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SetTile

Struct SetTile 

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pub struct SetTile {
Show 24 fields pub id: u32, pub model: Option<String>, pub walkmesh: Option<String>, pub top_left: SetTileCorner, pub top_right: SetTileCorner, pub bottom_left: SetTileCorner, pub bottom_right: SetTileCorner, pub edge_crossers: SetTileEdges, pub main_light_1: Option<bool>, pub main_light_2: Option<bool>, pub source_light_1: Option<bool>, pub source_light_2: Option<bool>, pub anim_loop_1: Option<bool>, pub anim_loop_2: Option<bool>, pub anim_loop_3: Option<bool>, pub doors: Option<u32>, pub sounds: Option<u32>, pub path_node: Option<String>, pub orientation: Option<i32>, pub visibility_node: Option<String>, pub visibility_orientation: Option<i32>, pub door_visibility_node: Option<String>, pub door_visibility_orientation: Option<i32>, pub image_map_2d: Option<String>,
}
Expand description

Parsed [TILEN] section.

§Examples

let tile = nwnrs_set::SetTile::default();
assert_eq!(tile.id, 0);

Fields§

§id: u32

Tile id from the section suffix.

§model: Option<String>

MDL resource name.

§walkmesh: Option<String>

Walkmesh identifier.

§top_left: SetTileCorner

Top-left terrain annotation.

§top_right: SetTileCorner

Top-right terrain annotation.

§bottom_left: SetTileCorner

Bottom-left terrain annotation.

§bottom_right: SetTileCorner

Bottom-right terrain annotation.

§edge_crossers: SetTileEdges

Edge crosser tags.

§main_light_1: Option<bool>

First main-light flag.

§main_light_2: Option<bool>

Second main-light flag.

§source_light_1: Option<bool>

First source-light flag.

§source_light_2: Option<bool>

Second source-light flag.

§anim_loop_1: Option<bool>

First animation-loop flag.

§anim_loop_2: Option<bool>

Second animation-loop flag.

§anim_loop_3: Option<bool>

Third animation-loop flag.

§doors: Option<u32>

Door count declared on the tile.

§sounds: Option<u32>

Sound count declared on the tile.

§path_node: Option<String>

Path node marker.

§orientation: Option<i32>

Path node orientation.

§visibility_node: Option<String>

Visibility node marker.

§visibility_orientation: Option<i32>

Visibility node orientation.

§door_visibility_node: Option<String>

Optional door visibility node marker.

§door_visibility_orientation: Option<i32>

Optional door visibility node orientation.

§image_map_2d: Option<String>

2D selector image name.

Trait Implementations§

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impl Clone for SetTile

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fn clone(&self) -> SetTile

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SetTile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SetTile

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fn default() -> SetTile

Returns the “default value” for a type. Read more
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impl PartialEq for SetTile

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fn eq(&self, other: &SetTile) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for SetTile

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impl StructuralPartialEq for SetTile

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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impl<T> WithSubscriber for T

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where S: Into<Dispatch>,

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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more