpression,
}
Expand description

ActionScript 语法树中所有可能的元素类型。

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Program

Root node of the program

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Root

Root node

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Statement

Generic statement node

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Expression

Generic expression node

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Block

Block of statements

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Class

Class declaration

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Interface

Interface declaration

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Function

Function declaration

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Variable

Variable declaration

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Import

Import statement

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Package

Package declaration

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Namespace

Namespace declaration

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Assignment

Assignment expression

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FunctionCall

Function call

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MethodCall

Method call

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PropertyAccess

Property access

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ArrayAccess

Array access

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ConditionalExpression

Conditional expression (ternary)

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BinaryExpression

Binary expression

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UnaryExpression

Unary expression

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IfStatement

If statement

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ForStatement

For statement

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WhileStatement

While statement

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DoWhileStatement

Do-while statement

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SwitchStatement

Switch statement

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TryStatement

Try statement

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ThrowStatement

Throw statement

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ReturnStatement

Return statement

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BreakStatement

Break statement

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ContinueStatement

Continue statement

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Error

Error token

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Identifier

Identifier

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LiteralExpression

Literal

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IdentifierExpression

Identifier expression

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ParenthesizedExpression

Parenthesized expression

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SourceFile

Source file

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ParameterList

Parameter list

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BlockExpression

Block expression

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UseItem

Use item

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ModuleItem

Module item

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StructItem

Struct item

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EnumItem

Enum item

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LetStatement

Let statement

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IfExpression

If expression

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WhileExpression

While expression

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LoopExpression

Loop expression

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ForExpression

For expression

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CallExpression

Call expression

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IndexExpression

Index expression

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FieldExpression

Field expression

Trait Implementations§

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impl Clone for ActionScriptElementType

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fn clone(&self) -> ActionScriptElementType

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActionScriptElementType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ActionScriptElementType

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl ElementType for ActionScriptElementType

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type Role = UniversalElementRole

The associated role type for this element kind.
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fn is_root(&self) -> bool

Returns true if this element represents the root of the parsed tree. Read more
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fn is_error(&self) -> bool

Returns true if this element represents an error condition. Read more
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fn role(&self) -> Self::Role

Returns the general syntactic role of this element. Read more
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fn is_role(&self, role: Self::Role) -> bool

Returns true if this element matches the specified language-specific role.
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fn is_universal(&self, role: UniversalElementRole) -> bool

Returns true if this element matches the specified universal role.
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impl From<ActionScriptTokenType> for ActionScriptElementType

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fn from(token_type: ActionScriptTokenType) -> Self

Converts to this type from the input type.
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impl Hash for ActionScriptElementType

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ActionScriptElementType

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fn eq(&self, other: &ActionScriptElementType) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ActionScriptElementType

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for ActionScriptElementType

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impl Eq for ActionScriptElementType

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impl StructuralPartialEq for ActionScriptElementType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromRef<T> for T
where T: Clone,

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fn from_ref(input: &T) -> T

Converts to this type from a reference to the input type.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<A, B, T> HttpServerConnExec<A, B> for T
where B: Body,