VkDynamicState

Enum VkDynamicState 

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#[non_exhaustive]
#[repr(u32)]
pub enum VkDynamicState {
Show 73 variants VK_DYNAMIC_STATE_VIEWPORT = 0, VK_DYNAMIC_STATE_SCISSOR = 1, VK_DYNAMIC_STATE_LINE_WIDTH = 2, VK_DYNAMIC_STATE_DEPTH_BIAS = 3, VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4, VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6, VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7, VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8, VK_DYNAMIC_STATE_CULL_MODE = 1_000_267_000, VK_DYNAMIC_STATE_FRONT_FACE = 1_000_267_001, VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = 1_000_267_002, VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT = 1_000_267_003, VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT = 1_000_267_004, VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE = 1_000_267_005, VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE = 1_000_267_006, VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE = 1_000_267_007, VK_DYNAMIC_STATE_DEPTH_COMPARE_OP = 1_000_267_008, VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE = 1_000_267_009, VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE = 1_000_267_010, VK_DYNAMIC_STATE_STENCIL_OP = 1_000_267_011, VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE = 1_000_377_001, VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1_000_377_002, VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE = 1_000_377_004, VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1_000_087_000, VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1_000_099_000, VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT = 1_000_099_001, VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT = 1_000_099_002, VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1_000_143_000, VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR = 1_000_347_000, VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV = 1_000_164_004, VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV = 1_000_164_006, VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV = 1_000_205_000, VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV = 1_000_205_001, VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR = 1_000_226_000, VK_DYNAMIC_STATE_LINE_STIPPLE_EXT = 1_000_259_000, VK_DYNAMIC_STATE_VERTEX_INPUT_EXT = 1_000_352_000, VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT = 1_000_377_000, VK_DYNAMIC_STATE_LOGIC_OP_EXT = 1_000_377_003, VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT = 1_000_381_000, VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT = 1_000_455_002, VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT = 1_000_455_003, VK_DYNAMIC_STATE_POLYGON_MODE_EXT = 1_000_455_004, VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT = 1_000_455_005, VK_DYNAMIC_STATE_SAMPLE_MASK_EXT = 1_000_455_006, VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT = 1_000_455_007, VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT = 1_000_455_008, VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT = 1_000_455_009, VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT = 1_000_455_010, VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT = 1_000_455_011, VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT = 1_000_455_012, VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT = 1_000_455_013, VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT = 1_000_455_014, VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT = 1_000_455_015, VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT = 1_000_455_016, VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT = 1_000_455_017, VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT = 1_000_455_018, VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT = 1_000_455_019, VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT = 1_000_455_020, VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT = 1_000_455_021, VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT = 1_000_455_022, VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV = 1_000_455_023, VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV = 1_000_455_024, VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV = 1_000_455_025, VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV = 1_000_455_026, VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV = 1_000_455_027, VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV = 1_000_455_028, VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV = 1_000_455_029, VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV = 1_000_455_030, VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV = 1_000_455_031, VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV = 1_000_455_032, VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT = 1_000_524_000, VK_DYNAMIC_STATE_MAX_ENUM = 2_147_483_647,
}

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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VK_DYNAMIC_STATE_VIEWPORT = 0

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VK_DYNAMIC_STATE_SCISSOR = 1

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VK_DYNAMIC_STATE_LINE_WIDTH = 2

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VK_DYNAMIC_STATE_DEPTH_BIAS = 3

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VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4

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VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5

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VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6

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VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7

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VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8

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VK_DYNAMIC_STATE_CULL_MODE = 1_000_267_000

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VK_DYNAMIC_STATE_FRONT_FACE = 1_000_267_001

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VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = 1_000_267_002

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VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT = 1_000_267_003

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VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT = 1_000_267_004

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VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE = 1_000_267_005

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VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE = 1_000_267_006

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VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE = 1_000_267_007

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VK_DYNAMIC_STATE_DEPTH_COMPARE_OP = 1_000_267_008

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VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE = 1_000_267_009

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VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE = 1_000_267_010

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VK_DYNAMIC_STATE_STENCIL_OP = 1_000_267_011

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VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE = 1_000_377_001

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VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1_000_377_002

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VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE = 1_000_377_004

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VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1_000_087_000

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VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1_000_099_000

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VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT = 1_000_099_001

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VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT = 1_000_099_002

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VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1_000_143_000

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VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR = 1_000_347_000

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VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV = 1_000_164_004

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VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV = 1_000_164_006

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VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV = 1_000_205_000

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VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV = 1_000_205_001

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VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR = 1_000_226_000

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VK_DYNAMIC_STATE_LINE_STIPPLE_EXT = 1_000_259_000

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VK_DYNAMIC_STATE_VERTEX_INPUT_EXT = 1_000_352_000

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VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT = 1_000_377_000

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VK_DYNAMIC_STATE_LOGIC_OP_EXT = 1_000_377_003

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VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT = 1_000_381_000

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VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT = 1_000_455_002

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VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT = 1_000_455_003

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VK_DYNAMIC_STATE_POLYGON_MODE_EXT = 1_000_455_004

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VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT = 1_000_455_005

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VK_DYNAMIC_STATE_SAMPLE_MASK_EXT = 1_000_455_006

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VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT = 1_000_455_007

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VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT = 1_000_455_008

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VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT = 1_000_455_009

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VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT = 1_000_455_010

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VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT = 1_000_455_011

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VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT = 1_000_455_012

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VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT = 1_000_455_013

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VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT = 1_000_455_014

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VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT = 1_000_455_015

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VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT = 1_000_455_016

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VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT = 1_000_455_017

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VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT = 1_000_455_018

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VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT = 1_000_455_019

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VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT = 1_000_455_020

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VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT = 1_000_455_021

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VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT = 1_000_455_022

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VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV = 1_000_455_023

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VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV = 1_000_455_024

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VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV = 1_000_455_025

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VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV = 1_000_455_026

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VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV = 1_000_455_027

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VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV = 1_000_455_028

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VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV = 1_000_455_029

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VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV = 1_000_455_030

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VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV = 1_000_455_031

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VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV = 1_000_455_032

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VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT = 1_000_524_000

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VK_DYNAMIC_STATE_MAX_ENUM = 2_147_483_647

Implementations§

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_CULL_MODE_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_CULL_MODE

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_FRONT_FACE_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_FRONT_FACE

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_DEPTH_COMPARE_OP

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_STENCIL_OP_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_STENCIL_OP

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE

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impl VkDynamicState

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pub const VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT: VkDynamicState = VkDynamicState::VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE

Trait Implementations§

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impl Clone for VkDynamicState

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fn clone(&self) -> VkDynamicState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VkDynamicState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for VkDynamicState

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for VkDynamicState

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fn eq(&self, other: &VkDynamicState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for VkDynamicState

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impl Eq for VkDynamicState

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impl StructuralPartialEq for VkDynamicState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.