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ResetType

Enum ResetType 

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pub enum ResetType {
Show 14 variants On, ForceOff, GracefulShutdown, GracefulRestart, ForceRestart, Nmi, ForceOn, PushPowerButton, PowerCycle, Suspend, Pause, Resume, FullPowerCycle, UnsupportedValue,
}

Variants§

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On

Turn on the unit.

This value shall indicate the resource will transition to a power on state. Upon successful completion, the PowerState property, if supported, shall contain the value On.

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ForceOff

Turn off the unit immediately (non-graceful shutdown).

This value shall indicate the resource will transition to a power off state. The transition will start immediately. Upon successful completion, the PowerState property, if supported, shall contain the value Off.

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GracefulShutdown

Shut down gracefully and power off.

This value shall indicate the resource will transition to a power off state. The transition will start after first performing tasks to safely shut down the resource. For example, when shutting down a computer system, the host operating system is allowed to safely shut down processes and close connections. Upon successful completion, the PowerState property, if supported, shall contain the value Off.

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GracefulRestart

Shut down gracefully and restart the unit.

This value shall indicate the resource will transition to a power on state, after transiting through a restart. The transition will start after first performing tasks to safely shut down the resource. For example, when shutting down a computer system, the host operating system is allowed to safely shut down processes and close connections. Upon successful completion, the PowerState property, if supported, shall contain the value On.

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ForceRestart

Shut down immediately and non-gracefully and restart the unit.

This value shall indicate the resource will transition to a power on state, after transiting through a restart. The transition will start immediately. Upon successful completion, the PowerState property, if supported, shall contain the value On.

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Nmi

Generate a diagnostic interrupt, which is usually an NMI on x86 systems, to stop normal operations, complete diagnostic actions, and, typically, halt the system.

This value shall indicate the resource will generate a diagnostic interrupt.

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ForceOn

Turn on the unit immediately.

This value shall indicate the resource will transition to a power on state. The transition will start immediately. Upon successful completion, the PowerState property shall contain the value On.

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PushPowerButton

Simulate the pressing of the physical power button on this unit.

This value shall indicate the resource will behave as if the physical power button is pressed. The behavior of pressing the physical power button may be dependent on the state of the unit and the behavior may be configurable.

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PowerCycle

Power cycle the unit immediately (non-graceful). Behaves like a power removal, followed by a power restore to the resource.

This value shall indicate the resource will perform a power cycle. The transition will start immediately. This is different from FullPowerCycle in that it typically performs localized power sequencing of the resource while external power is still present. For example, turning DC voltage regulators off and then turning DC voltage regulators back on. If currently in the power on state, the resource will transition to a power off state, then transition to a power on state. If currently in the power off state, the resource will transition to a power on state. Upon successful completion, the PowerState property, if supported, shall contain the value On.

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Suspend

Write the state of the unit to disk before powering off. This allows for the state to be restored when powered back on.

This value shall indicate the resource will have any state information written to persistent memory and then transition to a power off state. Upon successful completion, the PowerState property, if supported, shall contain the value Off.

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Pause

Pause execution on the unit but do not remove power. This is typically a feature of virtual machine hypervisors.

This value shall indicate the resource will transition to a paused state. Upon successful completion, the PowerState property, if supported, shall contain the value Paused.

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Resume

Resume execution on the paused unit. This is typically a feature of virtual machine hypervisors.

This value shall indicate the resource will transition to a power on state. Upon successful completion, the PowerState property, if supported, shall contain the value On.

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FullPowerCycle

Full power cycle the unit immediately (non-graceful). Behaves like removing utility lines, followed by restoring utility lines to the resource.

This value shall indicate the resource will perform a full power cycle as if utility lines to the resource are removed and restored. The transition will start immediately. This is different from PowerCycle in that it’s as close to a true power cycle as possible. For example, removing AC power cables from an enclosure and then restoring the AC power cables. If currently in the power on state, the resource will transition to a power off state, then transition to a power on state. If currently in the power off state, the resource will transition to a power on state. Upon successful completion, the PowerState property, if supported, shall contain the value On. If a service supports this value but there are no other distinct power cycle flows, the service shall support PowerCycle as an alias to FullPowerCycle. This type of reset may cause the manager providing the Redfish service to power cycle. If the manager providing the Redfish service is affected by this type of reset, the service shall send the action response before resetting to prevent client timeouts.

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UnsupportedValue

Fallback value for values that are not supported by current version of Redfish schema.

Trait Implementations§

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impl Clone for ResetType

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fn clone(&self) -> ResetType

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ResetType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ResetType

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ResetType

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fn eq(&self, other: &ResetType) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ResetType

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl ToSnakeCase for ResetType

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fn to_snake_case(&self) -> &'static str

Convert this enum variant to a snake_case string
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impl Copy for ResetType

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impl Eq for ResetType

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impl StructuralPartialEq for ResetType

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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