Enum nyar_wasm::Operation

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pub enum Operation {
Show 30 variants Sequence { code: Vec<Operation>, }, Repeats { code: Vec<Operation>, repeats: usize, }, CallFunction { name: WasmSymbol, input: Vec<Operation>, }, GetVariable { kind: VariableKind, variable: WasmSymbol, }, SetVariable { kind: VariableKind, variable: WasmSymbol, }, TeeVariable { variable: WasmSymbol, }, StoreVariable { type: WasmType, offset: u64, }, GetField { structure: WasmSymbol, field: WasmSymbol, }, GetIndex { type: ArrayType, index: i32, object: Vec<Operation>, }, ArrayCreate { type: ArrayType, element: Vec<Operation>, }, ArrayLength { object: Vec<Operation>, }, ArrayGrow { type: ArrayType, capacity: u32, }, ArrayFill { array: Vec<Operation>, type: ArrayType, element: Vec<Operation>, start: u64, length: u64, }, SetField { structure: WasmSymbol, field: WasmSymbol, }, Loop { continue: WasmSymbol, break: WasmSymbol, body: Vec<Operation>, }, Goto { label: WasmSymbol, }, Drop, Return, Unreachable, JumpBranch(JumpBranch), JumpTable(JumpTable), JumpEnumeration(EnumerationTable), Default { typed: WasmType, }, Construct { structure: WasmSymbol, }, Constant { value: WasmValue, }, NativeSum { type: WasmType, terms: Vec<Operation>, }, Convert { from: WasmType, into: WasmType, code: Vec<Operation>, }, Transmute { from: WasmType, into: WasmType, code: Vec<Operation>, }, NativeEqual { type: WasmType, codes: Vec<Operation>, }, NativeEqualZero { native: WasmType, term: Box<Operation>, },
}

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Sequence

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Repeats

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§repeats: usize
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CallFunction

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GetVariable

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§variable: WasmSymbol
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SetVariable

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§variable: WasmSymbol
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TeeVariable

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§variable: WasmSymbol
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StoreVariable

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§offset: u64
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GetField

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§structure: WasmSymbol
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GetIndex

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§index: i32
§object: Vec<Operation>
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ArrayCreate

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§element: Vec<Operation>
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ArrayLength

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§object: Vec<Operation>
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ArrayGrow

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§capacity: u32
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ArrayFill

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§element: Vec<Operation>
§start: u64
§length: u64
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SetField

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§structure: WasmSymbol
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Loop

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§continue: WasmSymbol
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Goto

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Drop

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Return

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Unreachable

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JumpBranch(JumpBranch)

if cond { } else { }

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JumpTable(JumpTable)

if c1 { } else if c2 { } else { }

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JumpEnumeration(EnumerationTable)

case 0: ... else: ...

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Default

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§typed: WasmType
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Construct

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§structure: WasmSymbol
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Constant

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NativeSum

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Convert

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Transmute

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NativeEqual

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NativeEqualZero

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§native: WasmType

Implementations§

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impl Operation

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pub fn if_then(if: Vec<Operation>, then: Vec<Operation>) -> Self

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pub fn if_then_else( if: Vec<Operation>, then: Vec<Operation>, else: Vec<Operation> ) -> Self

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impl Operation

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pub fn loop(label: &str, body: Vec<Operation>) -> Self

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pub fn continue(label: &str) -> Self

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pub fn break(label: &str) -> Self

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pub fn global_get<S: Into<WasmSymbol>>(name: S) -> Self

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pub fn global_set<S: Into<WasmSymbol>>(name: S) -> Self

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pub fn local_get<S: Into<WasmSymbol>>(name: S) -> Self

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pub fn local_set<S: Into<WasmSymbol>>(name: S) -> Self

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pub fn local_tee<S: Into<WasmSymbol>>(name: S) -> Self

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pub fn drop(count: usize) -> Self

Trait Implementations§

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impl Clone for Operation

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fn clone(&self) -> Operation

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Operation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<JumpBranch> for Operation

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fn from(value: JumpBranch) -> Self

Converts to this type from the input type.
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impl From<JumpTable> for Operation

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fn from(value: JumpTable) -> Self

Converts to this type from the input type.
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impl From<bool> for Operation

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fn from(value: bool) -> Self

Converts to this type from the input type.
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impl From<f32> for Operation

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fn from(value: f32) -> Self

Converts to this type from the input type.
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impl From<f64> for Operation

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fn from(value: f64) -> Self

Converts to this type from the input type.
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impl From<i32> for Operation

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fn from(value: i32) -> Self

Converts to this type from the input type.
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impl From<i64> for Operation

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fn from(value: i64) -> Self

Converts to this type from the input type.
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impl WasmInstruction for Operation

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fn emit<'a, 'i>(&'a self, w: &mut Vec<Instruction<'i>>)
where 'a: 'i,

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.