pub struct BasicHtmlNode<This: Render<Html> + Update + 'static> { /* private fields */ }Implementations§
Trait Implementations§
Source§impl<This: Render<Html> + Update> HtmlNode for BasicHtmlNode<This>
impl<This: Render<Html> + Update> HtmlNode for BasicHtmlNode<This>
fn is(&self, prefab: &dyn HtmlPrefab) -> bool
fn on_assemble(&mut self) -> NodeCmd
fn update_by_prefab(&mut self, prefab: Box<dyn HtmlPrefab>) -> NodeCmd
Source§impl<This: Render<Html> + Update> RenderNode<(VecDeque<VNode>, NodeCmd)> for BasicHtmlNode<This>
impl<This: Render<Html> + Update> RenderNode<(VecDeque<VNode>, NodeCmd)> for BasicHtmlNode<This>
Auto Trait Implementations§
impl<This> Freeze for BasicHtmlNode<This>
impl<This> !RefUnwindSafe for BasicHtmlNode<This>
impl<This> !Send for BasicHtmlNode<This>
impl<This> !Sync for BasicHtmlNode<This>
impl<This> Unpin for BasicHtmlNode<This>
impl<This> !UnwindSafe for BasicHtmlNode<This>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more