Renderer

Struct Renderer 

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pub struct Renderer { /* private fields */ }

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impl Renderer

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pub fn create( config: RenderConfig, device: Device, queue: Queue, surface: Surface<'static>, surface_config: SurfaceConfiguration, ) -> Result<Self>

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impl RenderFrameBufferDevice for Renderer

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type FB = FrameBuffer

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fn fb_format(&self) -> TextureType

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fn create_fb( &mut self, width: u32, height: u32, image: ImageId, ) -> Result<Self::FB>

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fn delete_fb(&mut self, _fb: Self::FB) -> Result<()>

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fn bind(&mut self, fb: &Self::FB) -> Result<()>

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fn unbind(&mut self) -> Result<()>

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impl RendererDevice for Renderer

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type VertexBuffer = Arc<Buffer>

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fn edge_antialias(&self) -> bool

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fn create_vertex_buffer( &mut self, buffer_size: usize, _usage: BufferUsage, ) -> Result<Self::VertexBuffer>

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fn update_vertex_buffer( &mut self, buffer: Option<&Self::VertexBuffer>, data: &[u8], ) -> Result<()>

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fn resize(&mut self, _width: u32, _height: u32) -> Result<()>

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fn create_texture( &mut self, texture_type: TextureType, width: u32, height: u32, flags: ImageFlags, data: Option<&[u8]>, ) -> Result<ImageId>

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fn delete_texture(&mut self, img: ImageId) -> Result<()>

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fn update_texture( &mut self, img: ImageId, x: u32, y: u32, width: u32, height: u32, data: &[u8], ) -> Result<()>

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fn texture_size(&self, img: ImageId) -> Result<(u32, u32)>

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fn viewport(&mut self, extent: Extent, _device_pixel_ratio: f32) -> Result<()>

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fn cancel(&mut self) -> Result<()>

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fn flush(&mut self) -> Result<()>

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fn fill( &mut self, vertex_buffer: Option<Self::VertexBuffer>, instances: Option<(Self::VertexBuffer, Range<u32>)>, paint: &PaintPattern, composite_operation: CompositeOperationState, fill_type: PathFillType, scissor: &Scissor, fringe: f32, bounds_offset: Option<usize>, paths: &[PathSlice], ) -> Result<()>

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fn stroke( &mut self, vertex_buffer: Option<Self::VertexBuffer>, instances: Option<(Self::VertexBuffer, Range<u32>)>, paint: &PaintPattern, composite_operation: CompositeOperationState, scissor: &Scissor, fringe: f32, stroke_width: f32, paths: &[PathSlice], ) -> Result<()>

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fn triangles( &mut self, vertex_buffer: Option<Self::VertexBuffer>, instances: Option<(Self::VertexBuffer, Range<u32>)>, paint: &PaintPattern, composite_operation: CompositeOperationState, scissor: &Scissor, slice: VertexSlice, ) -> Result<()>

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fn clear(&mut self, color: Color) -> Result<()>

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fn wirelines( &mut self, vertex_buffer: Option<Self::VertexBuffer>, instances: Option<(Self::VertexBuffer, Range<u32>)>, paint: &PaintPattern, composite_operation: CompositeOperationState, scissor: &Scissor, paths: &[PathSlice], ) -> Result<()>

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