ControllerPath

Struct ControllerPath 

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pub struct ControllerPath {
    pub controller_id: u16,
    pub path_id: u32,
    pub transport_address: u64,
    pub state: PathState,
    pub ana_state: AnaState,
    pub priority: u8,
    pub latency_us: AtomicU32,
    pub io_count: AtomicU64,
    pub error_count: AtomicU32,
    pub last_access: AtomicU64,
}
Expand description

Controller path information.

Fields§

§controller_id: u16

Controller ID

§path_id: u32

Path ID

§transport_address: u64

Transport address (e.g., PCIe address)

§state: PathState

Path state

§ana_state: AnaState

ANA state for this path

§priority: u8

Path priority (lower is better)

§latency_us: AtomicU32

Latency in microseconds

§io_count: AtomicU64

Number of I/Os through this path

§error_count: AtomicU32

Number of errors on this path

§last_access: AtomicU64

Last access timestamp

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impl ControllerPath

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pub fn new(controller_id: u16, path_id: u32, transport_address: u64) -> Self

Create a new controller path.

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pub fn is_usable(&self) -> bool

Check if path is usable.

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pub fn update_metrics(&self, latency_us: u32, success: bool, timestamp: u64)

Update path metrics after I/O completion.

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pub fn get_score(&self) -> u32

Get path score for selection (lower is better).

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impl Debug for ControllerPath

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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