Skip to main content

World

Struct World 

Source
pub struct World { /* private fields */ }
Expand description

The World contains all entities and components, it is queryable using Queryable

Implementations§

Source§

impl World

Source

pub fn new() -> Self

Create a new World

Examples found in repository?
examples/world.rs (line 16)
15fn main() {
16    let mut world = World::new();
17
18    // "spawn" / create a new entity
19    let entity_id = world.spawn();
20
21    // add an component to the entity
22    world.add(entity_id, Point(16, 8));
23
24    // add multiple components at once
25    world.add(entity_id, (Count(32), Tag));
26
27    // remove the `Tag` component
28    world.del::<Tag>(entity_id);
29
30    // returns whether an entity has a component
31    world.has::<Point>(entity_id); // true
32
33    // there are also `*_res` functions for singletons
34    // (single components not associated with any entity)
35}
More examples
Hide additional examples
examples/query.rs (line 19)
18fn main() {
19    let mut world = World::new();
20
21    for i in 0..5 {
22        let ent = world.spawn();
23
24        world.add(ent, Tag);
25        world.add(ent, Name("Object"));
26
27        if i % 2 == 0 {
28            world.add(ent, Num(i));
29        }
30    }
31
32    {
33        let ent = world.spawn();
34        world.add(ent, Num(1337));
35    }
36
37    /// Query with component tuple
38    let query = world.query::<(Tag, Num)>();
39    for e in &query {
40        println!("Entity #{e} has both `Tag` and `Num`");
41    }
42
43    /// you can also use `Exclude` to ensure some components are not included
44    for e in &world.query::<(Tag, Exclude<(Num,)>)>() {
45        println!("Entity #{e} has `Tag` without `Num`");
46    }
47
48    // `Filter` allows for more fine-grained control.
49    // In fact, the (Component1, Component2, ...) tuple implements `ToFilter` so it can be used in a query
50    //
51    // `ComponentKey` is used to identify component types,
52    // the `component_id` macro can be used as a shorthand to `ComponentKey` functions.
53    let filter = Filter::new()
54        .with_include(&[ComponentKey::of::<Tag>(), ComponentKey::of::<Name>()])
55        .with_exclude(&[component_id!(Num)]);
56
57    for _ in &world.query_filter(filter) {
58        // do stuff
59    }
60}
Source

pub fn spawn(&mut self) -> Entity

Create an entity

Examples found in repository?
examples/world.rs (line 19)
15fn main() {
16    let mut world = World::new();
17
18    // "spawn" / create a new entity
19    let entity_id = world.spawn();
20
21    // add an component to the entity
22    world.add(entity_id, Point(16, 8));
23
24    // add multiple components at once
25    world.add(entity_id, (Count(32), Tag));
26
27    // remove the `Tag` component
28    world.del::<Tag>(entity_id);
29
30    // returns whether an entity has a component
31    world.has::<Point>(entity_id); // true
32
33    // there are also `*_res` functions for singletons
34    // (single components not associated with any entity)
35}
More examples
Hide additional examples
examples/query.rs (line 22)
18fn main() {
19    let mut world = World::new();
20
21    for i in 0..5 {
22        let ent = world.spawn();
23
24        world.add(ent, Tag);
25        world.add(ent, Name("Object"));
26
27        if i % 2 == 0 {
28            world.add(ent, Num(i));
29        }
30    }
31
32    {
33        let ent = world.spawn();
34        world.add(ent, Num(1337));
35    }
36
37    /// Query with component tuple
38    let query = world.query::<(Tag, Num)>();
39    for e in &query {
40        println!("Entity #{e} has both `Tag` and `Num`");
41    }
42
43    /// you can also use `Exclude` to ensure some components are not included
44    for e in &world.query::<(Tag, Exclude<(Num,)>)>() {
45        println!("Entity #{e} has `Tag` without `Num`");
46    }
47
48    // `Filter` allows for more fine-grained control.
49    // In fact, the (Component1, Component2, ...) tuple implements `ToFilter` so it can be used in a query
50    //
51    // `ComponentKey` is used to identify component types,
52    // the `component_id` macro can be used as a shorthand to `ComponentKey` functions.
53    let filter = Filter::new()
54        .with_include(&[ComponentKey::of::<Tag>(), ComponentKey::of::<Name>()])
55        .with_exclude(&[component_id!(Num)]);
56
57    for _ in &world.query_filter(filter) {
58        // do stuff
59    }
60}
Source

pub fn despawn(&mut self, entity: Entity)

Destroy an entity

Source

pub fn add<B: Bundle>(&mut self, entity: Entity, bundle: B)

Add a component to an entity

Examples found in repository?
examples/world.rs (line 22)
15fn main() {
16    let mut world = World::new();
17
18    // "spawn" / create a new entity
19    let entity_id = world.spawn();
20
21    // add an component to the entity
22    world.add(entity_id, Point(16, 8));
23
24    // add multiple components at once
25    world.add(entity_id, (Count(32), Tag));
26
27    // remove the `Tag` component
28    world.del::<Tag>(entity_id);
29
30    // returns whether an entity has a component
31    world.has::<Point>(entity_id); // true
32
33    // there are also `*_res` functions for singletons
34    // (single components not associated with any entity)
35}
More examples
Hide additional examples
examples/query.rs (line 24)
18fn main() {
19    let mut world = World::new();
20
21    for i in 0..5 {
22        let ent = world.spawn();
23
24        world.add(ent, Tag);
25        world.add(ent, Name("Object"));
26
27        if i % 2 == 0 {
28            world.add(ent, Num(i));
29        }
30    }
31
32    {
33        let ent = world.spawn();
34        world.add(ent, Num(1337));
35    }
36
37    /// Query with component tuple
38    let query = world.query::<(Tag, Num)>();
39    for e in &query {
40        println!("Entity #{e} has both `Tag` and `Num`");
41    }
42
43    /// you can also use `Exclude` to ensure some components are not included
44    for e in &world.query::<(Tag, Exclude<(Num,)>)>() {
45        println!("Entity #{e} has `Tag` without `Num`");
46    }
47
48    // `Filter` allows for more fine-grained control.
49    // In fact, the (Component1, Component2, ...) tuple implements `ToFilter` so it can be used in a query
50    //
51    // `ComponentKey` is used to identify component types,
52    // the `component_id` macro can be used as a shorthand to `ComponentKey` functions.
53    let filter = Filter::new()
54        .with_include(&[ComponentKey::of::<Tag>(), ComponentKey::of::<Name>()])
55        .with_exclude(&[component_id!(Num)]);
56
57    for _ in &world.query_filter(filter) {
58        // do stuff
59    }
60}
Source

pub fn has<C: Component>(&self, entity: Entity) -> bool

Check if entity has component C

Examples found in repository?
examples/world.rs (line 31)
15fn main() {
16    let mut world = World::new();
17
18    // "spawn" / create a new entity
19    let entity_id = world.spawn();
20
21    // add an component to the entity
22    world.add(entity_id, Point(16, 8));
23
24    // add multiple components at once
25    world.add(entity_id, (Count(32), Tag));
26
27    // remove the `Tag` component
28    world.del::<Tag>(entity_id);
29
30    // returns whether an entity has a component
31    world.has::<Point>(entity_id); // true
32
33    // there are also `*_res` functions for singletons
34    // (single components not associated with any entity)
35}
Source

pub fn has_key(&self, entity: Entity, key: &ComponentKey) -> bool

Same as Self::has but uses a ComponentKey

Source

pub fn get<C: Component>(&self, entity: Entity) -> Option<&C>

Get a reference to the component of an entity

Source

pub fn get_mut<C: Component>(&mut self, entity: Entity) -> Option<&mut C>

Get a mutable reference to the component of an entity

Source

pub fn del<C: Component>(&mut self, entity: Entity) -> Option<Box<C>>

Remove a component from an entity

Examples found in repository?
examples/world.rs (line 28)
15fn main() {
16    let mut world = World::new();
17
18    // "spawn" / create a new entity
19    let entity_id = world.spawn();
20
21    // add an component to the entity
22    world.add(entity_id, Point(16, 8));
23
24    // add multiple components at once
25    world.add(entity_id, (Count(32), Tag));
26
27    // remove the `Tag` component
28    world.del::<Tag>(entity_id);
29
30    // returns whether an entity has a component
31    world.has::<Point>(entity_id); // true
32
33    // there are also `*_res` functions for singletons
34    // (single components not associated with any entity)
35}
Source

pub fn add_res<C: Component>(&mut self, resource: C)

Add a global resource

A resource is like a component but it behaves like a singleton. There can only be one type of a resource at a time.

Anything that implements Component can be used as a resource.

You cannot overwrite a resource, if you must, delete one using [Self::delete_res]

Source

pub fn has_res<C: Component>(&self) -> bool

Similar to Self::has but for resources

Source

pub fn has_res_key(&self, key: &ComponentKey) -> bool

Same as Self::has_res but uses a ComponentKey

Source

pub fn get_res<C: Component>(&self) -> Option<&C>

Get a reference to a global resource

For more on resources see Self::add_res

Source

pub fn get_res_mut<C: Component>(&mut self) -> Option<&mut C>

Get a mutable reference to a global resource

For more on resources see Self::add_res

Source

pub fn del_res<C: Component>(&mut self) -> Option<Box<C>>

Remove a global resource

Trait Implementations§

Source§

impl Default for World

Source§

fn default() -> Self

Returns the “default value” for a type. Read more
Source§

impl Queryable for World

Source§

fn query_filter(&self, filters: impl IntoFilter) -> Query

Run the query with filters
Source§

fn query_all(&self) -> Query

Query for every entity
Source§

fn query<T: ToFilter>(&self) -> Query

Run the query with filters T

Auto Trait Implementations§

§

impl Freeze for World

§

impl !RefUnwindSafe for World

§

impl Send for World

§

impl Sync for World

§

impl Unpin for World

§

impl UnsafeUnpin for World

§

impl !UnwindSafe for World

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.