pub struct Drawer<R: Resources> {
pub col: Option<RenderTargetView<R, (R8_G8_B8_A8, Unorm)>>,
/* private fields */
}
Fields§
§col: Option<RenderTargetView<R, (R8_G8_B8_A8, Unorm)>>
Implementations§
Source§impl<R: Resources> Drawer<R>
impl<R: Resources> Drawer<R>
pub fn new<F>(
factory: &mut F,
col: RenderTargetView<R, (R8_G8_B8_A8, Unorm)>,
texture_count: usize,
vbo_size: usize,
ebo_size: usize,
command_buffer: Buffer,
backend: GfxBackend,
) -> Drawer<R>where
F: Factory<R>,
pub fn add_texture<F>(
&mut self,
factory: &mut F,
image: &[u8],
width: u32,
height: u32,
) -> Handlewhere
F: Factory<R>,
pub fn draw<F, B: CommandBuffer<R>>(
&mut self,
ctx: &mut Context,
cfg: &mut ConvertConfig,
encoder: &mut Encoder<R, B>,
factory: &mut F,
width: u32,
height: u32,
scale: Vec2,
)where
F: Factory<R>,
Auto Trait Implementations§
impl<R> Freeze for Drawer<R>
impl<R> !RefUnwindSafe for Drawer<R>
impl<R> !Send for Drawer<R>
impl<R> !Sync for Drawer<R>
impl<R> Unpin for Drawer<R>
impl<R> !UnwindSafe for Drawer<R>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more