pub struct GameDevCleaner { /* private fields */ }Expand description
Game Development cleaner
Implementations§
Source§impl GameDevCleaner
impl GameDevCleaner
Sourcepub fn detect(&self) -> Result<Vec<CleanableItem>>
pub fn detect(&self) -> Result<Vec<CleanableItem>>
Detect all game development cleanable items
Sourcepub fn scan_unity_projects(
&self,
search_path: &PathBuf,
) -> Result<Vec<CleanableItem>>
pub fn scan_unity_projects( &self, search_path: &PathBuf, ) -> Result<Vec<CleanableItem>>
Scan for Unity project folders and their cleanable directories
Sourcepub fn scan_unreal_projects(
&self,
search_path: &PathBuf,
) -> Result<Vec<CleanableItem>>
pub fn scan_unreal_projects( &self, search_path: &PathBuf, ) -> Result<Vec<CleanableItem>>
Scan for Unreal project folders and their cleanable directories
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameDevCleaner
impl RefUnwindSafe for GameDevCleaner
impl Send for GameDevCleaner
impl Sync for GameDevCleaner
impl Unpin for GameDevCleaner
impl UnwindSafe for GameDevCleaner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more