pub struct Table { /* private fields */ }Expand description
Table represent a table view.
Implementations§
source§impl Table
impl Table
sourcepub fn new(
data: Vec<Vec<TCell<CellInfo<'static>, TextStyle>>>,
size: (usize, usize)
) -> Table
pub fn new( data: Vec<Vec<TCell<CellInfo<'static>, TextStyle>>>, size: (usize, usize) ) -> Table
Creates a Table instance.
If headers.is_empty then no headers will be rendered.
Examples found in repository?
examples/table_demo.rs (line 36)
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fn main() {
let args: Vec<_> = std::env::args().collect();
let mut width = 0;
if args.len() > 1 {
// Width in terminal characters
width = args[1].parse::<usize>().expect("Need a width in columns");
}
if width < 4 {
println!("Width must be greater than or equal to 4, setting width to 80");
width = 80;
}
// The mocked up table data
let (table_headers, row_data) = make_table_data();
// The table headers
let headers = vec_of_str_to_vec_of_styledstr(&table_headers, true);
// The table rows
let rows = vec_of_str_to_vec_of_styledstr(&row_data, false);
// The table itself
let count_cols = std::cmp::max(rows.len(), headers.len());
let mut rows = vec![rows; 3];
rows.insert(0, headers);
let theme = TableTheme::rounded();
let table_cfg = TableConfig::new(theme, true, false, false);
let table = Table::new(rows, (3, count_cols));
// Capture the table as a string
let output_table = table
.draw(table_cfg, width)
.unwrap_or_else(|| format!("Couldn't fit table into {width} columns!"));
// Draw the table
println!("{output_table}")
}pub fn count_rows(&self) -> usize
sourcepub fn create_cell(
text: impl Into<String>,
style: TextStyle
) -> TCell<CellInfo<'static>, TextStyle>
pub fn create_cell( text: impl Into<String>, style: TextStyle ) -> TCell<CellInfo<'static>, TextStyle>
Examples found in repository?
examples/table_demo.rs (lines 93-96)
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fn vec_of_str_to_vec_of_styledstr(
data: &[&str],
is_header: bool,
) -> Vec<TCell<CellInfo<'static>, TextStyle>> {
let mut v = vec![];
for x in data {
if is_header {
v.push(Table::create_cell(
String::from(*x),
TextStyle::default_header(),
))
} else {
v.push(Table::create_cell(
String::from(*x),
TextStyle::basic_left(),
))
}
}
v
}pub fn truncate(&mut self, width: usize, theme: &TableTheme) -> bool
sourcepub fn draw(self, config: TableConfig, termwidth: usize) -> Option<String>
pub fn draw(self, config: TableConfig, termwidth: usize) -> Option<String>
Converts a table to a String.
It returns None in case where table cannot be fit to a terminal width.
Examples found in repository?
examples/table_demo.rs (line 40)
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fn main() {
let args: Vec<_> = std::env::args().collect();
let mut width = 0;
if args.len() > 1 {
// Width in terminal characters
width = args[1].parse::<usize>().expect("Need a width in columns");
}
if width < 4 {
println!("Width must be greater than or equal to 4, setting width to 80");
width = 80;
}
// The mocked up table data
let (table_headers, row_data) = make_table_data();
// The table headers
let headers = vec_of_str_to_vec_of_styledstr(&table_headers, true);
// The table rows
let rows = vec_of_str_to_vec_of_styledstr(&row_data, false);
// The table itself
let count_cols = std::cmp::max(rows.len(), headers.len());
let mut rows = vec![rows; 3];
rows.insert(0, headers);
let theme = TableTheme::rounded();
let table_cfg = TableConfig::new(theme, true, false, false);
let table = Table::new(rows, (3, count_cols));
// Capture the table as a string
let output_table = table
.draw(table_cfg, width)
.unwrap_or_else(|| format!("Couldn't fit table into {width} columns!"));
// Draw the table
println!("{output_table}")
}Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Table
impl Send for Table
impl Sync for Table
impl Unpin for Table
impl UnwindSafe for Table
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where C: Color,
Set the background color generically. Read more
§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the background color to yellow
§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
Change the background color to the terminal default
§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
Change the background color to bright black
§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
Change the background color to bright red
§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.